Krait MkII has no fuel scoop animation!

Anyone else noticed this?

All the ships I have ever flown have a fuel scoop animation. i.e a part of the ship that activates and animates, simulating the fuel scoop.

The Asp opens a ventral spine bay. The anaconda opens flaps along the cockpit. The Fer-de-Lance has rotating bins that deploy on the top side.

Krait has nothing.

Devs getting lazy? am I missing it?

Comet
 
Anyone else noticed this?

All the ships I have ever flown have a fuel scoop animation. i.e a part of the ship that activates and animates, simulating the fuel scoop.

The Asp opens a ventral spine bay. The anaconda opens flaps along the cockpit. The Fer-de-Lance has rotating bins that deploy on the top side.

Krait has nothing.

Devs getting lazy? am I missing it?

Comet
No ship has a fuel scoop animation
The animations you see are the heat vents on the ship opening because of proximity to the star
you can see them open when your ship runs hot or when you charge the FSD
 
the vents are for the releasing of heat. This happens when your ship gets hot, not just from fuel scooping but anything that ups heat, like boosting, firing rails, SCBs, etc.

If your ship is staying cool in the Corona while scooping, then you probably engineered your ship to run (too?) cold.
 
All the ships I have ever flown have a fuel scoop animation. i.e a part of the ship that activates and animates, simulating the fuel scoop.

As Flash_Baggins said, that's not a fuel scoop animation. Those are the radiators extending to cool the ship.

The Krait's radiators are more concealed and are only visible from behind, through slats between the wings/fins.
 
Topic got me excited for a second until I read the content :p

Since I'm in here an discussing animation, what I would like to see/have is a second mini window on top right like X3 where you assign a camera view in real time to watch ship externally going thru air lock or scooping items. Wouldn't this be nice?
 
So does my class 7 scoop taking up a huge volume, but also being massless.

Is it that crazy to think that a mostly hollow, empty machine with larger processing chambers might be able to take in more hydrogen at one time and convert it into ship fuel at a faster rate? You know, like how a class 7 scoop works faster and in larger volumes than a class 4? Kind of like how a size 6 cargo rack takes up a huge volume despite being massless?
 
Is it that crazy to think that a mostly hollow, empty machine with larger processing chambers might be able to take in more hydrogen at one time and convert it into ship fuel at a faster rate? You know, like how a class 7 scoop works faster and in larger volumes than a class 4? Kind of like how a size 6 cargo rack takes up a huge volume despite being massless?

It's crazy to think that even a mostly hollow machine made of anything, with any processing chambers that were also not nothing, would have a mass of zero.
 
As Flash_Baggins said, that's not a fuel scoop animation. Those are the radiators extending to cool the ship.

The Krait's radiators are more concealed and are only visible from behind, through slats between the wings/fins.

There are also rows of radiators on either side of the center large hardpoint on the Krait. They're easy to miss because they're covered by animated flaps, and you can only see them when looking at the ship from the rear because of how the flaps are angled when open.
 
That could actually explain why the scoop needs power but has no mass, but not why it takes a slot, if that were the case.

I think they've previously described it a bit like a fuel scoop is more the thing that converts a star's coronal plasma into a fuel source, more than an actual 'scoop'; something to that effect.

Let's call it feature enablement. Bit like AFMU. Enables and manages a system. Given how well down the path of technology miniaturization we're already at, I still think sensors being measured in tons of mass is legit the funniest thing.

It doesn't weigh anything because it's a game and sometimes there's a decision as to what bits of "reality" actually matter to keep players engaged; the developer probably was just trying to not cripple exploration because remember what it used to be like back in the day.

If we assume the same daft 2x increase in weight mass of modules (how bad could it be?); then a class 8 fuel scoop and class 8 AFMU would be 256t, each. 512t of dead weight mass in an exploration ship? oh baby, sign me up.

Ultimately? None of it actually matters if you make it consistent because that's really the key to a believable experience. Consistency is a banned/ dirty word at Frontier. They are fundimentally at odds with such a notion.

Thus, very little is consistent, and by proxy, very little makes any sense. Ahh well.
 
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Is it that crazy to think that a mostly hollow, empty machine with larger processing chambers might be able to take in more hydrogen at one time and convert it into ship fuel at a faster rate? You know, like how a class 7 scoop works faster and in larger volumes than a class 4? Kind of like how a size 6 cargo rack takes up a huge volume despite being massless?

Realistically, the rate of intake should depend on three properties only:

1) The surface area of the collector aperture, ie size of the opening in terms of m2. (Not modeled in game)
2) The density of hydrogen at that altitude in the Corona: hydrogen/m3. (This is modeled in game)
3) The speed of the space ship, which would work in conjunction with the aperture to create the volumetric flux: (hydrogen density/m3) x (aperture in m2) x (velocity m/s) = hydrogen intake/second

However the game doesn't care about the speed. You can be going 30 Mm/s and collect hydrogen at the same rate as you would going 0.2c. The only way this makes sense is if the internal collector volume acts as a buffer and an internal surface area collector, and even at 30 Mm/s the chamber is overfilled for that temperature and pressure causing some hydrogen to escape the scoop or be rejected at the opening by internal pressure. Not likely imo since that would require very low density collisions or some very fast moving hydrogen! but that is the best I can explain why speed doesn't seem to matter. Really though, the speed should matter, and it should also increase the rate of heat gain as well.
 
Didn't they say in a livestream that the zero mass of the Fuel scope and Automated Field Maintenance unit was an oversight that was too late to correct, similar to the hull mass of the Anaconda
 
Fuel scoop used to be a cargo scoop conversion in elite 2

Fuel scoop animation should just be the cargo scoop opening.
 
It took me a very long time to discover that instead of heat vanes, the Orca has four desk fans mounted on its butt.
 
Didn't they say in a livestream that the zero mass of the Fuel scope and Automated Field Maintenance unit was an oversight that was too late to correct, similar to the hull mass of the Anaconda
I honestly do not understand the “it’s too late to change” dogma. Change it! Change all of it!
 
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