Hi all,
I started playing Elite only recently (aside from the ole spectrum) and I thought I'd convince a friend to join me. We've been flying, mostly trading for a week or so gradually making a small amount of money. Sure enough I was flying in short hops, open play with 100 tonnes of Palladium when I get interdicted. A courteous CMDR [REDACTED] sporting an Imperial Clipper messages me, "eject cargo, power down...usual stuff", when I naturally tried to move my slug of a hauler to FSD; blasts my shields out from under me and my thrusters too. CMDR [REDACTED] also messaged me that this event was being recorded. I was thinking, great, getting schooled and then embarrassed on video.
So, I was spinning in space with my life support ticking away and messaging CMDR [REDACTED] back and forth listing to his demands for 35 tonnes of Goods. Nice guy. I performed my best (glib) noob attempt clicking buttons trying to get my ship powered back up while trying to figure what the hell to do. The CMDR [REDACTED] was helping me explaining what to do to get the ship online however I realized there was only one choice. Pull a 'CMDR Logoffski' on it. So while keeping him chatting pretending to be obeying orders, I 'menu' logged off watching the timer tick down.
...5,4,3,2,1. logoff. heh. I hope he was still recording cause I was still laughing.
I stayed offline for 20mins or so and logged back, checked ship contacts, repaired ship and FSD'd. My teammate was not so lucky; about 30 minutes later he encountered the very same CMDR [REDACTED] while trading, got a warning and then got 'd. Luckily he didn't have a lot of cargo (35k or so)
So apologies with the disjointed thoughts above; in a nutshell if you are a pirate with lots of money, life's good. There is little or no punishment (200 credits?) for killing newbs. I know there is lots of comments on this but my point is this, new players are the lifeblood of the game. Killing them (knowing or unknowingly) is bad. The game needs to provide reasonable protection for new people (id'd by rank, skill level, trade data) so that if a 1%'er decides to kill them that they really will be a eye watering penalty. It cannot be monetary fine either, as most will have the funds to shoo away the paltry fine. Maybe a week or so on the systems and allied wanted list, persisting through death.(cheap ship, self-destruct.) That or maybe that pirating credit penalty doesn't completely wipe off and leaves a permanent 'reputation/credit taint' on your character. So as you pirate more and more, the systems forgives you less and less on a permanent basis. Basically you are becoming evil and its a system wide reputation deduction. If yer evil, tomorrow or next week isn't going to make you any less evil.
I understand the game is realistic but the game environment needs new players all the time and we have to nurture more people that they join the Elite community.
The jump in points for Friendly and wealthy systems needs more patrols as for what should have been a trip to drop goods off via the 405 Freeway turned into a coastal cruise along Somalia. In a anarchy system I wouldn't mind, the system I got interdicted in was a wealthy Federation system.
Anyways. I was lucky. My friend was not. I hope that the Devs modify their strategy to a community-based model to grow E
into the coming years.
thanks
Sabbathias
I started playing Elite only recently (aside from the ole spectrum) and I thought I'd convince a friend to join me. We've been flying, mostly trading for a week or so gradually making a small amount of money. Sure enough I was flying in short hops, open play with 100 tonnes of Palladium when I get interdicted. A courteous CMDR [REDACTED] sporting an Imperial Clipper messages me, "eject cargo, power down...usual stuff", when I naturally tried to move my slug of a hauler to FSD; blasts my shields out from under me and my thrusters too. CMDR [REDACTED] also messaged me that this event was being recorded. I was thinking, great, getting schooled and then embarrassed on video.
So, I was spinning in space with my life support ticking away and messaging CMDR [REDACTED] back and forth listing to his demands for 35 tonnes of Goods. Nice guy. I performed my best (glib) noob attempt clicking buttons trying to get my ship powered back up while trying to figure what the hell to do. The CMDR [REDACTED] was helping me explaining what to do to get the ship online however I realized there was only one choice. Pull a 'CMDR Logoffski' on it. So while keeping him chatting pretending to be obeying orders, I 'menu' logged off watching the timer tick down.
...5,4,3,2,1. logoff. heh. I hope he was still recording cause I was still laughing.
I stayed offline for 20mins or so and logged back, checked ship contacts, repaired ship and FSD'd. My teammate was not so lucky; about 30 minutes later he encountered the very same CMDR [REDACTED] while trading, got a warning and then got 'd. Luckily he didn't have a lot of cargo (35k or so)
So apologies with the disjointed thoughts above; in a nutshell if you are a pirate with lots of money, life's good. There is little or no punishment (200 credits?) for killing newbs. I know there is lots of comments on this but my point is this, new players are the lifeblood of the game. Killing them (knowing or unknowingly) is bad. The game needs to provide reasonable protection for new people (id'd by rank, skill level, trade data) so that if a 1%'er decides to kill them that they really will be a eye watering penalty. It cannot be monetary fine either, as most will have the funds to shoo away the paltry fine. Maybe a week or so on the systems and allied wanted list, persisting through death.(cheap ship, self-destruct.) That or maybe that pirating credit penalty doesn't completely wipe off and leaves a permanent 'reputation/credit taint' on your character. So as you pirate more and more, the systems forgives you less and less on a permanent basis. Basically you are becoming evil and its a system wide reputation deduction. If yer evil, tomorrow or next week isn't going to make you any less evil.
I understand the game is realistic but the game environment needs new players all the time and we have to nurture more people that they join the Elite community.
The jump in points for Friendly and wealthy systems needs more patrols as for what should have been a trip to drop goods off via the 405 Freeway turned into a coastal cruise along Somalia. In a anarchy system I wouldn't mind, the system I got interdicted in was a wealthy Federation system.
Anyways. I was lucky. My friend was not. I hope that the Devs modify their strategy to a community-based model to grow E
thanks
Sabbathias
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