I understand that FD are reluctant to allow Spare Ammo to be loaded as cargo, in order not to unbalance the game in favor of large ships with lots of cargo space versus small, thus invalidating the whole Ammo requirement issue.
This is a different idea:
Killed ships, get a chance to drop Ammo Crates of their ammo-using weapon type/types, able to be picked up by the player, or others, in the same manner as the canisters.
This ammo would be added automatically to the players ammo-using weapons, if any or we could also see the introduction of a Special Ammo Loader module, that would have to be equipped in order to do the sorting and loading, thus balancing the advantage of more ammo, by the occupation of one cargo slot and the respective expense for that mechanism.
What do you think?..
This is a different idea:
Killed ships, get a chance to drop Ammo Crates of their ammo-using weapon type/types, able to be picked up by the player, or others, in the same manner as the canisters.
This ammo would be added automatically to the players ammo-using weapons, if any or we could also see the introduction of a Special Ammo Loader module, that would have to be equipped in order to do the sorting and loading, thus balancing the advantage of more ammo, by the occupation of one cargo slot and the respective expense for that mechanism.
What do you think?..