I've recently learned of this potential little gem waiting to be funded:
http://www.kickstarter.com/projects/product7/torchships-real-3-d-space-combat
Sure, it's not a Frontier clone, but I think it might be of interest to all hardcore sci-fi geeks, it sure looks like some diamond-hard sci-fi waiting to happen, so it's good to spread the news, especially that this seems like a kind of game that needs to be made - starter of a whole new genre and all that, so successful funding and interest might mean more people trying to do something like this.
http://www.kickstarter.com/projects/product7/torchships-real-3-d-space-combat
TorchShips - Real 3-D Space Combat
TorchShips is a 3-D tactical space combat game based on real physics with procedurally generated single and multi-player missions. It will be released for Windows & Mac first, and then later for the iPad.
The Game
This isn't your grandpa's space fighter. You're not looking out a grimy cockpit window using a joystick to kill an enemy a kilometer away who flies like they're an airplane in an atmosphere.
You are the captain of a TorchShip - powered by a Gaseous core fission / nuclear thermal reaction drive and armed with nuclear missiles, laser cannons, and a kinetic lance. You will maneuver in 3-D space in a crowded gravity well and engage hostiles at ranges of up to 20,000 kilometers.
• 3-D combat & UI - space is not flat, and neither is TorchShips.
• Newtonian physics - your ship maneuvers in 3-D space using a reaction drive.
• Damage & Systems control - detailed damage model and systems control - you'll have to manage heat build up, fuel, and reaction mass levels.
• Weapons include your own reaction drive, kinetic lance, missiles/mines, and laser cannons.
• Procedurally generated single and multi-player campaigns against human and non-human opponents.
• Fast set up skirmish modes.
• Crew development
• Customize your ship, name and weapon/system load-out.
• FTL is used to link scenarios and battles. (yes... we know Faster Than Light travel is handwavium - but it allows us to add many more masspoint systems and environments to the combat scenarios without bogging down in multi-year transit times...)
•A rich background with hundreds of human cultures and dozens of alien races.
Sure, it's not a Frontier clone, but I think it might be of interest to all hardcore sci-fi geeks, it sure looks like some diamond-hard sci-fi waiting to happen, so it's good to spread the news, especially that this seems like a kind of game that needs to be made - starter of a whole new genre and all that, so successful funding and interest might mean more people trying to do something like this.