Nope its down to just learning 'when it feels right'.Specifically....
Is there a rule of thumb for when to turn it off so as not to overshoot?
I've been on google and you tube, no luck so far.
My approach is much the same - to simplify the mental arithmetic you can also just divide by 10 and then add around half again to the result. (So 350 would be 35 plus 15or20 = 50ishFor short distances - under, say, 500ls - I divide the distance by 7 to get a rough idea of when to disengage. That is to say that if the distance is 350ls, I divide that by 7 to get 50c and disengage the SCO when the ship reaches that speed. For short distances, I keep the throttle at 0 and let the SCO do the acceleration.
Yeah I tend to hit 50% for a few seconds if I think I've overdone it, though I can't say I'm sure that this makes any difference at allPlus you slow faster if you hotkey 75% thrust immediately after disabling SCO, which might help - or leave you way short. A bit of throttle control is needed too.
Yeah, that's a much smarter approach than having to juggle remainders in your head while making sure you're pointing the right way and keeping an eye on the speed and ETA markers.My approach is much the same - to simplify the mental arithmetic you can also just divide by 10 and then add around half again to the result. (So 350 would be 35 plus 15or20 = 50ish)
Maybe I'm just hitting the sweet spot every time where I should be hitting the blue zone on exiting SCO since full throttle overshoots.Yeah I tend to hit 50% for a few seconds if I think I've overdone it, though I can't say I'm sure that this makes any difference at all![]()
Im always doing it in RL in the truck!!What is wrong with just doing a massive loop of shame... works for me
The only rule of thumb I have is to use gravity wells to my advantage. You'll want to stop boosting when approaching the body. When exactly to stop boosting is based on feel as others have said. But if you're about to overshoot make sure you pass as close to the body as possible. Gravity will slow you down significantly faster so that when you turn around you'll already be really close. If it's a very large body (like a Gas Giant) then you can even prevent an overshoot entirely.Is there a rule of thumb for when to turn it off so as not to overshoot?
Specifically....
Is there a rule of thumb for when to turn it off so as not to overshoot?
I've been on google and you tube, no luck so far.
This is something I've long meant to properly try out. If you or anyone can recommend a tutorial post/video, I'd be gratefultransition into a fast spiral/gravity-brake approach to the target (which will save another 1-2 minutes of flight time)