Kill so & so

I bet they did it to "fix" the Quince trick where people took 20 missions to the same location and then scanned a dataport to finish all 20 at once. They're using a sledgehammer to kill an ant.
They fixed that by making one scan only count for one mission, and needing a new instance to rescan.

Personally, stacking is just a symptom of bad mission design. For a select few (i.e deliveries/ transportation and sourcing) it makes sense, but for most it doesn't.
 
They fixed that by making one scan only count for one mission, and needing a new instance to rescan.

Personally, stacking is just a symptom of bad mission design. For a select few (i.e deliveries/ transportation and sourcing) it makes sense, but for most it doesn't.
How is it bad design, it's realistic. There can be more than 1 thing that needs doing at a location. Deliver something to someone there, sabotage their equipment, taking out their leader etc.
 
How is it bad design, it's realistic. There can be more than 1 thing that needs doing at a location. Deliver something to someone there, sabotage their equipment, taking out their leader etc.
I was talking specifically about the stacking example you gave.

Though I'd add... realistic != inherently good, in the context of a game.

The Odyssey anti- stacking in general i agree is a bit excessive (especially with the nuances of the mission board generation cycle)... but as mentioned, there's other bad design choices which mean this particular thing has at least a logical reason for existing.

Edit: to be explicit, i mean stacking to be taking two missions with exactly the same objective, and undertaking that objective once to achieve the same goal twice (or N times)
 
People laugh, but its my number one cause of death...
Yeeeesssss!

The other day I ran out to a base for the first time in a while to do a mission... sat on a building engaging the enemy... barely taken any hits, then the enemy tosses a frag.
"Odd, I haven't lost shields ye-" blam, ded. Coz I hadn't lost shields, assumed they would take the frag hit, but no, i just hadn't turned them on XD
 
Yeeeesssss!

The other day I ran out to a base for the first time in a while to do a mission... sat on a building engaging the enemy... barely taken any hits, then the enemy tosses a frag.
"Odd, I haven't lost shields ye-" blam, ded. Coz I hadn't lost shields, assumed they would take the frag hit, but no, i just hadn't turned them on XD
Sometimes I swear my subconscious thinks I'm bullet proof...
 
Yeeeesssss!

The other day I ran out to a base for the first time in a while to do a mission... sat on a building engaging the enemy... barely taken any hits, then the enemy tosses a frag.
"Odd, I haven't lost shields ye-" blam, ded. Coz I hadn't lost shields, assumed they would take the frag hit, but no, i just hadn't turned them on XD
That reminds me, one time in a CZ an npc threw what I assume was an emp grenade near me. I thought I was smart and turned off my shields, turns out it was a frag and I died 🤪
 
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