Killed my first CMDR today after playing since beta.

I'm normally a friendly soul in open play, I tend to shy away from any possible aggression and say hello in the text chat to most other CMDR's that I come across. I have an ASP for trading that I'm trying to upgrade, and a maxxed out Viper for bounties. I've been playing for quite a few months as a Beta player.

Anyway, I was at the nav point in TZ Arietis (I use Snyder Enterprise as my home port) doing some bounty hunting in my Viper, and I found a nice juicy NPC Python.

The Python put up quite a fight, ducking and weaving like mad, I had to pop some shield cells, and after a few minutes I saw what I was waiting for, a nice fireball as the Python popped........

"Sweet, how much was that worth..........where.......where are my credits!?".

I look around, confused, then see a CMDR Adder trying to get away from the scene of the fight. To be honest I hadn't noticed he was there as I was concentrating on the Python. A quick scan as he was trying to get away revealed he had a 200CR bounty.

I heard "frameshift drive detected".

He didn't last long enough to use it.

Did I do the right thing by killing another CMDR who had swiped what would have been a considerable number of credits from me, or should I have let him go seeing as he was only in an Adder?
 
Like you, I'm a peaceable soul and even generally drop cargo when pirated, if they're nice about it.

Kill stealing is however the one thing that really, really gets my goat and there is a circle reserved in my own personal hell for people who do it. Lethal force is the only response that makes any sense.
 
I normally let passive commanders with bounties under 1k go, as it's possible they were one-time offenders and made a mistake.

I would have done the same as you in that situation though - the kill-stealing crosses a line that turns his passive stance with you into active aggression, even if it might be more by proxy. Stealing is stealing in my mind, and since he was obviously guilty of at least one other crime (probably stray-shotting Authority) he needs to be taught a lesson.

There is probably a lot of discussion we could go over about combat etiquette surrounding kills and kill-stealing, but I won't get into that unless the OP would like to discuss.
 
Oh, the choices we make and the infinite paths that follow.

That CMDR could have been your new best friend...

Or... could have gone on to destroy countless star systems.

So, congratulations and I'm sorry for your loss. (All at the same time.)

In moments like this, it's best to consider the other party. If you were the one with a 200 cr bounty, would you want to be pulverized into space dust? I mean, space dust has to come from somewhere. How else will we know if we're traveling at a high rate of speed relative to everything else in a star system.
 
I rarely hunt, and I had someone steal a Type 7 from me last night. Like you, I didn't realize he was firing on mine till it popped and I got nothing. Unfortunately, this Adder departed before I managed to draw a decent bead on him. +1 rep for you, OP, I hope the one you nailed was my kill stealer! :)
 
You seem to say it was not the adders kill.

Have they not changed it to most damage gets the bounty,
Maybe whilst you were popping shield cells and not looking at your scanner s/he was taking and doing the damage and you took a pathetic easy kill at the end-- BAD LOSER ( just a thought ) I'm not taking sides (Bad loser)
 
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You seem to say it was not the adders kill.

Have they not changed it to most damage gets the bounty,
Maybe whilst you were popping shield cells and not looking at your scanner s/he was taking and doing the damage and you took a pathetic easy kill at the end-- BAD LOSER ( just a thought ) I'm not taking sides (Bad loser)

I believe the current mechanic is still the 10sec tag system, not based on % damage. I could be wrong though.

All I know is if I make sure to hit a target at lease every few seconds while another Cmdr is shooting at him, I still get the kill.
 
Great avatar/ Mtache/Wig character Jim, Is that an American comedy show I have not seen in Europe

I missed the ' current mechanic is still the 10sec tag system'

can we confirm that?
 
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Well I had two C1 beams and two C2 multicannons so I thought I would have dealt more damage than the Adder, and I had engaged first on the Python as the Python was floating around until I ran the KWS on it.

As for the "who deals the most damage gets the booty" mechanic, I wasn't even aware of this. Is this the way it goes on NPC kills now?
 
He stole your kill and paid the price, don't lose sleep over it.

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You seem to say it was not the adders kill.

Have they not changed it to most damage gets the bounty,
Maybe whilst you were popping shield cells and not looking at your scanner s/he was taking and doing the damage and you took a pathetic easy kill at the end-- BAD LOSER ( just a thought ) I'm not taking sides (Bad loser)

No, the last player to shoot at the ship gets the bounty. When npc's are involved you still get the kill if you were the last human player to shoot at the enemy for a small period of time.
 
There were complaints that people/NPC's slipped in at the last second took a few shots to kill the target after a player had spent time reducing it ( search the forum)

I thought they had changed it from last kill claim to most damage claim Jim thinks otherwise

anyway do not feel bad

woops sschueessselled got in first, thanks man.

IN THAT CASE UNDER FD RULES IT WAS HIS KILL, AND THEN YOU MURDERED HIM BUT MURDER IS LEGAL AS HE HAD A 200R BOUNTY
 
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Great avatar/ Mtache/Wig character Jim, Is that an American comedy show I have not seen in Europe

I missed the ' current mechanic is still the 10sec tag system'

can we confirm that?

The thread I'm referring to only mentions NPC kill stealing, so I'm not sure what the mechanic is for PC kill credit.

Hello Commanders!

This change means that NPC ships that come in and "magpie" a kill from you, getting the kill shot (of which the *vast* majority are authority ships) don't steal your bounty claim.

The way it works is that if you attack a ship and it dies to *non-Commander* damage within the next ten seconds, you will still be awarded the bounty claim. This is an expansion from the previous rule, which was if the ship destruction was due to *non-ship* damage (such as T-boning an asteroid).

It doesn't affect the AI, it's just prevents the police from kill stealing/trolling so much.

Hope this helps clarify things a little.

Can anyone link to a definitive statement from FD on this?

Also, there is no fake/wig going on - all me. I was Ron Swanson from NBC's Parks & Recreation for Halloween this year.
 
To be honest. When Im bored of Bounty Farming beacons I sometimes decide to kill-steal in the most obvious way (fly near the Cmdr who is shooting down an Anaconda then I fire when its around 5%, double Cannons do the job).

I do it to provoke the Cmdr into shooting me down while I try to turn the tables, the said Cmdr will be fair game since he will have 200 Cr bounty on him. Bounty Hunters were never meant as honourable folk...
 
I should also point out that I consider myself as honorable as a Bounty Hunter can be - I only engage in "legal" kills in the current system (no kills on locally "clean" targets, except in Anarchy systems), and use the KWS for extra income only. By bounty hunting in systems where the only possible jump-away points are in the same jurisdiction (or Anarchy), I ensure my target remains a legal kill when I follow using my Wake Scanner as well.

I mention all of this because I have yet to attack another Bounty Hunter out of spite for going after the same kills as me - I sort of feed off of the competition while at a Nav Beacon and my kills/Cr per hour go way up. As far as I'm concerned our profession is a free-for-all, since technically we're "stealing" kills from the System Authorities anyway. Being cutthroat and killing the other guy is just not my chosen way of negating his effect on my work - I can either a) get better than him, or b) move to one of the other hundreds of potential hunting grounds within a jump or two (space is big).

So while as a gamer I am generally against "kill stealing" I don't find that my usual thinking on the subject applies in ED, given that it challenges me to be better at my chosen profession when I need it to, and is easily avoided when I'm drunk and just want to shoot stuff.
 
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