Lag After 2k Guests

Hey all,

I'm noticing a HUUUGE lag after 2k guests visit my Zoo. Is this just me? Is there something I can do to decrease the lag? It makes the game almost unplayable, which is lame, because it is so much fun!!

Thanks.
 
Which mode are you in? Does it happen in all zoos (like a career mode zoo that's got over 2k?) My franchise park suddenly dipped to terrible frame rates, but it's only that one park. I turned off marketing and dropped below 2k people in the park, but it didn't make a difference. I think the save file is bugged. :(

If that sounds like the same issue you're having, please add a confirmation to this item I put on the Issue Tracker so they see it! https://issues.frontierstore.net/issue-detail/10416
 
I get insane lag when moving/panning the camera on crowded areas.

If I keep the camera still or zoom out, the lag goes away.

Camera bug maybe?
 
I have 6-8k guests in my franchise park, no lag, i-7 \ rx480 gpu loads of memory if that helps you in anyway
What!? interesting :D i have rx580 oc 80gb- Ryzen5 1600. As the number of guests starts to increase, the FPS drops incredibly (14 fps). Moreover, the use of processors does not even reach 50%. the game really needs optimization. the game really needs optimization. it really reduces the pleasure I get from the game to zero. very frustrating. changing the graphic settings does not bring any benefit.
 
Last edited:
Both in Franchise and other modes?

Franchise with bigger zoos are laggy (don't have anything downloading or streaming)
It's a lot better on the offline modes.

I agree, i hear a lot of people complaining about the performance/optimization. I know PZ asks a lot of your computer but if you are able to play every other game on the highest setting without any problems - that's just weird.
 
I don't play much in offline modes. because it gets boring. so I can't say anything clear.
It is interesting that JWE does not have such a problem. and there are incredibly trees, but JWE can be played fluently. I think there was the same problem for the PC. so I don't think this problem can be solved very much. When they said it would be based on the Planet Coaster for Planet Zoo, I had already guessed that the same problem would be in PZ.
I don't know exactly what the problem is. I did not understand if there is an optimization problem. some people say that game works well. very strange.
a site rated 3.8 for the optimization score for Planet Zoo(10/3.8). a serious optimization should be made especially for the guests. because generally everyone has problems when the number of guests increases.
Screenshot_2.png
 
Last edited:
I don't know exactly what the problem is. I did not understand if there is an optimization problem. some people say that game works very well. very strange.
I've seen people commenting this but in another topic seeing the same person also commenting they only play sandbox mode.
So I don't know if everyone is talking about the same mode all the time. And I think that's a very important one..

My understanding is that most people with larger zoos/larger crowds have issues. And some posted their specs as well. - they are really good and should play every released game with no problems.
 
So I don't know if everyone is talking about the same mode all the time. And I think that's a very important one..
I agree. but I have seen that the majority of people are having trouble in Franchise game mode. I do not understand exactly whether there is a problem due to the guests, but hopefully they will find a trick or artificial intelligence that can technically handle a large number of guests.
I guess exactly what the problem is Frontier doesn't know either, or they have nothing to do. a friend of mine had told me that it might have been because of programs implemented to protect the game's files from things like "crack". Like Denuvo..
but I am having problems especially when the number of guests starts to increase, so I don't think there will be a problem with pirate guards either. I'm looking at ram usage. but Ram doesn't use all his memory either.
Frontier needs to find a solution urgently because I can't enjoy the game at all (I'm saying again, I'm not hopeful at all).
 
I've seen people commenting this but in another topic seeing the same person also commenting they only play sandbox mode.
So I don't know if everyone is talking about the same mode all the time. And I think that's a very important one..

My understanding is that most people with larger zoos/larger crowds have issues. And some posted their specs as well. - they are really good and should play every released game with no problems.

Just to add to this comment, I exclusively play sandbox, and I have experienced lag with large crowds. I assumed it was because I play on a gaming laptop rather than some super-intensive custom-build PC (the laptop has better specs than the game's requirements, but I never expected too much from it).

I keep my zoos capped at 1500 guests and it seems to be okay.
 
I play all modes and it's the same everywhere: as soon as you reach a certain number of guests the game starts to lag. The difference between sandbox and franchise is that in sandbox you can actually limit the number of guests without going bankrupt faster than you can say the word, which isn't possible in the other modes. I got a pretty good PC (i7 7820k, 1080gtx and 32gb ram) and once I reach 4-5k guests the lag is noticable and when it goes over 8k it's not really playable anymore with about 12-14 FPS. So yeah, the optimization needs some serious work, especailly regarding the guests and I hope they do something about it sooner rather than later.

It is interesting that JWE does not have such a problem. and there are incredibly trees, but JWE can be played fluently. I think there was the same problem for the PC.

True but the thing is you can't really compare JWE and PC/PZ. I'm actually back to playing JWE again and while there are a ton of visitors being rendered in that game as well, that's pretty much all that's happening with them. Other than the guests in PZ they don't have thoughts and education levels and all that stuff that's changing constantly and needs to be calculated all the time, you can't even click them, they're just there for visual reasons. There also isn't any staff walking around or much scenery and the only real assets that need more and constant calculation are the dinosaur of which you usually have 100-200 at most on an island...that's basically like playing PZ only with animals, some trees and not much else.
 
Last edited:
I'm playing with a I7 8700, 16gb RAM with GTX1050Ti, and game installed on my HDD instead of my SDD (don't want to put that many games on my SSD)

Starting to lag after 6k-7k and 8k-9k isn't fun.
In sandbox it's better, don't play it that often and mostly capped to 5k. Most times i forget to limit it and when it start to lag - i change it. (money isn't an issue in sandbox)
 
Last edited:
I agree. but I have seen that the majority of people are having trouble in Franchise game mode. I do not understand exactly whether there is a problem due to the guests, but hopefully they will find a trick or artificial intelligence that can technically handle a large number of guests.
I guess exactly what the problem is Frontier doesn't know either, or they have nothing to do. a friend of mine had told me that it might have been because of programs implemented to protect the game's files from things like "crack". Like Denuvo..
but I am having problems especially when the number of guests starts to increase, so I don't think there will be a problem with pirate guards either. I'm looking at ram usage. but Ram doesn't use all his memory either.
Frontier needs to find a solution urgently because I can't enjoy the game at all (I'm saying again, I'm not hopeful at all).
I agree with this. The lag realy needs to be fixed, but also the gpu memory issue. I mean: every setting on low/high, it doesn't matter, and still using 8gb of gpu memory just doesn't make sense. I have never seen this in any other (new) game.
 
I agree with this. The lag realy needs to be fixed, but also the gpu memory issue. I mean: every setting on low/high, it doesn't matter, and still using 8gb of gpu memory just doesn't make sense. I have never seen this in any other (new) game.
You right.
 
I'm playing with a I7 8700, 16gb RAM with GTX1050Ti, and game installed on my HDD instead of my SDD (don't want to put that many games on my SSD)

Starting to lag after 6k-7k and 8k-9k isn't fun.
In sandbox it's better, don't play it that often and mostly capped to 5k. Most times i forget to limit it and when it start to lag - i change it. (money isn't an issue in sandbox)
i have the game on m.2 samsung evo 500 gbs
and I have 10 to 8 fps in the online mod

edit: but the game has lag on both my normal and portable pc, I tried on several pcs and the same

CPU RYZEN 7 1700
GPU NVIDIA GTX 1070 8GBS
M.2 SAMSUNGO EVO 500 GBS
RAM 16 GBS 2900 GHZ
 
Last edited:
I have one more problem. I limited the number of guests in my zoo to 1k to solve the slowness problem in the game. but this time my zoo's financial situation is not good.
 
I have one more problem. I limited the number of guests in my zoo to 1k to solve the slowness problem in the game. but this time my zoo's financial situation is not good.
What's causing the debt? (Meaning how many animals, their food quality, shops, entry fees, etc.) I play with 500 - 1000 guests all the time with little financial trouble
 
What's causing the debt? (Meaning how many animals, their food quality, shops, entry fees, etc.) I play with 500 - 1000 guests all the time with little financial trouble
I follow the finances chart closely. maybe I was just losing money for a period of time. I'll let know if I keep losing. :)
 
What's causing the debt? (Meaning how many animals, their food quality, shops, entry fees, etc.) I play with 500 - 1000 guests all the time with little financial trouble

How big is your zoo? I tried limiting guests in my largest franchise zoo once and even just going from 9k to 7.5k resulted in instant money loss. Can't imagine a park with 20+ habitats and about 200 animals surviving on a mere 500-1k guests. If you really managed that please teach me because that'd actually make my zoo playable again.
 
How big is your zoo? I tried limiting guests in my largest franchise zoo once and even just going from 9k to 7.5k resulted in instant money loss. Can't imagine a park with 20+ habitats and about 200 animals surviving on a mere 500-1k guests. If you really managed that please teach me because that'd actually make my zoo playable again.
Sorry for the late reply, I'm EST so I was dead asleep

I just checked my largest franchise zoo and I don't have 200 animals yet since I like to take things slow to prevent huge bombs in my income, but I've got 93 animals with approx 1800 guests and $41,800 current year profit with a $23,700 average yearly profit (So turns out I set the cap to 2k not 1k, sorry about that).

I have a lot of exhibit animals that I constantly sell for extra income, and I never raise the animals' food quality above 1 (since I never really saw a point without any negative effects). I'm also not a fancy builder, so all the spending goes to the animals and placing their enclosures. I also constantly get "guests think tickets are underpriced!" alerts, so I raise it whenever that happens. I'm currently up to $21 per guest.

With (surprisingly) low crime I only have 1 security guard and I prioritize having few, well trained staff instead of tons of mediocre ones. For example, I only have 4 or 5 zookeepers per "sector", each sector is seperated by continent, and all exhibit animals share the same 5 keepers since I have them lumped in 1 area. I've heard some people have like 3 or more zookeepers per enclosure, which seems like a wasteful money sink imo. I also never give raises to staff, the only raises they get are the automatic ones when they level up
 
Back
Top Bottom