Killing harmless rescue ships full of sick people is about as much fun as a bad spaceguy can have, but... (more mission feedback, FD)

  • Thread starter Deleted member 115407
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Deleted member 115407

D
...But the problem is that, once again, my mission targets aren't spawning.

Every other faction is spawning sick people in the mission USSs but my target faction.

I'm growing very weary of failing missions and losing rep with factions because your missions don't work, FD! If your mission board gives me something to do, then the game should enable me to get it done.

Stop wasting your players' time!

Here is the year-old bug report, with multiple contributors confirming the behavior.

Here is a thread that was started over two years ago, with multiple contributors confirming that they have experienced the issue.

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Deleted member 115407

D
Amended the OP with the one year-old bug report, with multiple contributors confirming the behavior.

This is no different from any other "massacre" type mission. How difficult can it possibly be to fix this???

Thank you for wasting my time, FD. Time and again it's what you've proven to be best at.
 
I'd like to think this is deliberate; the idea being that you see the massacre missions available, go to the system, see if there are any suitable targets around and then go back and take the mission(s).

I dunno, maybe when these missions were built there was somebody in charge who was sadistic enough to deliberately create missions that may or may not be possible to complete.
If that was the case, though, you'd think most missions would have a small likelihood of not being possible.

As it is, I suspect that it'more that FDev intended to create a simple mission system, with simple goals, but the BGS just doesn't always cooperate.

The worst type of mission, for this sort of issue, would be "wet work" missions, since they don't actually tell you what your targets are until you accept the mission.
Again, I suppose it could be argued that the game is forcing you to gamble of whether or not the mission will be possible - creating tangible consequences for failure as well as the incentive of a reward for success.

I really don't think FDev ever intended for missions to have that kind of nuance though.
 

Deleted member 115407

D
I'd like to think this is deliberate; the idea being that you see the massacre missions available, go to the system, see if there are any suitable targets around and then go back and take the mission(s).

I dunno, maybe when these missions were built there was somebody in charge who was sadistic enough to deliberately create missions that may or may not be possible to complete.
If that was the case, though, you'd think most missions would have a small likelihood of not being possible.

As it is, I suspect that it'more that FDev intended to create a simple mission system, with simple goals, but the BGS just doesn't always cooperate.

The worst type of mission, for this sort of issue, would be "wet work" missions, since they don't actually tell you what your targets are until you accept the mission.
Again, I suppose it could be argued that the game is forcing you to gamble of whether or not the mission will be possible - creating tangible consequences for failure as well as the incentive of a reward for success.

I really don't think FDev ever intended for missions to have that kind of nuance though.
No. Nor do I.

I have taken other wetwork-type missions that work just fine. You pick up the mission, go to the system, no only do mission USS spawn with the proper targets in them, you can find your mission targets flying around in supercruise, and you can find them landing at ground settlements (makes for easy pickins', FYI).

And for this one, like others have experienced, not only did everyone but the mission target spawn in the USS, but the mission targets appeared all over the place, too... just not as "mission targets".

Here's what I think. I think we have a fairly standard copy-pasta mission template here that has a simple bug in it. I think that that bug would be very easy to fix. And I think FD have not only just chosen not to fix it, but have chose to just leave the damn broken mission in game, in spite of the fact that it is an embarrassing waste of players' time.
 
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Here's what I think. I think we have a fairly standard copy-pasta mission template here that has a simple bug in it. I think that that bug would be very easy to fix. And I think FD have not only just chosen not to fix it, but have chose to just leave the damn broken mission in game, in spite of the fact that it is an embarrassing waste of players' time.

Almost certainly.

At best (worst?), somebody from FDev is sadistic enough to think it's funny to leave these impossible missions in the game.

Kind of reminds me of the missions that appeared, a while back, that required you to go and scan an orbital POI.
They'd always be a squillion Ls away from the jump-in and after you'd scanned the first POI the mission would tell you that you'd completed 1 of [rnd] scans.
Trouble was, the RNG would pick a number between 1 and at least 100 so sometimes you'd have to scan 60 or 70 POIs to complete the mission.
Cos, obviously nobody's got anything better to do than spend 6 hours flying 7 million Ls in SC for half a million credits. :rolleyes:

To be fair, I think those missions have disappeared again now.
 

Deleted member 115407

D
Almost certainly.

At best (worst?), somebody from FDev is sadistic enough to think it's funny to leave these impossible missions in the game.

Kind of reminds me of the missions that appeared, a while back, that required you to go and scan an orbital POI.
They'd always be a squillion Ls away from the jump-in and after you'd scanned the first POI the mission would tell you that you'd completed 1 of [rnd] scans.
Trouble was, the RNG would pick a number between 1 and at least 100 so sometimes you'd have to scan 60 or 70 POIs to complete the mission.
Cos, obviously nobody's got anything better to do than spend 6 hours flying 7 million Ls in SC for half a million credits. :rolleyes:

To be fair, I think those missions have disappeared again now.
Yeah, but hey, screw it. Somebody put in 65 hours fixing that issue where the spoiler cosmetic was clipping through to right dorsal sponson box on the anaconda, so we all win.
 
Lucky me, I just bought an anaconda... Then lost all interest in it.

Awww,

My annie's are built as large multirole (daily driver) ships, so I don't think of them as being "impressive" in the same way as, say, my Corvettes or Cutters but when I land an annie on a planet surface and then deploy the SRV I do always think the annie looks impressive, especially with tatty paintwork and bits hanging off.

Not sure if FDev were deliberately going for this but, to me, the annie looks like an old-fashioned ship that somebody's tried to tart-up by attaching various panels, fins and winglets in order to make it look more modern and I kind of appreciate the "bodged" look of it - as I said, especially when it's also a bit tatty and clapped-out looking.

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Deleted member 115407

D
This is another bug that's as old as time.

How embarrassing for Frontier.
And I say that because as much as I love this game, the more I play it and the game doesn't do what it tells me that it's going to do, the closer I get to returning to Steam and hopping on the negative review train.

I can handle bugs. Visual bugs, gameplay bugs. I can deal with finding something else to do while "this thing" gets sorted out. What I can't deal with is having my time wasted... again, and again, and again... by bugs that actually make me lose progress in the game. Bugs that Frontier has known about for years and has chosen to do nothing about.
 
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