KOS for a 770CR Bounty...

Anyone else had something like this? Shooting a wanted python in open play and a different commnder crashes into my ship. As while he does that I fire at the wanted Python and my lasers hit him giving me a 770CR, still after that the starts shooting me ultimately leading to my death. My re-buy was 500,000CR over a ridiculous 770CR bounty because of this idiots fault.
This is a stupid system and i was wondering if there is any chance of a dev or someone reading this and giving some thought to re thinking the bounty & hit system, because as a whole if ruins the game completely and is a huge waste of time.
 
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Be more aware, keep one eye on the scanner at all times, don't "pray and spray".

btw you might want to edit his name out before a mod jumps on your head ;)
 
I don't really see what the problem is other than that 770cr is too small a bounty for shooting another player. It really should be a few thousand, maybe tens of thousands.
 
Killing another player because of a 770cr bounty is pretty low, but you didn't do yourself any favours. Sorry if this comes across a bit harsh, but:
1) Check your sensors whenever you open fire
2) You could have escaped as soon as you started drawing fire from the Python, rather than waiting until it was too late
3) Corkscrewing on a single axis is not an effective way to avoid fire
4) Insulting players over chat is not going to win you any friends
 
When I'm in RES with other players and they become wanted, I always message them letting them know. But, when I got a 200 Cr bounty in my Clipper, three of them swarmed me. To funny.
 
i hope not, it's far too much forgiving as it is

You're joking right? Right now it's far too easy for any gobsheen in a sidewinder to force me out of a RES by intentionally flying in my turrets' field of fire when he thinks I'm busy and getting all the police after me. Doesn't matter what precautions you take, this happens all the time regardless of what the armchair tacticians will tell you about "situational awareness".
 
While I haven't BH with other players, the NPC do this all the time. Get used to burst firing, not spray and pray. That way you will be less likely to hold down the fire button once they get in the way.
You had to hit them several times to obtain the bounty. I've nailed NPC Sys Auth. with beam lasers under these circumstances and never gained wanted status.
You will get better at avoiding friendly fire on NPC as you gain experience. Real players might be a different story.
 
The very instant you are fined, you must retreat. I had a similar situation OP, but you just gotta accept you won't get that Python and run away.
 
You're joking right? Right now it's far too easy for any gobsheen in a sidewinder to force me out of a RES by intentionally flying in my turrets' field of fire when he thinks I'm busy and getting all the police after me. Doesn't matter what precautions you take, this happens all the time regardless of what the armchair tacticians will tell you about "situational awareness".

or you could stop firing when there's a PC around you.. or you could stop firing when an NPC or PC is about to cross in front of you... it's really not hard.

I've been around since PB and have never lost a ship due to this. I've lost many ships, but it's always been my fault for sticking around too long or ramming into the side of a station whilst drunk.

Don't do it.
 
The very instant you are fined, you must retreat. I had a similar situation OP, but you just gotta accept you won't get that Python and run away.

This for sure... I was shooting at the top of a Python and he rolled edge on and my one laser went past him and hit one of the NPC system defenders. As there was a huge Wolfpack of them I ran like hell and I still nearly lost my Vulture.

The main problem isn't keeping your eyes on the radar... it's that the radar gets REALLY cluttered with NPC's in different colours, dropped cargo littering the battlespace etc. Sometimes it's really hard to even FIND the enemy. Maybe it's my partial colour blindness but there really should be a way to simplify the radar.

One way would be to let us remove dropped cargo when we are BH. Also remove the huge disk under each ship. The original radar was really easy to use and that was just black and white. It was easy to see if they were above or below the plane of travel.

fc,220x200,navy.u1.jpg

When you are in the middle of a dogfight you don't need the hassle of trying to figure out what the heck is going on with the radar... oh and digging through menus to find the power plant target can be a bit fraught too... I narrowly missed plastering myself on an asteroid when trying to lock up an Anaconda. Ironically we got the Annie down to about 2% health and then he also crashed into an asteroid and went boom. Perhaps he we looking up escape plots on his navcomputer. ;)
 
If you accidentally shoot a non-targetted CLEAN ship that has its shields up, there is "accidental friendly fire" leeway in place now. It will not protect you in every circumstance, though...

- If you do hull damage (ie. other ship has no shields), it's instant Assault.
- If you're targetting the ship you shoot, it's instant assault.
- If your friendly fire incident is with a big, military grade, high-alpha-strike weapon, it's instant assault.

A glancing, accidental strike with standard weapons on a shielded ship that isn't targetted... that's exactly the thing the friendly fire mechanic is designed to manage.



Now, more importantly...

If you are WANTED, commanders can claim a bounty by killing you. It's lawful behaviour, whether your bounty is 100CR or 1,000,000CR.



"My re-buy was 500,000CR over a ridiculous 770CR bounty because of this idiots fault."

No, your re-buy was 500,000CR because you got killed flying an expensive ship.


The other pilot was not an idiot. Their attack was lawful, and they earned credits claiming your bounty.
 
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If you accidentally shoot a non-targetted CLEAN ship that has its shields up, there is "accidental friendly fire" leeway in place now. It will not protect you in every circumstance, though...

- If you do hull damage (ie. other ship has no shields), it's instant Assault.
- If you're targetting the ship you shoot, it's instant assault.
- If your friendly fire incident is with a big, military grade, high-alpha-strike weapon, it's instant assault.

A glancing, accidental strike with standard weapons on a shielded ship that isn't targetted... that's exactly the thing the friendly fire mechanic is designed to manage.



Now, more importantly...

If you are WANTED, commanders can claim a bounty by killing you. It's lawful behaviour, whether your bounty is 100CR or 1,000,000CR.



"My re-buy was 500,000CR over a ridiculous 770CR bounty because of this idiots fault."

No, your re-buy was 500,000CR because you got killed flying an expensive ship.


The other pilot was not an idiot. Their attack was lawful, and they earned credits claiming your bounty.


I agree with all of this, however I still feel like a couple hundred credit bounty is very small and insignificant and it should be considerably higher for attacking another player, or even another NPC. My last friendly fire bounty I had to pay earlier today was somewhere around 440 credits or something. In my case I shot the bad guy before my scanner finished telling me he was a bad guy. However, it just feels wrong to have to flee from everyone at max speed because they are all coming after you to get those credits when there are ships with 20X bigger bounties not 10km from you. If the bounties were higher for these offenses then this would not be an issue, and people could no longer complain that they were destroyed for such a low amount. Overall it would be better for immersion.
 
You guys keep saying watch out, be careful of your fire. Thats not my issue, its the fact he hit me, I have a vid of it but the stafff/rules don't allow it because its got his name in it. If there is a way for me to show you, let me know :)

- - - Updated - - -

Mate do you want to see the vid of it, thinking you know it all because you can picture it in your head. However it was removed in process so if there is a way for me to show you let us know
 
well if youre in a cluttered zone full of objects and other ships you could hit

i would not consider it an optimal combat environment

there are a thousand other things that could've gone wrong really, you could've hit an asteroid pulling up while tracking the target, a miner could've been in your way only paying attention to the rock in front of him because you were hidden behind another rock on the approach, and this is just one of the things the happened to occur

it wasn't "fair" but hardly anything in life is, and i think Elite Dangerous does a good job of distributing random kicks to to the shin enough that it's unexpected, but not too much that it's predictable, and that maybe you should just accept that it happened and move on
 
I've been taken out for less. I incurred a 177cr bounty simply because a Federation ship passed through behind the wanted ship I was firing at. I didn't see it because of all the firing and the vector it was on. I must have just barely clipped it with my pulse laser since the bounty was so small, but nonetheless they all turned their attention toward me and I was subsequently destroyed. This and I generally take great caution firing on wanted ships. I wait while others pass by/near it, behind it, etc. The ship I supposedly hit was nowhere in sight.

I really wish you could use the contact menu and select a fed ship and pay the fine right there, or be reprimanded. Luckily the ship I have now is capable of outrunning them and I can jump to the nearest station and pay it off...
 
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