Realism < Gameplay. Anytime Realism takes away the fun of the game, you make it take a back seat...
sarcastic and dismissive because you exactly did not do that. You did not just tag it, you took down the shields and shot the target down to 5%. You're only proving that the system is working as intended, not that it can be gamed to an unfair advantage.
And yes, my comparison is highly on topic and valid, because you're going "omg someone made 5k bounty he shouldn't have" when it's just a fraction of what is possible right now. Again, a stink over nothing. And the fact you have some ancient video ready for linkage really does tell how worked up you are over this nothing.
Personal attacks aside, I respectfully disagree with this.
Sometimes, realism in a game allows us to do things we might not be able to do IRL. Flight sims are a good example. The more realistic, the better. This game is somewhat of a space sim, albeit not at a level like DCS or MS FSX, etc. I guess it all depends on your idea of "fun" and what the game dev is trying to do.
True, I didn't just tag that Cobra once in the recording. I'm happy to record something to order, but I don't need to be goaded into it. Just ask.
The system is indeed working as intended. If a player and an NPC bounty hunter are both shooting at a WANTED target when it pops, the player is guaranteed the bounty, because they are a player. My case against this Ten Second Rule is that I dislike getting special treatment in the galaxy. It makes me feel like The Chosen One... as opposed to a mere pilot, who expects no favours from the powers that be.
Again, we're the Pilot's federation, they are not. We're special.
This resolves NPC killstealing, is simple, allows you to pick a fight by judging damage already dealt, rewards skill, rewards damage, and isn't arbitrary.
Thoughts?
I think it a good point but it just makes it easier to get your pythons, clippers and condas through hunting. Otherwise it would be dull as a black room with a table.
So does the system we already have. Dev time can be spent better on other areas.
I personally don't care at all about how this might be unrealistic etc. It just feels 100x better to play both while hunting pirates or fighting at conflict zone, because what the 10 second rule does is effective remove what could just as well have been a dice roll whether you get rewarded for your work or not. And I could not care less whether some players try to just shoot the target once and let NPCs finish it - so what? If they have fun like that, let them do it. I have fun shooting and chasing a target to death, and I greatly prefer that to be consistently rewarded.