Ships Krait MK II mining build

Technically you have everything you need to mine, but your choices of modules and engineering could be better. For example (just my suggestions, it is your ship):
  • Your thrusters should be 6A dirty drives + drag drives. This will allow you to move more swiftly between asteroids without ever needing to close the cargo scoop.
  • The experimental effect on the FSD should be mass manager for maximal range.
  • Lightweight your life support.
  • Your power distributor is essential to keep your lasers running. Your current setup runs two lasers for 20 seconds. This is not enough to deplete an asteroid. A 7A distributor with charge enhanced + super capacitors will give you infinite capacitor for the lasers as well as allow you to perma-boost. If you ever want to run three lasers you would need a weapon focused 7A capacitor.
  • Complete lightweight on sensors.
  • If you are going to be mining in PG or solo only you can get rid of the shield boosters.
  • Lightweight all limpet controllers.
  • Complete shield engineering to G5.
  • With the above you can get away with a 4A grade 2 overcharged power plant. Stripped down on the power plant does not do much. Replace with thermal spread.
 
dont forget your limpets :)

and i would say:
v1) replace the gfd with a 2A refinery and in the size 3 slot put another 3A collector. replace a shield booster with a PDT. And i would add some weapons
v2) use a python, it's so much better :)

edit: and what @Orodruin said, i did'nt checked engineering :)
 
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v1) replace the gfd with a 2A refinery and in the size 3 slot put another 3A collector. replace a shield booster with a PDT. And i would add some weapons
He is already running 6 limpets. This should be enough to cope with the two lasers. Personally, I would run with three lasers 7 collectors, and 4 prospectors, but I know that is not for everyone. I would then lose the fsd booster and pick up a size 5 fsd booster and scoop strategically placed at a nearby station if I have to go far to sell. But then we are closing in on my mining build and not the OP’s.

Regarding weapons: We run, we do not fight. Fighting would just take time. NPC pirates are a joke - just let them scan you / avoid their interdictions. It is faster. Unless you want to fight of course. Player pirates you are not going to be able to stand your ground against regardless of the weapons you put on that thing. Not to mention griefer murder boats...

v2) use a python, it's so much better :)
Seconded, I just assumed OP wanted to mine in a Krait.
 
Made some adjustments to the Krait Mk2, I didn't realize the Python has one more 6 slot, otherwise they appear identical;
 
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Made some adjustments to the Krait Mk2, I didn't realize the Python has one more 6 slot, otherwise they appear identical;
Don't forget the refinery! It is important for mining.

Yes, the Krait mkII and Python are very similar in terms of internals (they even have the same core slot sizes and hardpoints), but the additional size 6 slot on the Python generally makes it the preferred choice for mining and hauling as you can slam in an additional 64 tons of cargo.
 
He is already running 6 limpets. This should be enough to cope with the two lasers.

Even with 2 lasers and 9 collectors, one still has to wait for collectors, especially on rotating asteroids that cant be mined pointblank.
But i do prefer to run 3 lasers and 9 collectors simply because i have more time to prospect the next rock while the collectors are picking up the fragments.
 
Even with 2 lasers and 9 collectors, one still has to wait for collectors, especially on rotating asteroids that cant be mined pointblank.
But i do prefer to run 3 lasers and 9 collectors simply because i have more time to prospect the next rock while the collectors are picking up the fragments.
This is simply not true. See the video I included here, where I am running 3 lasers with 7 collectors. I went down to 7 from 8 collectors in my build because one was always hanging around doing nothing. (It still happens, but less frequently.)
 
This is simply not true. See the video I included here, where I am running 3 lasers with 7 collectors. I went down to 7 from 8 collectors in my build because one was always hanging around doing nothing. (It still happens, but less frequently.)

not saying you are wrong - but i'm more than happy with me Conda with 3 lasers and 9 collectors
for the last run i sold for 1.52 millions per ton due low-ish demand in Palis (2570t demand vs my 320t ltds in cargo) and i got a decent result even after the 6% cut that went to my lazy gang of novice beauties that were sunbathing on whatever tropical beach

1588790218499.png
 
not saying you are wrong
Well, to me it kind of sounded like it. When you make a general statement like "Even with 2 lasers and 9 collectors, one still has to wait for collectors", it kind of implies that this applies to everybody. If you had said that you have to wait with 2 lasers and 9 collectors it would have been a different statement. I am not saying everybody can manage to keep up with three lasers using 7 collectors. It takes time and mining experience to do so consistently without botching up one or two asteroids per run. The way I judge whether I can lower the number of collectors is if I constantly get told that there are no valid collection targets for the collectors even when I am still chipping away with the lasers. If this happens you have too many collectors relative to your lasers. This is also why I know that I likely could not run with six collectors. I do still get the message about no collection targets every now and then, but not often enough to believe that 6 collectors would actually keep up.
 
Just a further bit of input on the number of limpets: The number of limpets required is going to be somewhat dependent also on the ship layout.

The Anaconda is really not well suited for decreasing the number of collectors. Apart from having the bridge far back on the ship, which may make it more difficult to mine at point blank range, the cargo hatch of the Anaconda is placed quite far back on the ship, increasing the travel distance for the limpets and therefore requiring more limpets. Just judging by eye from the blueprints, the Anaconda cargo hatch is located some 100 m or more from the nose, that is longer than the full length of the Python, which also has the cargo hatch rather far back, around 50 m from the nose. This is still half the distance relative to the Anaconda cargo hatch.

For a Krait mkII as intended by the OP, the ship itself is shorter and the cargo hatch is in the middle front section of the ship, perhaps around 30 m from the tips of the front protrusions. The front of the Krait is also better shaped and the hardpoint placements are better in terms of getting the fragments to flow in below the ship.

In terms of large ships, the Cutter, even as it is bigger than the Anaconda, has the cargo hatch more in the front (I would say around 60-70 m from the nose) and a better bridge placement in terms of controlling at point blank range.

Edit: Here is a quick to-scale comparison of the different layouts of the Python, Anaconda, and Cutter to illustrate what I am saying above. The red dot is the bridge location and the green the cargo hatch. Both cargo hatch and bridge are located way more to the back of the ship than on the Python and Anaconda.

mining_layout.png
 
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