Horizons Lag between space, orbital and planetary flight.

Is there any tweak or setting that can help eliminate the dreadful amount of lag that occurs when transitioning betwixt spaceflight/orbital cruise and the glide phase before entering planetary flight? It's a complete immersion breaker to be sat there for 10 seconds or so as the game just flashes the blue tinged animation. The same thing also happens when exiting supercruise too, a good ten seconds wait before you enter the station's space.

It's not my internet, that's perfectly fine, and no other game I play experiences lag like this. So is there a settings tweak or are we just stuck with it?
 
It may not be your internet but it could be someone else's. If the instance matchmaking is trying to match you up with other people on slow broadband then you could get this delay.
I'm out of the bubble near Barnard's Loop and the transition from space to planetary flight has been seamless.
You could also try it in Solo mode to test it where you are.
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I never understood why planetary flight was hyped as seamless when this kind of thing happens. I honestly feel I'd enjoy it if it weren't for that, because as you say, it completely breaks one's willing sense of disbelief.
 
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I never understood why planetary flight was hyped as seamless when this kind of thing happens. I honestly feel I'd enjoy it if it weren't for that, because as you say, it completely breaks one's willing sense of disbelief.
Because it is seamless, there are no loading screens. The definition of seamless planetary landing doesn't really include anything about instancing.
 
Mine takes ages to go from one instance to the next: Be it dropping at station, a wake or anything that means dropping out of super-cruise. I assume it is my computer or connection. I have the same issue in all modes of play, Private, solo or open.
 
The part where everything magically freezes in place for half a minute or more is the loading screen.

It's far from seamless.

That is where you are wrong. The freeze is 100% instancing. There are videos on youtube of people flying between planets with no supercruise. That wouldnt be possible if the drop was a loading screen. I gotta ask. What did you think was eve loading? The planets are there, you see it change to the procedural surface long before you reach orbital crusie and from there you can see every LOD change till you reach the surface. Its very clearly not a loading screen.

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That's a technicality, 99% of people would not count a 15+ second delay as 'seamless'.
What people think doesnt matter. The definition of seamless matters We woulsnt have a language if peopele could just make up the definitions of words
 
It doesn't matter whether you call it 'instancing' or a 'loading screen'. The bottom line is, there's a bloody great pause there - that's the seam.

Seamless would be no freeze-frame gaps, whatsoever, as per the recent SC demonstration videos. An uninterrupted flightpath.
 
It doesn't matter whether you call it 'instancing' or a 'loading screen'. The bottom line is, there's a bloody great pause there - that's the seam.

Seamless would be no freeze-frame gaps, whatsoever, as per the recent SC demonstration videos. An uninterrupted flightpath.

Exactly. It doesn't matter whether it is loading images / models from disk, or instancing data or whatever else over the network. It's a special mode where you can't do anything until the client has certain information acquired upon which time you are allowed to continue playing. Definitely a loading screen to me.
 
Because it is seamless, there are no loading screens. The definition of seamless planetary landing doesn't really include anything about instancing.

Lol, well the game stopping for 30 seconds is basically the same as a loading screen.

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I'm more annoyed by the map loading because I spend far more time waiting for that. It's all over the place, sometimes loads in seconds, sometimes takes minutes. Oh, and try tho commodities screen. Traders must love that...
 
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Lol, well the game stopping for 30 seconds is basically the same as a loading screen.

Not even close. Its an instancing screen. In order for it to be a loading screen it has to be loading something. Its not, its creating a session with another router. If its taking 30 seconds its the fault of your internet or the instance hosts internet. The drop can be instantaneous which means the game is not at fault. Software runs the same for everyone, differences are hardware related.

I suggest port forwarding. It will minimize all instancing issues. Really you should port forward for all online games for optimal commection.
 
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No it's not the same.

The end result is the same.

Since 2.2 the "seamless loading screens" are taking much longer, I just assume was something to so with the updated planetary gfx.

I've noticed going from SC to orbital flight is taking much longer than usual, same with witch space between systems.

But from orbital glide to normal flight is smooth and so is leaving a planet.
 
No it's not the same.

The end result is the same.

Since 2.2 the "seamless loading screens" are taking much longer, I just assume was something to so with the updated planetary gfx.

I've noticed going from SC to orbital flight is taking much longer than usual, same with witch space between systems.

But from orbital glide to normal flight is smooth and so is leaving a planet.


Glide to normal flight has no instance changes, and i suspect supercruise and planetary instances are very different. For starters planets require signifincantly more cpu usage for host than anything supercruise
 
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