Ships Krait Phantom Long Range Exploration and Science Vessel

I put the cargo rack and and bust lasers in case I ran into a guardian site or tower I could collect needed items and blue prints. I don't have the FSd booster yet.

Aslo, 4D thrusters will get you 1 ly more of distance in that build.
Oh, dont mention the thrusters nor the shields ;)
I ummed and arrhed so much over both, backwards and forwards in Coriolis i think i found a happy medium, thrust and shield v weight and a tiny bit more distance is good with me. I can get it to just over 73ly with d rated thrusters and a couple of adjustments to power and shield, as it is i think i have a happy medium.
 
Just my two cents as I am tinkering on one at the moment, too:

https://edsy.org/s/vaSjAzD

Its designed to require only a minimum of engineering, so there is definitely room for improvement there - but thats not the point. Lightweight everything and range goes up...kind of a no-brainer.

But I feel that jump range is, once you get over a certain "feelgood threshold" that lets you cover a good distance in a short time if the need arises (in my case thats about 70ly), not that relevant. As others have said before, you are doing efficent jumps most of the time, anyways.
In my opinion, after the "feelgood threshold" is fulfilled, two other factors are more important - scooping speed and heat. Regarding scooping, being trapped in an already explored system watching your tank getting filled is about as interesting as watching paint dry. Regarding heat, a low emissions PP paired with a ship with acceptable heat capacity (which the Phantom is) allows you to charge your FSD while still being in the scooping zone. There was a special term for this technique that escapes me right now...getting old I guess - anyways, it really raises your travelling speed away from charted space. Or back, if you really want to do that.

I have opted for a bigger SRV-Hangar to have a spare if I manage to drive under influence again and...well lets not reiterate that. Furthermore, a second AFMU allows you to repair each with the other, respectively, and keeps you on the neutron highway forever. The Thrusters and Shield are sufficient in my experience. As long as you keep the ship straight and (much like a plane) in a slow, shallow descent, any Thruster will keep you in the "air". And I had a pair if those stored, anyways. Just don't touch the downward thrust.

I always fly empty and synthesize limpets if the need arises, so a big cargo rack does not help much.

I guess every explorer has his own preferences here, however, perhaps you find some inspiration in my ramblings. See you in the black O7.
 
Regarding scooping, being trapped in an already explored system watching your tank getting filled is about as interesting as watching paint dry.
lol
I have opted for a bigger SRV-Hangar to have a spare if I manage to drive under influence again and..
I've done that. So I carry two.

I'm comfortable with a 60ly jump range. The only reason I see is if you get into a lonely star and need to go an extra distance to get back into more dense area. Or when going out into the distant space and coming back to the bubble a little quicker. But I also wanted to see how much jump i can get with out a Guardian Booster since i've haven't figured out how to do that yet.
 
This is my current bubble taxi that I'll be converting for pure exploration when the urge hits me:
Vortex

To do list:
Grade 3 Armoured PP
Stripped down engines
Drop down to a size 4 cargo rack
uninstall docking computer, move DSS to size 2 slot and put AMFU in size 3

MIssing anything?
 
This is my current bubble taxi that I'll be converting for pure exploration when the urge hits me:
Vortex

To do list:
Grade 3 Armoured PP
Stripped down engines
Drop down to a size 4 cargo rack
uninstall docking computer, move DSS to size 2 slot and put AMFU in size 3

MIssing anything?

A SRV maybe?
I don't know, could be useful for some planetary material gathering or some exobiology


Edit: And maybe replace the FSD with the one from the human tech brokers, the 5A FSD V1 (and dont forget to put mass manager on it)

Edit2 - scratch that - guess the srv didnt registered with me since it was disabled 😂
 
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Yeah, she's very finicky for power as it is, but you don't need your SRV in space, and engines shut down when you're parked on the surface.

I've just put the figures through Corolis and it seems you can run the build on a grade 3 Low Emissions PP. I might not need the armoured after all.
And well remembered on the double engineered FSD. IIRC Corolis doesn't register this specific module, so I'll have to check it's not already installed (I think I've got three in various ships), and worst case scenario I'll swap with my DBX.
 
I probably learned this shield and shield booster combination from Northpin some months ago - 5D shields with enhanced low power and lo draw, plus 0E shield boosters heavy duty supercaps. Keeps weight and power draw down while maximising MJs.
I have proven that in conjunction with grade 5 heavy duty deep plate on the light alloys you can fly at full non boost speed at a 30 degree angle into the surface of a 6G planet, bounce along the surface a few times and pull up to safety with about 30% hull left.
Great thing about enhanced low power is it also reduces weight as well as increasing MJ of protection.
 
Yeah, she's very finicky for power as it is, but you don't need your SRV in space, and engines shut down when you're parked on the surface.

I've just put the figures through Corolis and it seems you can run the build on a grade 3 Low Emissions PP. I might not need the armoured after all.
And well remembered on the double engineered FSD. IIRC Corolis doesn't register this specific module, so I'll have to check it's not already installed (I think I've got three in various ships), and worst case scenario I'll swap with my DBX.
For the double engineered FSD you can put 1856.4 optimal mass figures into the Coriolis configuration manually to get the numbers right - as done in my Phantom build link above.
 
Found this topic during the search for an all-in-one exploration vessel for all the possible situations (except fight).

Why do you guys keep installing docking computers? you gonna use them basically just two times: leaving the station at the beginning of the journey, and coming back at the end of it. But almost no one put research limpets, or two AFMU's (for redundancy purposes, s they can fix each other).

Last time I fitted the Vette with all the possible modules for a long-term long-range self-sufficient (as much as possible) travel (and even carried to huge lasers, just in case). yes, jump range was about 30ly +/- (with guardian booster), but it was ok since the speed of travel didn't bother me. and yes, it took a long time to get to the center, then to the colonia, and then back, but it served the purpose.

This time I'm trying to fit all the same things into the smaller or at least cheaper ship. is there no other option than Beluga?
 
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One consideration is the number of carriers deployed all over to support explorers. With them, you are always relatively close to RRR facilities.

Steve
 
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Why do you guys keep installing docking computers? you gonna use them basically just two times: leaving the station at the beginning of the journey, and coming back at the end of it. .
...

I wonder if people use it for the auto land facility?

I keep a standard DC fitted 'cos I am lazy but the other day for some reason the ship wanted to autoland when I was after some bio (well, actually it said "no autolanding area" or something) - strange as I normally have that disabled.
 
I wonder if people use it for the auto land facility?

I keep a standard DC fitted 'cos I am lazy but the other day for some reason the ship wanted to autoland when I was after some bio (well, actually it said "no autolanding area" or something) - strange as I normally have that disabled.
Affirmative. The docking computer can land an Anaconda in the mountains without a blue zone and I like it.
 
can land an Anaconda in the mountains without a blue zone and I like it.
didn't know DC can do that.
I don't use it (and basically never used it from my very first days), because it's to slow. I can do a few runs (dock/undock) while DC will still be standing in the waiting line:)
And, taking into account how stupid it can be sometimes, I'd better land it myself.
 
Not DC, only the ADC can land a ship

I personally deactivated the function in the right panel, cause it rarely used to land Where I wanted it to land and in the orientation i wanted it to land

Yeah, now that I think about it my experience (in my prev post) must have been in my new commander as that still had the default ADC. Checked today and sure enough, with standard DC there is no Autoland function to enable / disable in the ship tab.
 
what about research limpets ?
It's very rare you get to use research limpets, and every sample adds 1t of cargo if you do use them. Research limpets best reserved for activities in the Thargoid war that requirement - collecting tissue samples of Thargoids have a fairly strong weakening effect on Thargoids war effort.
 
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