I'd say:This is something I've long meant to properly try out. If you or anyone can recommend a tutorial post/video, I'd be grateful![]()
- practice in a fairly agile ship to start with (Asp or quicker turn rate). It can be done in a T-9 but it's certainly tougher and less effective.
- head straight at the planet at full (but non-SCO!) throttle until the timer hits 0:05
- dive so the planet is at the top of your field of view
- when the "gravity well" notice appears, cut throttle to 95% or so
- maintain a spiral trajectory so the planet stays roughly at the top of your field of view
If you get to within Mm rather than Ls of an orbital target and your timer is still 0:04 or above, straighten up and head for it at 95% throttle - you'll be below 1Mm/s before you hit the drop-out distance. If you're coming in faster than that, curve your approach closer to the planet to brake faster. If you're coming in too slowly (the gravity well notice disappears) you can return to 100% throttle and curve out a bit wider from the planet to reduce gravitational braking.
Pay attention to your engine noise. This is an excellent indicator of your speed relative to current gravitational conditions.
For surface landings, the vertical speed limit for orbital cruise is 200km/s. You can hit the orbital cruise line a lot faster than that safely if you're travelling at an oblique angle (over 1Mm/s is possible, just about) and you'll slow down a lot faster once within it. (But you'll travel much faster if orbiting parallel to the surface). If you're coming in too slowly, level off to take advantage of the speed boost, then dive sharply onto the target at the end. If you're coming in too fast, counter-intuitively you actually want to dive then pull up, as you'll shed speed a lot faster closer to the surface (just don't dive so far you can't pull up before the drop line!)
Once you've got the hang of approaching planets out on their own, a moon of a gas giant system gives lots of opportunities - you can start your initial braking a lot later, because you've got the option to skim either the gas giant or a different moon for more powerful braking later on.
You don't have to get it perfect, either, because the approach is just that much more effective. There's been at least one time where I've:
- dropped out of hyperspace at the star
- seen a player almost at the planet in supercruise ahead of me
- gone in for a fast approach, messed it up horribly, and crashed into the orbital cruise line
- waited out the 40s cooldown, returned to supercruise, finished the fast landing approach
- ...and still beat the other player to the destination by a clear margin
If you want to see the real pros do it - I'm competent at it but nowhere near their standard - some of the buckyball race videos show off what can be done.