Lack of High Grades lately?

Hi Folks

I've been grinding around for High Grade USS's for some time now, at least 3 or 4 hours in a couple of Independent systems (the usual tactic - hovering around the Deep Space region at a relatively slow speed 1 to 2c) and I haven't seen a single High Grade out of all the USS's I've targetted. Has something changed? Probably it's just the usual RNG gods are not looking favourably upon me :)

But on a serious note, I must say that out of all the mats, grinding High Grades is by far the most time consuming, random in nature and just all out frustrating. Most other materials are reasonably easily accessible within a given rough timeframe but when it comes to the ones that are only obtainable from HSS, it can be minutes or hours or even days. There isn't any reasonably predictable timescale.

I know it's RNG, but I personally feel the bounds are too wide when it comes to HSS spawning.

Anyways, that's all :)

Zatie
 
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I dunno.

Not sure if FDev tweak these things without telling anybody, if we sometimes just have bad luck or if the game keeps track of what we're doing and fiddles the RNG when it thinks we deserve it.

I went for a couple of weeks without finding more than a handful of HGEs.
I was in the right places but they just didn't seem to spawn.
Then I just seemed to start finding them again - to the point where, at times, I've had 3 HGEs to choose from at the same time.

Setting aside my paranoia, I'm going to have to assume that sometimes we just have a run of bad luck.
 
but when it comes to the ones that are only obtainable from HSS, it can be minutes or hours or even days. There isn't any reasonably predictable timescale.
So far as I know all of the G5 manufactured materials can now be obtained in small quantities from the destruction of high-end NPCs (Anacondas, probably also Corvettes and Cutters), as well as from signal sources.

It's certainly not quick or predictable - you'll generally average about 1 drop of G5 materials per Anaconda, and you don't get to choose which ... on the other hand fighting the Anacondas is at least a bit more fun and profitable than looking for signal sources.

You can also of course get them predictably - but again, generally much more slowly than signal sources - by doing missions for EFCs or Biotech Conductors and then trading across.
 
So far as I know all of the G5 manufactured materials can now be obtained in small quantities from the destruction of high-end NPCs (Anacondas, probably also Corvettes and Cutters), as well as from signal sources.

It's certainly not quick or predictable - you'll generally average about 1 drop of G5 materials per Anaconda, and you don't get to choose which ... on the other hand fighting the Anacondas is at least a bit more fun and profitable than looking for signal sources.

You can also of course get them predictably - but again, generally much more slowly than signal sources - by doing missions for EFCs or Biotech Conductors and then trading across.

You are completely right, it makes much more fun fighting a conda and getting a Grade 5 material...

... if RNGesus decides to spawn Condas for example in a hazardous ressource extraction site. It worked for me on one day, and on the other day there was no conda, even for one hour. :rolleyes:
 
Just left a civil unrest system. Had 19 degraded, 4 encoded, 1 high grade traveling out 30k LS. The high grade didn't have the improvised components I was looking for. Heading for a material trader. I can trade for them using configurable components at 6:1.

If anyone is interested datamined wake exceptions are still available in famine systems at distribution centres. After about 100 scans I managed to get 33. Also found 3 (just one container) at an encoded USS.

UPDATE: Went to a Boom system and got 1 degraded, 3 encoded and 5 high grade to start. Go figure...
 
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Just left a civil unrest system. Had 19 degraded, 4 encoded, 1 high grade traveling out 30k LS. The high grade didn't have the improvised components I was looking for. Heading for a material trader. I can trade for them using configurable components at 6:1.

If anyone is interested datamined wake exceptions are still available in famine systems at distribution centres. After about 100 scans I managed to get 33. Also found 3 (just one container) at an encoded USS.

CQC is the solution...
 
THe RNG is fickle. I saw a few High grades last night but it had been days since the previous encounter. That being said, I wasn't looking for them specifiaclly, so yea....hunt condas?
 
... if RNGesus decides to spawn Condas for example in a hazardous ressource extraction site. It worked for me on one day, and on the other day there was no conda, even for one hour. :rolleyes:
Pick up Elite-ranked data courier missions and don't hand them in until you're sure that they don't have a "hostile ships" bonus, or you've killed what there was, then pick up some more.

If you're in a large ship (or even a big medium ship like Python or FDL) they'll mostly be Anacondas sent after you, and with enough missions you'll never be short on targets.
 
This low frequency HGE phenomenon more or less coincided with material traders coming in.

I have the feeling that FD is "pushing" us to have to trade up for the HG mats through the traders.

I find all the usual lesser USS quite easily. The trading up would be OK if the ratios were friendlier.

Still, did find one a couple of systems that spawned HG as in the past. They just seem not as common.
 
I find all the usual lesser USS quite easily.

Major understatement. Seems systems are vomitting degraded emissions en mass lately. HG and weapon fire have become few and very far between. I don't even know when the last time I saw a combat aftermath USS.
 
Just left a civil unrest system. Had 19 degraded, 4 encoded, 1 high grade traveling out 30k LS. The high grade didn't have the improvised components I was looking for. Heading for a material trader. I can trade for them using configurable components at 6:1.

If anyone is interested datamined wake exceptions are still available in famine systems at distribution centres. After about 100 scans I managed to get 33. Also found 3 (just one container) at an encoded USS.

Are any of the famine systems in anarchy? If so, can you freely shoot the T9s and take their HGs?

I found that I could destroy belugas and such in POIs in anarchy systems without punishment and collect a lot of mats.
 
This low frequency HGE phenomenon more or less coincided with material traders coming in.

I have the feeling that FD is "pushing" us to have to trade up for the HG mats through the traders.

I find all the usual lesser USS quite easily. The trading up would be OK if the ratios were friendlier.

Still, did find one a couple of systems that spawned HG as in the past. They just seem not as common.

Nah,

As I said, immediately after 3.0 dropped I did have a sparse period where is seemed like HGEs were absent.

The theory is that it was the result of FDev allowing HGEs to show up in shipping lanes with 3.0, which reduced their spawn-rate in deep space, in order to keep the overall likelihood of finding one the same.
A lot of people moaned about this.

Not sure if FDev did actually tweak anything with one of the patches - or whether it was all in our imaginations - but I've been able to find plenty of HGEs over the last month or so.
 
I cannot say if it is different or not. I was looking for Proto-Heat Radiotors the other day. Looking in Independent-Boom-High Population systems. Found no HGEs until I got over 1.5 billion in populations. These few did not have what I was looking for. Then jumped into a Fed system in boom state with 3.5B population and found 6 in a row in quick succession, all were filed with Proto-Heat Radiators.

So my take was is, if they are not in the current system, change system so you reset the instance and possible return to the previous systems to again, reset the instance.

Killing Anacondas is also fruitful! I needed Refined Focus Crystals, I took a Pirate kill mission and every Anaconda I killed dropped Refined Focus Crystals.

One thing I also wondered about. Does having a blueprint pinned cause missions, ships and USSs to offer/drop the materials you need more often?
 
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