kill stealing

I had 2 pulse lasers and over 10000 credits and thats slowly going down because I keep dying every 10th encounter or so....It wouldnt matter if I got credit for all my kills in the low conflict zone but I do the hard work and 7 times out of 8 some [redacted] comes along and gets the last shot in...Its [redacted] hard to make money when theyre equipped with beam weapons which hit continuously and i've got pulse lasers that hit only twice a second...Making money is hard...and I havnt even tried trading yet but thats only viable in a cobra really.
 
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Yep it's annoying. I'm hopeful that once more systems get opened up people will spread out a little and give some elbow room. Also assuming that the single player mode will help. :D
 
I think the kill should go to whoever does at least 80% of the hull damage. So, if one player has done 95% of the work, they get the entire bounty playment. Where damage is split say under 40/60 then both get a share.

This does not take into account SHIELD damage of course, which is part of the fight, but I cannot see another fair and fairly simple way to implement this.

This shared bounty method would, hopefully, encourage a little team play - two players in an area actually supporting each other rather than simply trying to be the last to shoot the target. Also, if you've done 90% of the work and another player gets that last shot and you STILL get the bounty, you're going to have warm and fuzzy feelings towards them rather than rage...most likely :)

Scoob.
 
too hard to make money

Its too hard to make money in low conflict zones when 999,999,999,999 out of a trillion someone nicks your kill and you get NO bounty...
 
Its too hard to make money in low conflict zones when 999,999,999,999 out of a trillion someone nicks your kill and you get NO bounty...

It can be. I tend to play in the Federal Distress call and (so long as no other players are there) Chose Erenin. The feral fighters go down pretty fast, fire projectile weapons (easy to dodge) and tend to fly straight at you after you land a hit.

Easy credits :cool:
 
Kill them more quickly. I've only been in resource extraction zones, but I find it rather easy to make like 15 to 20k per hour. If I don't forget to quitsave between reward payouts, that is, because the game keeps crashing like crazy.
 
I quite like the final kill shot getting the bounty. It adds tension to a fight and could very well lead to another.
When we have comms, we can work together for bounties.
 
I wondered how long it would take before this old chestnut reared its ugly FPS head.....repeat after me..'there IS no kill stealing this is not call of duty'
 
Seeing a target and going for it (when you don't realise it's in the sights of another player until you've engaged it) is not kill stealing.

Seeing another player whittling down a Cobra MkIII worth over a thousand creds and charging in with all guns blazing once the other commander has it down to 10% and is waiting for his guns to cool *is* kill stealing.

PS: Oh, and I would totally go pirate on someone for that. It might cost me to pay off the bounty, but they damn sure won't be enjoying those credits if they have to pay out for a new ship.
 
Easy now! These gamers are simply testing the game in beta!

You certainly do not want to diminish their fun would you OP?

I am proud when some bonehead comes along and takes my kill, and sometimes gets me wanted, makes me feel I accomplished something in making their day so much more wonderful and fun. :D
 
'there IS no kill stealing this is not call of duty'

Clearly kill stealing exists; there's nothing in the non-existent etiquette manual that says it has to be deliberate. The only question is should FD structure the game so that (A) the person who fires the last shot gets 100% of the reward/rating or (B) the goodies are shared between all participants.

FD have said, so far, that they want to encourage the sense of competition that (A) encourages. Fair enough; in terms of game morality, this is a game where being a pirate should be a 100% viable option, so there's certainly nothing morally wrong with this stance. I happen to think it's the wrong call. But then I haven't played the game yet, so I may be wrong.
 
At the beginning I was totally against this design of "last shot gets the bounty", but now that I played for a while I think it's great concept. It enhances interaction between players on many different levels, which can sometimes be positive and sometimes negative.

You have to remember, if someone "steals" a kill from you, you can retaliate... in many different ways. :cool:
 
I left this in that thread over there, I'll just leave it here as well...

Although nothing is set in stone we like the idea of bounties being a last shot gets the prize as we want it to be adversarial and we want people to magpie each others kills ;)

Combat bonds however will be something that is split proportionally.
 
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