Kids want me to get Vive: ED questions

I currently have a DK2. Kids are asking for a Vive now (yikes at 700 quid plus a new graphics cards).

It sounds to me like the ED experience isn't that great? Performance and image quality etc.

It also sounds like no particular work has been done to support the new hand controllers?

I'm keen to hear views as to whether it's worth investing in the Vive or not; whether we should expect to see a VR controller experience; what graphics cards people are using to get a constant 90fps.
 
Something I have been cogitating on too. I might be a bit biased and pro rift (no room for room scale in my house) but I have researched.

How serious gamers are your children? If they want room scale, defo go for the Vive.

BUT

If they are interested in cockpit games e.g. ED, Dirt Rally, AC, Project Cars, Euro Truck Sim 2 / American Truck Sim, Aerofly FS Sim 2 it's the Rift.

In fact, a number of the abovementioned games aren't all that in the Vive with people coming from CV1 are less than impressed.
 
The vive works great with elite if you have a good PC HW to run the super sampling workaround described in many threads. The same thing is needed for the rift to get good quality with the cv1 actually. Most reviews on elite are done before this workaround for the vive was known but the PR damage is of course done anyway. I run a 3770@4.5 and 980ti.
 
I currently have a DK2. Kids are asking for a Vive now (yikes at 700 quid plus a new graphics cards).
If you are certain that the sole purpose is ED (and other cockpit games); save 200 and get a rift. The *major* difference between the two is the controllers.

Rift does have controllers coming down the pike. Supposedly out this year. So you can upgrade later (price unknown), but right now the Vive is the only way to get CR controllers.

It sounds to me like the ED experience isn't that great? Performance and image quality etc.
Performance is fine. Image quality is... different from a monitor. The DK2 should give you a good idea of what you are in for. The Vive/Rift improve on the DK2, but still have the same basic types of issues. (both use better screens than the DK2)

It also sounds like no particular work has been done to support the new hand controllers?
In elite dangerous? None at all. Outside ED? There are many games that require them.

I'm keen to hear views as to whether it's worth investing in the Vive or not; whether we should expect to see a VR controller experience; what graphics cards people are using to get a constant 90fps.
ED was playable with my GTX 960. I did not pull benchmarks.

On my 1080, I can get 90fps without SS at basically any settings. Moving SS up to 1.5 still lets me run nigh-ultra and only lose 90fps in stations. Very workable.

Without SS: the rift works better in ED. With SS... we'll, I've not personally tried both (own a rift), but they seem to be comparable then.
 
if its for Elite get the Rift which looks and plays way better right now! Vive still has major issues with Elite... also Rift is cheaper and VR controles not far away now for other games if the kids want to play more than just Elite in the future...
 
The other thing to bear in mind is that there just aren't that many substantial VR experiences for the Vive right now. There's plenty of stuff for it on the Steam store but a lot of it is crap and the stuff that isn't is mostly bare bones Early Access. There's a lot of fun for 15 minutes type stuff and a lot of it gets quite samey. Lots of shooting gun galleries or shooting waves of zombies, light sabres and bow and arrow games. They probably account for 80% of what's out for the Vive right now, or it feels like it anyway. Once the room scale novelty has worn off there's very little you can get properly stuck into at the moment. The Rift fairs better in that regard right now in that there's more fully fleshed titles out for it, but obviously they're not room scale, they are more your traditional type games but in VR. Oh and some of the games for the Rift are rather expensive too, where as a lot of the stuff on the Steam store tends to be quite cheap. Although at the moment quite often you get what you pay for.

My recommendation to anyone deciding which one to buy who wants one right now is always to look and see what games are available to them and get the one which has more of the sort of games you like. But if I was still on the fence right now, I'd wait for Oculus to release the Touch controllers and see how they shape up and see how the Rift's room scale experience compares with the Vive's. Should hopefully be a better selections of games out for both units by then too.
 
You obviously don't have a vive. I can agree that the Rift is cheaper but there it ends.

Agreed, they're both great products. Even with the current Elite Bug, I'd still chose the Vive hands down. There is no way to describe roomscale, there just isn't. To be honest, I hadn't even considered it when I ordered it (had the vive since may 1st), but its been an awesome surprise. Even my wife got enthralled with roomscale and she's really not one for games, but she's managed to buy half my steamVR list herself just so she could play stuff! lol
 
There is no way to describe roomscale, there just isn't.

Wii style demo experiences with positional HMD tracking? Endless amounts of wave shooters? "The future" once the present has caught up and graced even the small home owner with larger rooms or spare rooms at all? The power to move anywhere*!

*Anywhere as long as its a couple of foot in any direction.

Mostly kidding - but I am yet to see or play anything compelling or with much more substance than a demo in "room scale". Motion Controls though - I love them!
 
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Age is an important factor.

I had a 9 year old try the Vive out over the weekend, he was loving it and had no difficulty.
I also had a hyper 7 year out try it, and basically I could not leave him alone. he would just run straight at the wall swiping the controller. I ended up holding the cable attached to the headset like a tether. I could allow him to run so far but stop him from running into the wall.

The two girls, 5 and 6, loved watching the monitor while the boys played. But didnt show a big interest in the headset.

I didnt show them Elite, not enough time. Mostly it was Nivida VR showcase, shooting paint into clowns mouths, google tilt brush, bow and arrow stuff.

The room scale stuff is a game changer
 
my 6 year old daughter tried rec room on vive at the weekend, supervised of course. for the 95% that aren't into technical simulation 'social vr' is the future and for now vive does that the best.
 
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