Krafton to Acquire Unknown Worlds

I've been on a big PUBG kick lately, so this comes as exciting news. PUBG's parent company, Krafton, has purchased Unknown Worlds, the creators of Subnautica! Press release follows:

KRAFTON, Inc., known for its global hit title PUBG: BATTLEGROUNDS and the upcoming AAA title, The Callisto Protocol, today announced its decision to acquire the creators of Subnautica, Unknown Worlds. This latest decision continues KRAFTON’s expansion strategy of securing and investing in top-tier talent that aspires to evolve, innovate, and create new experiences. Unknown Worlds becomes KRAFTON’s sixth independent studio, joining a stable of other seasoned developers that include PUBG Studios, Striking Distance Studios, Bluehole Studio, RisingWings and Dreamotion.

Unknown Worlds will come to KRAFTON with a vast amount of experience steeped in a rich history of creating community-driven gameplay experiences. Founded by Charlie Cleveland and Max McGuire in 2001, the studio created the highly popular Half-Life mod, Natural Selection, which went on to see a commercial sequel. Continuing with its community-focused roots, the studio went on to release critical and commercial PC and console successes, Subnautica and Subnautica: Below Zero, in early access, before official launches. With Unknown Worlds’ proven ability to create immersive experiences that resonate with gamers around the world, the latest acquisition plan will help KRAFTON expand its IP and diversify the company’s portfolio of groundbreaking games.

“Unknown Worlds are incredibly skilled and passionate developers with an unparalleled gift for creativity and a proven track record of building successful player-driven worlds.” said CH Kim, CEO of KRAFTON, Inc. “KRAFTON will spare no effort in helping them. Not only do they enhance our development capabilities, but we share a goal of creating unique experiences for global audiences.”

“It was immediately apparent how closely Unknown Worlds and KRAFTON are aligned in the way we think about games and game development,” said Charlie Cleveland, CEO of Unknown Worlds. “Subnautica and PUBG both started humbly and evolved successfully through constant iteration and feedback. We want to bring new games to the world stage – and with KRAFTON, we’re a big step closer. We’re truly looking forward to our future together.”

Unknown Worlds will function as an independent game development studio wholly owned by KRAFTON and will continue to operate globally with talent seated throughout the world. Unknown Worlds’ structure and leadership will remain in place to retain its unique creative identity. In addition to ongoing updates for Subnautica and Subnautica: Below Zero, Unknown Worlds is currently working on a new genre-defining game, which is slated to launch into early access in 2022.

Aream & Co. acted as the exclusive financial advisor to Unknown Worlds throughout the transaction, alongside Fenwick & West, who served as legal advisor. Kirkland & Ellis LLP and Kim & Chang acted as legal advisors to KRAFTON.

Even though other BR games have taken the spotlight off of PUBG recently, I nonetheless remain impressed by how Krafton has handled the franchise. As such, I think this is a good acquisition, especially seeing how Krafton is specializing in survival games (PUBG, obviously, but also the forthcoming Callisto Protocol and PUBG: Cowboy [which I can guarantee will get a new name at release :) ]).
 
PUBG is a survival game? I thought it's BR / 1st P shooter.
Their forthcoming PUBG: Cowboy (which Krafton has since clarified has nothing to do with cowboys or the Old West 😁 ) will be a survival game like Rust but set in the PUBG universe that they are busily building lore-wise. I am curious to see what they can bring to the formula. PUBG is a BR, but I think battle royales and survival games are two sides of the same coin when you get right down to it, which is why taking PUBG in that pure survival direction could prove to be a good idea for Krafton.
 
Can hardly see why would anyone be excited about it. Subnautica had excellent model, and is generally quite loved for what it delivers for the price. PUBG is a bit of a joke at this point. Also, you can't call a company that only yet to release a survival game as specializing in survival games. That is yet to be determined.
 
Can hardly see why would anyone be excited about it. Subnautica had excellent model, and is generally quite loved for what it delivers for the price. PUBG is a bit of a joke at this point. Also, you can't call a company that only yet to release a survival game as specializing in survival games. That is yet to be determined.
It reads like marketingsprech. PUBG "franchise"?
 
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