This may be just a fancy way of saying ''AI is too easy''
But given that I want to give feedback and try and help , and maybe even propose an idea that could suit everyone.
Disclaimers :
-If I talk about 2.1 AI being good I am not talking about the OP weapon bug but just the basic AI.
-When I talk about AI , I am not talking about supercruise , interdictions or out of combat behavior.
-For me the AI should hold its own (at least from rank dangerous and higher) in a 1V1 dogfight.
My issues with the AI
I feel that they are just too easy. no matter what rank they are they dont ever seem to want to fight to survive.
I feel like they dont try , that they have slow reactions.
So I messed with them for hours , just playing with them. to see what was the issue.
Here is the issues I found :
-AI seems to have limited movement in any given direction.
-AI never seems to try to get behind you and follow you from behind (TL
R they dont dogfight)
-AI reaction times are very low as you can fly infront of them and they will take time to fire back
-The difference between harmless and elite in effect seems to be near zero.
-AI will never do tricks like turn backwards and shoot at you at high speed and then boost out of the way.
-AI is not able to fly using FA/OFF (something that legend has it will change) as they dont use techniques from FA/OFF
-They dont ever change direction mid flight (like turn around)
-I have never seen them fire at me whiles flying backwards
-They dont seem to make big use of manoveuring thrusters to dodge attacks
-They seem to favor short bursts of attacks rather than full on fire.
However , an important note is :
Many players dont want fighting in the game , some players even want the AI to be easy.
Having a video game be easy is something I will never understand but I accept that and respect it.
So whiles fighting today I dreamed up solutions.
-Having a ''open hard'' mode. yes it would devide the community even more , but with so many playing in solo and in groups what difference will it make? and it will keep players like me happy and the more relaxed players happy as well
-Have NPCs from high ranks outright ignore low ranked players. so they still spawn and unless the player with a low rank did nothing to deserve an attack they will be left alone.
I miss the short moment in 2.1 when the AI could hold its own. it could do good manuvers and even in rare cases stay behind the player.
and it would even fire at the right moment and hit the target.
As it stands , I see them miss 80% of the time. as long as you move and thrust around nothing will hit you.
I do think its important that what ever happens there is content for all types of players.
But having the AI be this easy , to me is an issue.
Its even more of an issue when we have seen decent AI and have been promised good AI from around 1.1/1.2
So even if its just a new game mode with harder AIs in it (so that its optional for those who hate that sort of stuff) it would go a long way IMHO.
Oh , and please lets not start a flame war.
If you think its fine then thats cool but no need to insult those who find combat boring.
And of course the AI in elite is well coded , its not an issue of FD not being able to make good AI.
The AI feels like if its being limited , rather than being weak outright.
Its still better than SC horrible AI , but I hope that one day we get a good AI to fight , flee and fear.
TL DR :
The AI does not dogfight as it never tries to go behind you and it has slow reaction times.
And it does not use any of the techniques used by players (last moment direction change)
It only tries to fly towards you and shoot , never sticking to your rear. (like the player does)
In fact once you are behind an NPC there is no way they will escape
I think having High ranked NPCs ignore low rank players (unless the AI has a good reason to attack them of course) could hlep along with a ''open -hardcore'' mode with the AI set on its hardest at all times. (or something like that)
Because I dont want to upset those who like the game easy. but I as well would like to have some fun
But given that I want to give feedback and try and help , and maybe even propose an idea that could suit everyone.
Disclaimers :
-If I talk about 2.1 AI being good I am not talking about the OP weapon bug but just the basic AI.
-When I talk about AI , I am not talking about supercruise , interdictions or out of combat behavior.
-For me the AI should hold its own (at least from rank dangerous and higher) in a 1V1 dogfight.
My issues with the AI
I feel that they are just too easy. no matter what rank they are they dont ever seem to want to fight to survive.
I feel like they dont try , that they have slow reactions.
So I messed with them for hours , just playing with them. to see what was the issue.
Here is the issues I found :
-AI seems to have limited movement in any given direction.
-AI never seems to try to get behind you and follow you from behind (TL
-AI reaction times are very low as you can fly infront of them and they will take time to fire back
-The difference between harmless and elite in effect seems to be near zero.
-AI will never do tricks like turn backwards and shoot at you at high speed and then boost out of the way.
-AI is not able to fly using FA/OFF (something that legend has it will change) as they dont use techniques from FA/OFF
-They dont ever change direction mid flight (like turn around)
-I have never seen them fire at me whiles flying backwards
-They dont seem to make big use of manoveuring thrusters to dodge attacks
-They seem to favor short bursts of attacks rather than full on fire.
However , an important note is :
Many players dont want fighting in the game , some players even want the AI to be easy.
Having a video game be easy is something I will never understand but I accept that and respect it.
So whiles fighting today I dreamed up solutions.
-Having a ''open hard'' mode. yes it would devide the community even more , but with so many playing in solo and in groups what difference will it make? and it will keep players like me happy and the more relaxed players happy as well
-Have NPCs from high ranks outright ignore low ranked players. so they still spawn and unless the player with a low rank did nothing to deserve an attack they will be left alone.
I miss the short moment in 2.1 when the AI could hold its own. it could do good manuvers and even in rare cases stay behind the player.
and it would even fire at the right moment and hit the target.
As it stands , I see them miss 80% of the time. as long as you move and thrust around nothing will hit you.
I do think its important that what ever happens there is content for all types of players.
But having the AI be this easy , to me is an issue.
Its even more of an issue when we have seen decent AI and have been promised good AI from around 1.1/1.2
So even if its just a new game mode with harder AIs in it (so that its optional for those who hate that sort of stuff) it would go a long way IMHO.
Oh , and please lets not start a flame war.
If you think its fine then thats cool but no need to insult those who find combat boring.
And of course the AI in elite is well coded , its not an issue of FD not being able to make good AI.
The AI feels like if its being limited , rather than being weak outright.
Its still better than SC horrible AI , but I hope that one day we get a good AI to fight , flee and fear.
TL DR :
The AI does not dogfight as it never tries to go behind you and it has slow reaction times.
And it does not use any of the techniques used by players (last moment direction change)
It only tries to fly towards you and shoot , never sticking to your rear. (like the player does)
In fact once you are behind an NPC there is no way they will escape
I think having High ranked NPCs ignore low rank players (unless the AI has a good reason to attack them of course) could hlep along with a ''open -hardcore'' mode with the AI set on its hardest at all times. (or something like that)
Because I dont want to upset those who like the game easy. but I as well would like to have some fun
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