Krait build for a newbie

Evening gents. Not normally around on the weekends, the thought of alcohol tonight makes me feel sick, staying in to help out a mate.

Looking for advice on a Krait build for a relative newcommer. They are flying an Asp, we have been cruising around doing basic missions in a wing. He was originally going for the Python, now wants the SLF bay.


So basically an all rounder that will kick derriere for someone still learning combat, the key is for him to stay alive as long as possible. Here's my build below, normally has no shields, took out a 64 tonne cargo rack since we are pirate hunting etc, am experienced so can deal with a poor build. My mate is looking for a good PvE only build, he will have 90 mill by tomorrow.

Cheers

This is MY multi purpose build, unfortunately above his budget, I will be flying escort for him over the next few days. https://coriolis.io/import?data=H4s...xxqHYrvQOBJr2Q0wOSXSDI-jijkj4D-fnnzkQbK1rLwAA
 
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Switch the long-range PACs for efficient and drop in a 6A armoured and monstered power plant.

I'd start with this build, and run away if I got into trouble, something easy to do in the Mk. II.
 
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Switch the long-range PACs for efficient and drop in a 6A armoured and monstered power plant.

I'd start with this build, and run away if I got into trouble, something easy to do in the Mk. II.

Ah sorry mate, the build I posted is my build (I will be providing backup in a wing) He cant afford this build, and has very basic engineering and funds (around 70-90 million)

Am looking for a budget build for this guy, hence the post.

EDIT - No way will he be able to use fixed weapons. Only gimballed.
 
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I find your build confusing... three heatsinks?

Your build aside, 90mcr is bare minimum for a Krait - no Armour upgrade, and dropping both the PP & PD down from 7A to 6A, will get you close. So, assuming your friend has no engineers (?), here's a basic vanilla combat build with gimballed low-power weapons (for the 6A PP/PD) that should survive in PvE with you in a wing: https://s.orbis.zone/1ge6

Now... If he has 270mcr, all engineers unlocked, and prefers fixed weapons - I'd suggest something a bit different.
 
Ah sorry mate, the build I posted is my build (I will be providing backup in a wing) He cant afford this build, and has very basic engineering and funds (around 70-90 million)

Am looking for a budget build for this guy, hence the post.

EDIT - No way will he be able to use fixed weapons. Only gimballed.
In that case...

Frags FTW!

If he gets bored, he can always go and gank T7s.

I'm not sure a build under 100mcr is advisable for a newbie.
 
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The Mil Armor should go, it is pricey. The Krait is a poor hull tank so it's better to rely on shields anyhow. I would also drop to a 7B Power plant (for costs) and replace the PAs with something less power hungry and easier for a combat noob.

https://s.orbis.zone/1gec

105m, still a bit over, but much closer and also a much easier build for a combat noob.
 
I find your build confusing... three heatsinks?

Thanks, I'll check your build. As mentioned, I am providing escort in my smuggling multi purpose Krait, my builld has 3 heatsinks because it is normally without shields doing basic combat/smuggling and stealth ops.

My build was exported live from EDMC.

@60mm - Ok that is more like it, I'll send him that, way below budget,. He doesn't have access to the Guardian booster, I'll suggest he sticks a HRP in there. I think the only engineering he has is to drives and FSD.
 
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This is my "daily driver" Krait: https://s.orbis.zone/1gel

One of the cargo racks can be swapped for a fighter bay and one of the lasers gets swapped for a PA for any "serious" combat.
Alternatively, you can swap out a cargo rack for a passenger cabin to do VIP transport missions.
Collectors, wake-scanner and SRV for gathering mat's/data, hunting HGEs and doing recovery missions etc.

All G5 engineered but it'll work almost as well with less, but you'll probably need to bung a bigger PP in.

Maybe swap the FSI for a DSS if you want to get to grips with the new planetary-scanning malarkey.
 
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I'm not sure a build under 100mcr is advisable for a newbie.

He'll be flying with me, I'll keep him alive. His Asp explorer is paper thin and we had fun in a wing last night, as soon as things got rough I'd lock onto the NPC that was hassling him. Plan is to work together until he can raise a good amount of funds, increase his skill level and unlock more engineers.
 
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If on a budget, have him B rate the power plant, C and D rate the rest. Get an A rated class 5 shield and have him use all kinetics except a gimballed large pulse. A 7D power distro can handle that no problem and is cheap. Cash is easy these days so these lower tier modules will get him operational and playing while money comes in.
 
https://coriolis.io/outfit/krait_mk...iKgBAAA=.EweloBhBmUDYAsICmBDA5gG2SEBGCQkKEoA=

Still a bit above budget, but far less expensive, easy to maintain, and less costly.

NPCs are still fairly easy to melt down with pure multis, so a couple incindiary and a corrosive will make life easier.
Bi-weave are a good option due to fast broken recovery, some boosters to help with resists, and good old no-mass-gain heavy duty lightweight hull keeps costs down and defense up. Not too many reasons to shed shields on this due to good maneuverability.
A couple internal changes still keep the options open for multi-role work.
 
Thanks, I'll check your build. As mentioned, I am providing escort in my smuggling multi purpose Krait, my builld has 3 heatsinks because it is normally without shields doing basic combat/smuggling and stealth ops.

My build was exported live from EDMC.

@60mm - Ok that is more like it, I'll send him that, way below budget,. He doesn't have access to the Guardian booster, I'll suggest he sticks a HRP in there. I think the only engineering he has is to drives and FSD.

I recommend he unlock Guardian Shield Boosters and use those, in conjunction with MRPs if he can't avoid fire enough to keep shields up. The Krait's poor armor hardness ensures that his hull will get shredded quickly unless engineered. Once his shields drop he will need to skidaddle pronto until shields recover, so better to keep Modules from getting damaged while escaping than trying to make the Ship Hull Tanky. Better to buff the Shields/Drives and learn how to not get hit. Also, unless he runs a SCB he can drop Heatsinks altogether. The Vented Beams will be more than sufficient for cooling and that will make room for PD/SB which will synergize better with the Krait's characteristics.

Also note that I kept modules like the SRV Hangar/Cargo on thinking he needed that. If those are specifically for your build and not his, he has more room for GSB/MRP to help him survive.
 
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If on a budget, have him B rate the power plant, C and D rate the rest. Get an A rated class 5 shield and have him use all kinetics except a gimballed large pulse. A 7D power distro can handle that no problem and is cheap. Cash is easy these days so these lower tier modules will get him operational and playing while money comes in.

Wise words buddy. cheers
 
Ah sorry mate, the build I posted is my build (I will be providing backup in a wing) He cant afford this build, and has very basic engineering and funds (around 70-90 million)

Am looking for a budget build for this guy, hence the post.

EDIT - No way will he be able to use fixed weapons. Only gimballed.

Your mate needs more money.
Send him down to Robigo or something, for just a couple of hours.
The hull alone is 42 million.
Seems about the right point in the game to start unlocking engineers too.


It's just shy of 160 million, but I'd point him towards something like this, based off of your build: https://s.orbis.zone/1gfw

edit:

Just read that you'll be flying support.
He'll save a bit using stock bulkheads.
That will bring it down to 106, which is about 90 million at a LYR station.
Then you don't have to sacrifice as much elsewhere.
A 7B PP will be an ok sub for the engineered 6A.
 
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Your mate needs more money.
Send him down to Robigo or something, for just a couple of hours.
The hull alone is 42 million.
Seems about the right point in the game to start unlocking engineers too.


It's just shy of 160 million, but I'd point him towards something like this, based off of your build: https://s.orbis.zone/1gfw

edit:

Just read that you'll be flying support.
He'll save a bit using stock bulkheads.
That will bring it down to 106, which is about 90 million at a LYR station.
Then you don't have to sacrifice as much elsewhere.
A 7B PP will be an ok sub for the engineered 6A.

Seen a bunch of good builds for the 70 million mark. Keep in mind this guy is just a casual gamer, he's not planning on taking on Elite assassination targets solo or flying in Open.

His game plan was to get a Python, do some cargo/passenger missions, a bit of exploring/smuggling/pirate hunting. Just chill with the game, nothing intense. Cheers for the tips.

Off topic, kinda funny because I've been playing this game for years but never really bother with the combat missions etc, have found lots of bugs and weird quirks I never normally deal with. Hard work flying in a wing doing these missions, kept getting interdicted by some mission target, then nobody would appear, lots of other strange things happening.
 
getting interdicted by some mission target, then nobody would appear, lots of other strange things happening.
This seems to be the case across the board with 3.3 - there are a lot of issues with wings and populating instances with NPCs.

*edit*
While the Krait is nice, does it absolutely have to be a Mk. II? The Phantom is going to be cheaper overall but still very flexible, and if the build is for combat, there are cheaper and more-fun-to-fly options - the Vulture springs to mind, although a 90mcr Chieftain build will also be very viable.
 
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*edit*
While the Krait is nice, does it absolutely have to be a Mk. II? The Phantom is cheaper but still very flexible, and if the build is for combat, there are cheaper and more-fun-to-fly options - the Vulture springs to mind, although a 90mcr Chieftain build will also be very viable.

Phantom doesn't have an SLF. Could try and convince him to get a Chieftain, I enjoyed flying that.
 
Seen a bunch of good builds for the 70 million mark. Keep in mind this guy is just a casual gamer, he's not planning on taking on Elite assassination targets solo or flying in Open.

His game plan was to get a Python, do some cargo/passenger missions, a bit of exploring/smuggling/pirate hunting. Just chill with the game, nothing intense. Cheers for the tips.

Off topic, kinda funny because I've been playing this game for years but never really bother with the combat missions etc, have found lots of bugs and weird quirks I never normally deal with. Hard work flying in a wing doing these missions, kept getting interdicted by some mission target, then nobody would appear, lots of other strange things happening.


Understood, and I was initially thinking he wouldn't have your support.
He can cut corners, sure, but I tend to think that's pretty counter productive given how easy credits are to come by.
That is especially true once you start engineering.

Ftr, I buy IRL things the same way:

"Buy good equipment, cry once."

My tools are all stuff like Snap-On, S/K etc.
Ymmv.

Sexy!
https://www.amazon.com/SK-Hand-Tool-80019-Wrench/dp/B00SQ4GD8K/
 
This seems to be the case across the board with 3.3 - there are a lot of issues with wings and populating instances with NPCs.

*edit*
While the Krait is nice, does it absolutely have to be a Mk. II? The Phantom is cheaper but still very flexible, and if the build is for combat, there are cheaper and more-fun-to-fly options - the Vulture springs to mind, although a 90mcr Chieftain build will also be very viable.

I LOVE that bug! Chain interdicted in a T-9 filled with mission specific palladium... please, please, please let this bug happen today!

As for a casual player... I have five ships in his range (all fully engineered, but that can be a long term project for a casual). a Python, Chieftain, Clipper, Krait mkII and a Krait Phantom. As much fondness as I have for my Python, the sheer combat joy of the Chieftain, class and speed of the Clipper... I'd recommend the Krait. It accomodates a fast powerful combat build (with SLF), which can be quick fitted for Xeno hunting (with SLF), retrofits great for deep core mining (with SLF for protection), can be fitted for exploration, and makes a great guardian site, mat gatherer, multi-role. The only thing the Phantom is better at is a shieldless pirate-smuggler (40m/s faster).
 
(Unassisted) bounty hunting has become pretty intense in 3.3 - MoM has been at it again :).
 
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