Since this was kind of buried in another thread I thought I would post it here. Devs are aware that social interaction is not working as intended. I'm a little worried about how this will be fixed BUT they know it's an issue that people are quite unhappy about and hopefully eventually it will get sorted. In another reply Bo asks people who see a persistant lack of social interaction to send in save files so if that is you it may be a good idea to do to help them see what's going on.
I'm going to experiment with my habitats and see if I can cause any differences in social interactions.
Once again THANK YOU Bo! I know you have a million different issues to engage with and it's not fun being the person who has to deal with all of the post game upsetness.
I'm going to try and play the game again with the mindset of changes are coming. And well if they don't I have some nieces and nephews who will still enjoy messing around with the game so not a complete loss.
I'm going to experiment with my habitats and see if I can cause any differences in social interactions.
Once again THANK YOU Bo! I know you have a million different issues to engage with and it's not fun being the person who has to deal with all of the post game upsetness.
I'm going to try and play the game again with the mindset of changes are coming. And well if they don't I have some nieces and nephews who will still enjoy messing around with the game so not a complete loss.
Regarding the social interactions, we've definitely made a couple of changes there - but it could be that the likelihood of occurrence isn't right yet. Not all animals have them, and some species only have them between certain stages, like adult to adult or adult to juvenile - it's a bit of a mix. The code doesn't consider it a "critical/survival" activity (as in, more important than for example feeding or fleeing) so if animals are busy it might not be triggered. Another possibility is that the habitat is too cluttered or lacking in open space for the animal to find the space for its social behaviour theatre - so it won't trigger.
We are currently looking into this, to see if there's anything we can do to increase the likelihood of social behaviour occurring. We do have our first update going out later today but it's not yet incorporated in that one - but rest assured we continue to look at this and will let you know when we have more information about it.
Hope this better addresses your concerns!
<3