Kill so & so

Just got Odyssey not to long ago and am trying my hand at go to XYZ and kill ABC.

I have an upgraded suit (Dominator) and upgraded weapons. Every time I get to the target and engage I'm wiped out - it's as if I have a pea shooter. Is there a trick at completing these missions? According to the threat level and pay they should be a no brainer mission.

Thanks all.
 
Not enough details. If it's a military target inside a building you're either going to have to ninja everyone else first or sneak in, headshot them and run. If it's a tech walking around outside and you're having trouble then you should probably find a new line of work.
 
Or just good old sneaky sneak zapping, if the target doesn't have shields on when not alerted.

According to the threat level and pay they should be a no brainer mission.
Don't pay attention to these at all, they're basically meaningless.
 
Just got Odyssey not to long ago and am trying my hand at go to XYZ and kill ABC.

I have an upgraded suit (Dominator) and upgraded weapons. Every time I get to the target and engage I'm wiped out - it's as if I have a pea shooter. Is there a trick at completing these missions? According to the threat level and pay they should be a no brainer mission.

Thanks all.
Same happened to me. I tried it twice, was wiped out immediately, found myself back at starport and gave up on that. 👀
 
Just got Odyssey not to long ago and am trying my hand at go to XYZ and kill ABC.

I have an upgraded suit (Dominator) and upgraded weapons. Every time I get to the target and engage I'm wiped out - it's as if I have a pea shooter. Is there a trick at completing these missions? According to the threat level and pay they should be a no brainer mission.

Thanks all.
It depends, wether ye’re just strictly storming an entire settlement or sneaky tryin’ to eliminate a target. I’d suggest to use zapper instead of any weapon before ye’ll get a silencer mod for one of those and plan in and out ways. Also it depends on a mission types, even fully geared and modded ye’ve got a good chances to be wasted.
oh, and also don't underestimate scanner usage, cuz for example in takedown missions your target has a bounty, that allows an elimination, but if you scan a target with bounty openly, he'll attack first. sometimes it saves your @rse from being wanted yourself.
 
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I feel the OP's pain and I suspect many others do too. My main takeaway is that these on-foot missions are not as easy/simple as we're led to believe. We're used to the idea of picking up and completing numerous space missions during a gameplay session and these ones just take more time to complete and need to be approached more cautiously and thought of as something that might take half an hour or so to so, not as a thing where you quickly run in, kill the guy and leave. People will talk about things like turning the alarms off first. Sometimes you end up having to carefully stalk npc's outside the buildings, clone security access to get in, and maybe clone again to get access to the restricted access area where the target is hiding. There's a lot of rng involved. Sometimes the mission can be easy (with the target standing by themselves outside the buildings) but often they're not (especially if you don't know your way around yet). The rewards don't reflect the time involved. And also, the grade of gear you have does dramatically effect how easy these are to complete. Someone with grade 3 gear will be able do these fairly easily where for a beginner they can seem frustratingly difficult (and if you get spotted by security all bets are off and you should resist the temptation to stay and fight and just run, either to abandon the mission completely or reset the instance and try again). My recommendation would be to first look out for the grade 3 items that spawn randomly at Pioneer supplies (there's a useful forum thread where people post about stuff they've seen so keep an eye on recent posts there and go and grab that stuff), don't try to engineer the gear yourself because that's a massive grind! With better gear these missions are much more achievable and can actually be a lot of fun.
 
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Feel comfortable with this gear - works perfectly in all the situations including high intensity conflicts and some pirate-wannabes in guardian sites, who’s robbery attempts failed 😊
Scope and suppressor’re vital for my ways to act same as suit with NV mod

And as @Alec Turner said, the first steps were to find grade 3 gear possibly with something useful preinstalled, my goal was maverick gr2 with NV.
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These missions are usually fairly easy as long as you know what you are doing and its not someone inside a military building or a... i forget the word, but basically a target who has their shields up. Can't remember whether its because they are a super soldier or because they know they are being targetted. It basically tells you in the mission description to expect a hard target though.

Check out StealthBoy on YouTube, he has a guide for this sort of thing.


Regardless, a tormenter to the head (with silencer mods) or use of the zapper ensures you can get away cleanly without raising alarms, with some caveats.

1) The aforementioned target with shields up. I've only had these outside, so usually not a big issue, but they can't be taken out with the zapper and require a few shots. Get close to them with your silenced tormentor and quickly take them down when there is nobody else in the area (just so they don't spot it happening or find the body before you get out of there).

2) The absoloute worst variant, where they are in a security building, often in the same room with another NPC or there is one wandering back and forth. Sometimes you just have to kill multiple NPCs quickly to avoid raising the alarm. Plus getting into the building without being detected can be a pain. Do ensure you have remove fake security clearance bound to a button to get rid if you are at risk of being scanned somewhere you can afford to drop the clearance. If you are going to get scanned somewhere you shouldn't be, you're going to have to take someone out.

3) Missions that state you can't raise the alarms leaves little room for error, although it mainly just means making sure the body isn't going to be found before you get out of the instance. For those missions though, the target can usually be taken down in a location where they won't be found. You can go to the effort of disabling the alarms, but that to my mind just increases the risk and duration of the mission. Perhaps i might consider it if the target is in a military building, where i'm going in anyway. Oh yeah, it really helps if you know the layouts of security buildings really really well.

4) Don't kill anyone but the target missions. These i don't like, because it really constrains you if things go south. Once practiced, you can usually do them without a hitch, but definitely to be avoided until you have mastered assassinations in general. If you find someone starts shooting, best option is just leg it to the target, kill them, then run for it, without killing anyone else, or just leave the base and return later to complete it (after clearing any wanted status).

Just in case things do go south, its always a good idea to have a very heavily shielded ship, as you're going to be legging it to the ship, which will come under fire, and you have to transition to the ship and take off, all while under fire. You could go in via SRV, but those things will blow quickly if targetted after the base is alerted. I generally advise a small ship (land anywhere, especially close to building where the target is, or on any pad) loaded with shield utility slot shield boosters and guardian shield boosters. The iCourier, CM4, and Vulture are good choices here.

Like with everything practice makes perfect. Watch some guides, then give it a go.
 
Why not just turn off the alert console first, like you should do anyway in other missions?

As for ship shields, what damage type is plasma? Ships only have resistance for Kin, Exp and Thm.
 
So I'm interested to know from people who struggle what the experience is (and videos would help a lot).

For a typical assassination, this is how it rolls for me.

Key bits being:
  • It's a standard mission, not "Professional" or "Covert" or "Nonlethal" or any of those modifiers.
  • It's to a typical non-military base

Both those two things can make things significantly harder... thus why I said to ignore threat and reward.
  • Reward only considers those modifier terms like "professional" etc... and even then will be less than 500k or so.
  • Threat ignores things like the type of base, noting not all bases are the same. There are military bases that are a cakewalk, and there are non-military bases that are very difficult. But these are still edge-cases.

I usually just use a maverick suit, no silencer mods or anything like that, and I routinely get into firefights, with alarm systems still active, without triggering them... I can try and make a video of that sort of thing, or some of the other term-modifiers, or specifically get a target on a high-sec military base... but really these just build on the same concepts in the video above.

EDIT: I'm not saying those harder base/modified missions are "easy"... but the more common experience should be like the video above. The harder cases like described in the OP should be the exception, not the rule.
 
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Silent is your friend. Modify the suit to silent footsteps and also the weapons to completely silent.
Then, with a little thought and caution, kill the enemies one by one.
It's also the most fun (at least for me).
 
Silent is your friend. Modify the suit to silent footsteps and also the weapons to completely silent.
Then, with a little thought and caution, kill the enemies one by one.
It's also the most fun (at least for me).
Tbh, one of the more interesting things I've found to do is to be what i can only coin as "brutal efficiency". Being sneaky and 100% cutting alarms and guaranteeing no alarms can take a while... especially if you have a nonlethal clause.

But a stolen credential, a well planned ebreach here and there, a solid escape route and a bit of guts can cut the times down considerably.
 
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