Now that It's been nerfed, that thargoid scouts are no longer counts as elite, how many of them do I have to kill in order to reach from deadly to elite?
Now that It's been nerfed, that thargoid scouts are no longer counts as elite, how many of them do I have to kill in order to reach from deadly to elite?
how many of them do I have to kill in order to reach from deadly to elite?
Last I checked Thargoid scout ships are still ranked combat-elite. AFAIK what was tweaked was the amount each scout ship counts toward combat-rank but elite is still elite, there is no higher increase in combat-rank than against Elite-ranked ships. Each successive rank requires roughly twice as many kills as your current rank to achieve the next rank. As I recall it was a bit over 3200 to go from Deadly to Elite.Now that It's been nerfed, that thargoid scouts are no longer counts as elite, how many of them do I have to kill in order to reach from deadly to elite?
Update: From 52% to 53% took 27 kills. From 53% to 54% took 24. Averaged is 25.5 kills per point.I am currently on the grind from Deadly to Elite.
So far in March I have 512 Scout kills with a progression from 21% to 52%. That works out to a rough estimate of ~25 kills per percentage point advanced.
By that math, that puts an estimate of ~2500 Scout kills to advance from Deadly to Elite.
NPC SLF pilots need much less XP than you do. Also, when doing combat to advance in the rank (and not for the sheer joy of combat), it is highly advisable to go alone (i.e. no wingmates, no multicrew, NPC inactive (this is important, not just not deployed in a SLF, they must be inactive, sipping their coffe at the station, getting paidWhen I was competent in combat rank I did decide to hire an NPC fighter and train her by shooting down scouts, but when I reached to master my NPC fighter was already elite?
Feels like there's a bit of an imbalance?