I do the same as Blue Mars. Each ship needs to have a designated role, and is optimized to perform it. Multirole is great, and the Krait is especially well-suited. The modular nature of Elite shipbuilding means a single ship can perform many roles. But once you've the means, it's nice to start building ships for dedicated roles. That's why I've three Krait IIs. One for combat/mat collecting, one for core mining, and one I call my rumble bus, an armed transport. I don't need three ships for this, the single Krait could do it all with some module swapping.
But it sure is nice to just grab it and go depending on what activity you're in the mood for. Mining is the catalyst, as if you've ever module swapped from a combat ship to a mining ship it'll do your head in. Not only do you need to swap your optional internals, but probably a few hardpoints too. And then re-jig your module priorities and firegroups! Bah, who needs it. One role, one ship. But of course it takes means that new a player won't have yet. And at this stage, the Krait is really hard to beat as a jack of all trades.
But it sure is nice to just grab it and go depending on what activity you're in the mood for. Mining is the catalyst, as if you've ever module swapped from a combat ship to a mining ship it'll do your head in. Not only do you need to swap your optional internals, but probably a few hardpoints too. And then re-jig your module priorities and firegroups! Bah, who needs it. One role, one ship. But of course it takes means that new a player won't have yet. And at this stage, the Krait is really hard to beat as a jack of all trades.