Tar Stone
Banned
The intention of this post is to ask for feedback regarding the current 10 second kill rule for bounties.
It currently works like this:
Player receives the full bounty of a wanted ship upon its destruction, as long as he/she has landed a hit on it within 10 seconds of it blowing up.
Prior to this change the ship which landed the last hit won the bounty.
This change was implemented to address NPC ships swooping in and stealing your kill.
I have found that the 10 second rule has cheapened bounty hunting - it can become a game of tag as you have a large margin to jump into the fray, land a shot and scarper. You can receive the bounty as the target explodes miles behind you.
Should the 10 seconds be reduced?
What amount of time keeps it fair whilst keeping some challenge?
Is this even an issue if you are flying a large well kitted ship?
Is last hit to win better or worse gameplay?
Hoping for honest, useful feedback and biscuits.
It currently works like this:
Player receives the full bounty of a wanted ship upon its destruction, as long as he/she has landed a hit on it within 10 seconds of it blowing up.
Prior to this change the ship which landed the last hit won the bounty.
This change was implemented to address NPC ships swooping in and stealing your kill.
I have found that the 10 second rule has cheapened bounty hunting - it can become a game of tag as you have a large margin to jump into the fray, land a shot and scarper. You can receive the bounty as the target explodes miles behind you.
Should the 10 seconds be reduced?
What amount of time keeps it fair whilst keeping some challenge?
Is this even an issue if you are flying a large well kitted ship?
Is last hit to win better or worse gameplay?
Hoping for honest, useful feedback and biscuits.