PvP Killing for god, glory and goofiness

So, this is supposed to be the 34th century? Funny, but ED is having all the same problems as all the other MMORPGs in human history. Reading the forums, one would get the impression there is one major problem: ganking. Which, listening to the defenders of that minority* playstyle, is honourable, legitimate, and dearly needed for keeping the game alive. Let's look at that.

Pirates are honourable and heroes, because they're fighting against the powers that be. We all know that. And because they're brave, and making a livelihood by taking from the rich and giving to the poor. And because they only could afford tiny sloops and pinnaces, barely strong enough to gun down and loot a well-defended merchant vessel, let alone a real war frigate or ship of the line. Very risky, prone to loosing it all and ending up at the gallows. Sounds exciting, doesn't it? Sadly we're having none of that in ED, as the pilot federation still will pay 95 % of any pirate's cutter or corvette insurance, and the Great Powers won't even look at any acts of crime, while system authority forces will show up in ridiculous little vipers. So there's no risk in ED piracy, no honour, no gain and no fun. Hm. Do we really need this ingame? Roleplaying?

But it's legitimate, for sure. Gunning down any ship is possible without serious penalties. This is because the Devs made the game this way. Yes, ganking is good because... exactly, that's the old "deus vult" justification. Because God himself made the world as it is, killing the godless is legitimate. Allahu Akbar! Or in other words, this is the playstyle of terrorists: Killing because "devs vult". What's usually happening to terrorists? Will the global insurance industry pay for their losses? ISIS losing any armoured vehicles, AlQaeda getting a base destroyed? I don't think so. Shouldn't the pilot's federation reduce the insurance payout with every illegitimate kill, from 95% to zero? And shouldn't the insurance sum for killed ships stack up for the terrorists, up to a point when the rebuy of the terrorist's vessel is higher than the account's worth? So the self-righteous slayer of infidels would finally end up in a starter sidey with just a few credits, just enough for gasoline and a burger and coke? All while the ranks at the superpowers Federation, Empire and Alliance dwindle and need to be regained? Risk vs reward [that's the tl;dr point of this post]. Let's think about a game mechanic like that.

But, wouldn't all this kill the game dead? Would a game without severe penalties for killing outside powerplay (or war, this is where legimitate killing comes in) be dead and unpopulated? We need to remember the fact that game devs don't make games so we can act out our darkest fantasies (while i'm really happy if someone kills a pixel thing instead of a real person), but to pay the rent. So maybe FD wants to continue inproving this breathtakingly wonderful space MMORPG by simply asking all players if they'd like to get an open play server with clear penalties for illegimate killing and maybe add a dedicated pvp-mode, or not. Not unlike a public opinion poll, preferably by email. In the meantime, yes, everybody is free to use solo or private (where the rule of law is enforced by the community instead of game rules), as a workaround for an MMORPG with rules to cover all* players' needs.

* i'm all for protecting minorities, but only up to the point where everybody gets the same rights.
 
Regarding 34th century thing.. dude.. it's just a game.

Some issues have to be addressed.
- Penalties for should be harsher and bounties/wanted status shouldn't be just disappearing whenever you crash yourself in a Sidewinder or let yourself to be killed by a station. It's so meaningless to be wanted.. wanted players should be 'kill on sight' targets for a period of time (i.e. a week) imho..
- People shouldn't become wanted for accidentaly shooting at someone/NPC.. but if you i.e. shoot at clean target 3 times or inflict certain damage to them in a period of time then fair enough, you become wanted.
- Ramming is a grey area.. and probably the most tricky to resolve without big changes to the game.
- People shouldn't be penalised for shooting at wanted ships near the stations.
That's what I can think of for now, it's a bit early for me, I need a coffee.

In terms of PvP it's more fun to be a bad guy than a good guy. I spent hours and hours in Pleiades and only got myself into 3 fights with wanted players.
But if I had been a ganker I would have had so much more opportunities to have a fight (read: fun). ED lacks PvP content, there is no doubt about it.. even Powerplay is a Solo/PG joke.
 
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Regarding 34th century thing.. dude.. it's just a game.

Some issues have to be addressed.
- Penalties for should be harsher and bounties/wanted status shouldn't be just disappearing whenever you crash yourself in a Sidewinder or let yourself to be killed by a station. It's so meaningless to be wanted.. wanted players should be 'kill on sight' targets for a period of time (i.e. a week) imho..
- People shouldn't become wanted for accidentaly shooting at someone/NPC.. but if you i.e. shoot at clean target 3 times or inflict certain damage to them in a period of time then fair enough, you become wanted.
- Ramming is a grey area.. and probably the most tricky to resolve without big changes to the game.
- People shouldn't be penalised for shooting at wanted ships near the stations.
That's what I can think of for now, it's a bit early for me, I need a coffee.

In terms of PvP it's more fun to be a bad guy than a good guy. I spent hours and hours in Pleiades and only got myself into 3 fights with wanted players.
But if I had been a ganker I would have had so much more opportunities to have a fight (read: fun). ED lacks PvP content, there is no doubt about it.. even Powerplay is a Solo/PG joke.

have more coffee! you can sleep when you are dead!

Uh Oh. My wife just told me it is time for bed!
 
Which, listening to the defenders of that minority* playstyle, is honourable, legitimate, and dearly needed for keeping the game alive. Let's look at that.

It neither needs to be honorable nor necessary to be legitimate, but it is necessary that legitimate play be allowed in an ostensibly open world.

What's usually happening to terrorists? Will the global insurance industry pay for their losses? ISIS losing any armoured vehicles, AlQaeda getting a base destroyed? I don't think so.

I don't find this analogy very apt.

Many actions will be seen in very different lights by different groups and a heroic 16th century English privateer had better not get caught by the Spanish if they don't want to be tortured and strung up as a pirate.

Even in modern times, as colored as they are by the presence of a single superpower and somewhat coherent international policy and policing (neither of which really mirror the state of the Elite setting which is far too expansive for even 34th century interstellar nations to control to the same degree), we still have individuals or groups vilified in some areas that are protected by opposing powers.

Gunning down any ship is possible without serious penalties.

I certainly agree that this is a major problem.
 
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