kickstarter for a brilliant unity 3d course

Hi guys,

just wondering how many of you are just learning unity 3D, or would be interested in learning things such as deploying games to android + iphone, steam realtime multiplayer (still need 8k to get this stretch goal!) and a whole bunch of other cool things! Xbox 1 and ps4 deployment stretch goals have been met, along with occulus rift!

https://www.kickstarter.com/projects/bentristem/complete-unity-3d-developer-course

the course is only £15 quid at the moment, but will retail at about 120! I've backed it and so far it's doing really well but, I'm hoping it'll get to 50k for the really cool stretch goals.

take a look and remember that without crowd funding ED would never have been made!

cheers guys
 
Hi guys,

just wondering how many of you are just learning unity 3D, or would be interested in learning things such as deploying games to android + iphone, steam realtime multiplayer (still need 8k to get this stretch goal!) and a whole bunch of other cool things! Xbox 1 and ps4 deployment stretch goals have been met, along with occulus rift!

https://www.kickstarter.com/projects/bentristem/complete-unity-3d-developer-course

the course is only £15 quid at the moment, but will retail at about 120! I've backed it and so far it's doing really well but, I'm hoping it'll get to 50k for the really cool stretch goals.

take a look and remember that without crowd funding ED would never have been made!

cheers guys


Saw that awhile ago.

I'll be taking part.

The only programming I have ever done was BASIC on the C64 when I was a wee lad (back in the Elite days) and some HTML back in the 90s and early 00s. So we'll see how friendly this course really is. :)
 
I also backed this one and was thinking I should post something here!

So far I've learnt the very basics of 3D modelling in Blender, and started a simple game in Unity, which I really should finish and upload somewhere. It's not impossible to teach yourself from scratch using the resources already available, but there tends to be a lot of web-searching necessary. Also, there are as many crap tutorials as useful ones, and as much bad example code as good.

Hopefully the course won't just have decent lessons, but will have a decent community too, as often seems to happen with Kickstarter projects.
 
Not me although I have this book.
Creating games with Unity and Maya.

But I am going for C++

focusing on one platform W8.1 with DX11.x
MSVS c++ 2012
 
I'm using Unity for the platform and using their suggestion of C# for the scripts, Maya for the 3D objects and Photoshop for making the textures and backgrounds. I chose Unity since it'll port out to the Rift as well.

The tutorial videos on the Unity site are actually quite good. Some of the code isn't always correct, and the tutor is using a mac, so some of the layout on the menus are a bit different to windows, but well worth investing the hours. Took about 12 hours to get through the first 'space shooter' exercise, so I'm not sure how much value there is in a 20 hour course. That seems barely enough to learn where most of the controls are and what they do.
 
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