Kill Stealing in a Conflict Zone - What say you?

I am signed up to the current community goal which basically involves collecting and turning in combat bonds in the Geras system.

When I was in a conflict zone a real player messaged me:

"You are REALLY trying to KS."

I actually wasn't, but that's how my game play was viewed. So, the question is whether attacking the same ship as another is kill stealing when in a conflict zone?

IMO this is not kill stealing. In a conflict zone all ships aligned to faction "A" attack all ships aligned to faction "B". There is no warning or scanning for a bounty. Its open warfare and attacks by two or more ships on a single ship is common place (if not expected). Generally speaking, it's not even possible to say who fired the first shot. So basically, I can't see any room for a player to say a target ship should be his or her kill or that another player is stealing the kill by joining in the attack. It's open slather. Contrast with bounty hunting. It that environment the player finds the "wanted ship". It's then a one on one fight to earn the bounty. If another player joins in (who is not in a wing or invited), then sure, it could be said he or she is trying to kill steal.


So agree or convince me I'm wrong. I'd like to know what other players think on this topic. :)
 
I am signed up to the current community goal which basically involves collecting and turning in combat bonds in the Geras system.

When I was in a conflict zone a real player messaged me:

"You are REALLY trying to KS."

I actually wasn't, but that's how my game play was viewed. So, the question is whether attacking the same ship as another is kill stealing when in a conflict zone?

IMO this is not kill stealing. In a conflict zone all ships aligned to faction "A" attack all ships aligned to faction "B". There is no warning or scanning for a bounty. Its open warfare and attacks by two or more ships on a single ship is common place (if not expected). Generally speaking, it's not even possible to say who fired the first shot. So basically, I can't see any room for a player to say a target ship should be his or her kill or that another player is stealing the kill by joining in the attack. It's open slather. Contrast with bounty hunting. It that environment the player finds the "wanted ship". It's then a one on one fight to earn the bounty. If another player joins in (who is not in a wing or invited), then sure, it could be said he or she is trying to kill steal.


So agree or convince me I'm wrong. I'd like to know what other players think on this topic. :)

I'd say in this case it depends more on the mindset of the pilots. Some pilots aren't looking at a surprise friendly hand to help clean up the zone; they see "hey, this guy is punking my kills". For those pilots, kills are owned by pilots first, sides second. It's as valid gameplay as any, but doesn't always mesh well with a "sides first, pilots second" approach.
 
Let's start with, the kill shot gets the credit mechanic is bad. Credit should be proportional to damage done.

That being said, stealing kills is valid because it's permitted by the game engine. Invite them into a wing or reinstance in a different mode will move you away from the parasite.
 
I say KS as much as you can to provoke the player base. It is FDev's own silly design. People should blame FDev for allowing it to be a "thing" for all this time.
 
I cultivate a minor NPC faction in my home system, and I do it alone. I'm not part of a group, I don't do power play, I have no help except the occasional stranger that wanders through my region of space.

If a player is looking for some CZ action and there's a war on in my system, they aren't usually concerned which side they choose, they just want a bit of fun & some combat bonds. If I strike up a conversation with them (preferably before actually entering the CZ) I may be able to persuade them to wing up & kill-share.

They get a bit of fun & more cash than they were expecting to get alone, my faction gets double the influence effect. Win all round :)

I do something similar with wing trade missions. I usually have one on the go and can therefore invite a stranger to share my mission and escort my t-9. They get a decent payout and whatever mats the mission NPC pirates drop, my faction gets more influence :)

I find I get more benefit from the carrot than the stick.
 
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I like the wing up and kill share (particularly if the CZ has some big ship NPCs). As it happens, I did invite the other player to wing but the invo' failed as he was already in a wing. I didn't then receive an invo from the wing so went at it alone.

Didn't think of changing factions and then attacking the player.... good thing maybe, I may loose. :(
 
If you're hovering around waiting for my target to get low, then you take the kill, you'll get no wing invite and ONE warning. The second time you do it, I'll switch sides and kill you. Can't be doing with that kind of stuff. If we're competing legitimately for the same targets, I'll shoot you a wing invite and if you don't accept I'll probably go somewhere else, but blatant kill stealing is going to get you a nice rebuy.
 
Let's start with, the kill shot gets the credit mechanic is bad.

Mildly put. You can work your stern out and in one crucial moment someone flies in, drop a single shot and claim the credit for whole. Opposite - you can stalk from the shadows and observe other people struggling to defeat the enemy just to be their prize denied by you with one single death strike. Either are bad but both came from same dull mechanic.

Hull + shield = 100%
Your reward for destroying the target is proportional to damage done.
Totally approve.
 
Well the mechanic is what it is, we all have/had to deal with it in our combat progression.

Best case he dropped a wing beacon, and a mate was coming in - less kills for OP, however stealy he was getting them. Worst case friend was coming on, and OP would be dead.

Either way, other player in a wing does not like your play style they have the guns to back up that opinion. Time to move, or be in another part of the conflict zone. KS legit/not legit , and mechanic not relevant to the scenario.you are a lone pilot who has annoyed a member of the wing, in an area without consequence to killing.

1) Another part of the conflict zone
2) another place entirely
3) Carry on - cos this thing is shield tanked and hull tanked to hell
4) Swap sides and kill the player.
5) Get your own friends in to back up your game style
6) Go to main menu, choose pvt or group rejoin your side and carry on.

There are only 6 options, and plenty of time to consider.

Easy to get accused of KS, best to avoid the situation in my view.

Simon
 
I am signed up to the current community goal which basically involves collecting and turning in combat bonds in the Geras system.

When I was in a conflict zone a real player messaged me:

"You are REALLY trying to KS."

I actually wasn't, but that's how my game play was viewed. So, the question is whether attacking the same ship as another is kill stealing when in a conflict zone?

IMO this is not kill stealing. In a conflict zone all ships aligned to faction "A" attack all ships aligned to faction "B". There is no warning or scanning for a bounty. Its open warfare and attacks by two or more ships on a single ship is common place (if not expected). Generally speaking, it's not even possible to say who fired the first shot. So basically, I can't see any room for a player to say a target ship should be his or her kill or that another player is stealing the kill by joining in the attack. It's open slather. Contrast with bounty hunting. It that environment the player finds the "wanted ship". It's then a one on one fight to earn the bounty. If another player joins in (who is not in a wing or invited), then sure, it could be said he or she is trying to kill steal.


So agree or convince me I'm wrong. I'd like to know what other players think on this topic. :)

i think this would be solved if our on board ships computer took a record of the damage caused by both ships and the combat bond was split fairly. a bit gamey? perhaps but better than what we have now.

if you are in a war, i would imagine if someone chips in and helps take out a target who is trying to kill you, you say thinkyou NOT buzz off. I kind of see why a bounty hunter may not see it that way i suppose but a combat zone is meant to be a warzone.

There are *some* players who deliberately jump in and try to get the last few shots on a target , and these i think are pretty low, but actually double teaming a target when on the same team not so much. It isnt an issue for me as i only play online with mates in a wing, or i make agreements with other players in my instance (which is rare) generally if i am in a CZ or RES and there are people i do not know, i drop into my PG.
 
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i think this would be solved if our on board ships computer took a record of the damage caused by both ships and the combat bond was split fairly. a bit gamey? perhaps but better than what we have now.

if you are in a war, i would imagine if someone chips in and helps take out a target who is trying to kill you, you say thinkyou NOT buzz off. I kind of see why a bounty hunter may not see it that way i suppose but a combat zone is meant to be a warzone.

There are *some* players who deliberately jump in and try to get the last few shots on a target , and these i think are pretty low, but actually double teaming a target when on the same team not so much. It isnt an issue for me as i only play online with mates in a wing, or i make agreements with other players in my instance (which is rare) generally if i am in a CZ or RES and there are people i do not know, i drop into my PG.
I wonder what would be the downside if the wing rule just worked for everyone - as in if you shot at the ship and did any amount of damage you would get a combat bond when the ship blows up, regardless of who got the last shot. I'm not sure there needs to be a calculation of relative damage by each player.
 
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