Killing Thargoid Scouts for Elite rank

From a Redit post by Naddesh:
Current Values for Elite Combat Pilot are:

Scout 60 XP (old: 111)

Cyclops 135 XP (old: 111)

Basilisk 160 XP (old: 111)

Medusa 185 XP (old: 111)

Hydra 210 XP (old: 111)

If it was 1600 befor, though I had 1900 at the back of my mind, you'd now need 1600 x 111/60 = 2960

That compares with about 6500 random ships in a high RES, though you can kill ships in a high RES about twice as fast, so not a lot in it now.

There's no advatage in getting Elite combat rank unless you don't have any of the others. All it does is make higher rank bad guys ineterdict you when you're running missions, mining or trading.
 
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Now that It's been nerfed, that thargoid scouts are no longer counts as elite, how many of them do I have to kill in order to reach from deadly to elite?
Last I checked Thargoid scout ships are still ranked combat-elite. AFAIK what was tweaked was the amount each scout ship counts toward combat-rank but elite is still elite, there is no higher increase in combat-rank than against Elite-ranked ships. Each successive rank requires roughly twice as many kills as your current rank to achieve the next rank. As I recall it was a bit over 3200 to go from Deadly to Elite.
 
I am currently on the grind from Deadly to Elite.
So far in March I have 512 Scout kills with a progression from 21% to 52%. That works out to a rough estimate of ~25 kills per percentage point advanced.
By that math, that puts an estimate of ~2500 Scout kills to advance from Deadly to Elite.
 
Sure, you can do it this way, I prefer hanging around Compromised Nav Beacons and picking off the Elite ranked Cobras, Vipers, Sidewinders and even DBXs. Far easier.

Also, I’m a friend of the Thargoids and find this slaughter a terrible business.
 
When I was competent in combat rank I did decide to hire an NPC fighter and train her by shooting down scouts, but when I reached to master my NPC fighter was already elite?

Feels like there's a bit of an imbalance?
 
I am currently on the grind from Deadly to Elite.
So far in March I have 512 Scout kills with a progression from 21% to 52%. That works out to a rough estimate of ~25 kills per percentage point advanced.
By that math, that puts an estimate of ~2500 Scout kills to advance from Deadly to Elite.
Update: From 52% to 53% took 27 kills. From 53% to 54% took 24. Averaged is 25.5 kills per point.
 
When I was competent in combat rank I did decide to hire an NPC fighter and train her by shooting down scouts, but when I reached to master my NPC fighter was already elite?

Feels like there's a bit of an imbalance?
NPC SLF pilots need much less XP than you do. Also, when doing combat to advance in the rank (and not for the sheer joy of combat), it is highly advisable to go alone (i.e. no wingmates, no multicrew, NPC inactive (this is important, not just not deployed in a SLF, they must be inactive, sipping their coffe at the station, getting paid :) )). Each of these has a huge impact on the XP you receive, so going true solo is the fastest way to progress.
 
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