Kill Warrant Scanner – thoughts

Just metaphorically thinking aloud here and wondering why the Kill Warrant Scanner can’t be a Post kill process instead of a Pre kill?

I find when dabbling in Bounty Hunting it takes so long to complete a scan that I may not actually get credit for taking out a bad guy. In theory it is just scanning the galactic data-banks and looking to see what other systems the person is also wanted in. If I participate in his demise and my computer shows that I have credit for him, why can I not just, post-fight, run his name through the data-banks and also get credit in the other systems?

You would still need the KWS to run the scan and it would still take time if you want to run all the names through, it would just let you seamlessly move from target to target. I would think that in a combat situation when facing a deadly opponent, it would not be in the best interest of a pilot to pause the action to scan the adversary for any outstanding parking tickets.

Thoughts?
 
I stopped using the KWS because my targets kept dying before the scan finished. :p

But that was before Engineers, I should probably look in to getting that sorted now.
 
For one thing after the fight there's nothing to scan. Then you'd also lose the fun rapid decision of scan, shoot or both.
 
You would still need the KWS to run the scan and it would still take time if you want to run all the names through, it would just let you seamlessly move from target to target.

that's actually not 'bounty hunting combat', it's rat killing, aka grinding.

I would think that in a combat situation when facing a deadly opponent, it would not be in the best interest of a pilot to pause the action to scan the adversary for any outstanding parking tickets.

in that situation the smart thing to do would be carefully studying your opponent before engaging so the mechanic, simple as it is, makes sense even if it's not grind friendly.

other than that, some people just set the kws to the same button group as the weapons, so they scan while firing. i don't like it and have no problem scanning in advance. if there's no time to scan then i don't bother and just rip away. it's only money, won't make you happy :D
 
Very good points. True bounty hunting would be more along the lines of, Identify target, gather information, decide to engage or not. I would love the option to run a name through "InterPol" after the fact but I do see the points above as very reasonable.
 
I'm less sure about why the KWS is not a passive, omni-directional device.

That would remove unnecessary downtime from combat, resulting in more fluid gameplay, marginally more credits per hour for players, and a more fun combat experience.

Or in Frontier's words, an exploit.
 
That would remove unnecessary downtime from combat, resulting in more fluid gameplay, marginally more credits per hour for players, and a more fun combat experience.

Or in Frontier's words, an exploit.

Wow !!! Your vitriol is deep.......oh wait !!! :D
 
All scanners should be passive, point and work devices, especially the discovery ones. I'm sick of wearing joystick buttons out or being the macro master to use them.

please, guys, we're constantly (and justly) nagging at frontier to get game mechanics implemented, now we want to get rid of the little there is to increase our credit per hour ratio?

we are a funny species ... let the thargoids come!
 
please, guys, we're constantly (and justly) nagging at frontier to get game mechanics implemented, now we want to get rid of the little there is to increase our credit per hour ratio?

we are a funny species ... let the thargoids come!

I agree, Active and passive scanners are both in the lore and fiction writing. I don't want stuff taken away, I was just suggesting that the 'when you do it' be moved. The target doesn't become any less wanted in other systems after he is dead until they know he is dead. This notification I would assume is done via the turning in of a bounty.
 
btw if kws worked post kill it would retunr no bounty always. the authorities would have it tell them first if the target was alive when scanned. then they would say all bounties died with the target so tough. why pay out for someone dead when you dont know who killed them? too much trouble. you scan first then kill and claim the bounty. it wont work any other way.
 
I'm less sure about why the KWS is not a passive, omni-directional device.

Because they decided it should be a combat time sink. That's why the 'utility' module is tied to your weapons controls instead of having a separate interface. I'd rather it was a passive working on the same level as the basic scan data, even if it were to take a couple of seconds longer, instead of having to scan them twice.
 
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