Keyboard Shortcut To Reload Currrent Mode Of The Game

Suggestion

Instead of having to go through the menu system to reload the current mode of gameplay if needed, what about a shortcut in the controls section which can be mapped to a key or button on a controller?

It will be quicker to reload then rather than going through menus.

most other gameplay options have been mapped so why not a reload.
 
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Hmm. Can you please explain in more detail what you mean here? For me this reads like having one button to switch between open, PG and solo?

In this case, i don't think it'll be helpful. Not only would an incompetent button-masher like me end up in open again and again, be surprised and be destroyed, but also people could use it as yet another method to get out of a fight by quickly forcing a mode change. It'd be combat logging, reloaded and overcharged.

If i understood it wrongly, please explain what you actually meant.
 
No has nothing to do with combat logging (rules would apply still when in combat and loading back in through a timer same as regular menu) so players can still not avade easy just as it is now.

What I mean is

If you are in say, Private or solo or open mode and at a mats site or wanting to reload etc then this would be handy to be able to map a reload button to quickly reload rather than going through menus.

If you wish to change to another mode then would go through menu and select new mode. but if wanting to load in the same mode, would be quicker with a keybind or a controller button bind.

Hope that clears things up a little.
 
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Ah, oki. That makes a bit more sense to me.

I mean, it would still just be a shortcut to quicker use and fully embrace one of the weaker design points of the game. But looking as come content here, e.g. guardian sites (does anybody who unlocks guardian equipment actually fly around from one site to another, instead of relogging?) it seems like the developers themselves consider relogging an integral part of gameplay by now. So based on that, this suggestion might actually have some merit.
 

Lestat

Banned
I can see an exploit here. Let say you see a Pilot on your screen heading to you. Hit a key and you are in solo mode. I think the menu is just fine.
 
would it not be better to actually suggest improvements to the gameplay so we do not need to re-log?

Basically yes. Just sometimes, when looking at some things, i come to the conclusion that these improvements are on the SC development plan. :D
 
I can see an exploit here. Let say you see a Pilot on your screen heading to you. Hit a key and you are in solo mode. I think the menu is just fine.

no that wouldnt work, it would only reboot in the mode your currently in, but yes if it was an NPC etc then relogging would avoid it, doesnt mean thats not being done anyway though.
 
would it not be better to actually suggest improvements to the gameplay so we do not need to re-log?

Totally this; relog's should not re-roll the dice or repopulate an area. Relogs are just an evil mechanic utting unnecessary strain on the servers.

Having said that, the reasons why people relog need to be examined and tweaked so that the incentive for relogging just isn't there; it should be -more- bother and take longer to relog to achieve something, than to just use regular gameplay mechanics to achieve that thing.
 
So OP your asking to replace PC/console keyboard macro commands, that are allready set up by Keyboard users with a dedicated short cut menu in the binding menu.

So that user no longer have to code the macro to do it as Gamer programable keys all ready have this option...
So instead of the user having to program the program Keys, just add the function to the key map with massive big text stating do not use if your a button basher...

That takes the exact same time as doing it manualy would any way... the game still has to log you out of session after the timer and then load a brand new instance then load your ship data and jump you back in... it will still take just as long as the keyboard macro would but with out the need for the program of macro keys...
joystick-button.jpg

Then you can get back 3 keys from there G keys on there keyboard and program those other keys with a new macro...
 
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Seems too much like an "instant combat logging" button to me. Pull up behind some hapless CMDR and before you can scan them or hit them with an FSD Interdictor *pop!* they're gone, into another mode. I say no.
 
having a button to reload the current mode one is in is a great idea if you want to skip fixing the horde of bugs this game has - at leas t the ones that fixable by relogging.
 
"People are already doing the wrong thing, so it's okay to do the wrong thing" is not a justification for making the wrong thing easier to do with a hotkey.

Yes some players do the wrong things as in life doesnt mean the feature is meant for that.

No its not ok to do the wrong thing, didnt say that or say it was.

The feature request was to allow players to reload quicker, into the same game mode, not swap to another game mode to avoid such as combat logging.
example: your at a mat site or surface mining and need to rince to gather more mats, that was the intention.

Stating suggestion was going to be used to combat log is simply not true and assuming it will be. That was not my idea so drop the combat logging thing as it would reload back into the same mode of game play only and if in combat with NPC's would delay (if it was used) no different to going through the menu.

Just an easier and quicker alternative than going through the menu while gathering data, mats such as davs, gardian sites and other places.

I did explain this in an earlier response.
 
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