Lagrange Points and New Gameplay

So, for the longest time, I always thought Lagrange Points were something made up for I-War (1&2) capsule space travel technology. Then I realised they were actually a real thing, except for the capsule space thing. Lol

So why not add some gameplay around them in game?
For those who may be unfamiliar with Lagrange Points, check this space.com article.

My understanding is that they are points in space where gravity from two or more bodies cancel each other out. Or something. lol

Anyhoo, what can Lagrange Points do for ED?
Let's break it down a bit, in to forms of travel when you pass through, or stop at one.
Lagrange Points could be a targetable navigation icon, and discovered when honking or scanning a Nav beacon, and earn you money for fully scanning them with the discovery scanner.
They could also be shown in the HUD like Shipping Lanes, but simply labelled as Lagrange Points instead.
Populated systems could have beacons at the main L-Points, but not all of them.

Supercruise
The first thing that came to mind for Lagrange Points, was unique USS's for that particular area, ideally odd gravitational anomalies (which could include extremely rare RNG wormholes to other unknown systems, and other crazy things!), which explorers can scan for as unique discoveries. Other more down to earth things could also be at these points, such as large structures, and supply depots, rare or interesting material spawns and whatnot.
The second thing that came to mind is how supercruise works, due to gravity, or lack of.
Lagrange Points could act as a sort of Slingshot mechanic when you pass through them. Your acceleration would simply increase many times over, and last for some time before wearing off to normal levels. The down side to this, is your deceleration is drastically reduced, as is your agility. Meaning they're great for getting a good supercruise boost, but can be a hazard when trying to brake for your destination.
This would help make supercruise more interactive, much like the neutron highway makes Hyperspace more interesting. IMHO anyway.

Normal space
In normal space, not much changes, but I had the idea that charging your FSD for a hyperspace jump from a Lagrange Point, while in normal space, could not only charge quicker, but also use less fuel to do so.
The downside being that other ships, including pirates, could treat these sort of like nav beacons, which makes them much riskier to use, but a life safer if you run too low on fuel to perform a normal jump.

Lagrange Drive and L-Jumps
My other idea, which isn't that good, but I felt like adding it, was using a special internal module, the Lagrange Drive, to allow you to jump from one Lagrange Point to another (aka L-Jump), with limits, larger modules are required for heavier ships, and will give you a maximum range your Lagrange Driver can jump, in system, similar to how FSD work out their range in Ly.
It's not compatible with the FSD, so only works in normal space, and only at an L-Point. It's also heavily effected by the mass lock factor of other ships, all ships in the area have their mass lock factors combined against yours. So even just 4 Eagle's(MLF 6) can mass lock an Anaconda (MLF 23).
But, once charged, it can jump you to another L-Point in the same system, providing it's discovered using the nav beacon, or discovery scanner, and isn't obscured by something. Some L-Points are too small to jump to, but can be jumped from.
It's not particularly fuel efficient either, and even the most fuel efficient ship and L-Drive combination wouldn't get you to Hutton Orbital (although I believe Alpha Centauri lacks any Lagrange Points near the primary star anyway).
But, if you're willing to risk your ship and cargo at an L-Point to save yourself some time in supercruise, that feels like a pretty good risk/reward without breaking the scale of the game, not to mention sacrifice anl large internal slot for the L-Drive.
Like i said, it's not a great idea, and feels like fast travel, but i tried to balance it, and add some science to it so it makes sense. It's also a bit different to the usual ideas for getting around large systems quicker.
It's not going to make short trips any faster, due to the fact you need to carefully slow to drop in to the L-Point from supercruise (remember deceleration is harder at L-Points), then charge the L-Drive for the jump, which could take ages if it's busy, or you need to fly away from the ships causing the mass lock. It only saves you time on very long supercruise trips, but can potentially put you in a lot of danger.

NPCs at the L-Points spawn based on local security level. So you'll get more pirates the lower the security level is, and more security the higher the security level. So it's risky for both traders and pirates alike, depending on where you go, and also works as a deep space alternative to a Nav beacon or CNB.

Anyhoo, that is all!

Thoughts?

CMDR Cosmic Spacehead
 
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My understanding is that they are points in space where gravity from two or more bodies cancel each other out. Or something. lol

Not...exactly, no. Lagrange points are areas where competing gravitational forces are in balance, and that can mean different things in different locations. For instance the Trojan asteroids are located in Lagrange points between Jupiter and the Sun, if it was just a matter of gravity of the two cancelling each other out then you wouldn't get a group of asteroids hanging around there, the slightest move one way or another would see them being attracted to either the sun or Jupiter, the area would be unusually clear of debris instead of being an area where cosmic debris gathers, so it's more complicated than cancelling out.

But yes I can see some useful mechanics, for instance I could imagine damaged or disabled spacecraft out in that area of space accumulating at the sun/Jupiter Lagrange points forming a sort of Sargasso Sea in space formed of wrecked ships, asteroids and other cosmic debris, an ideal pirate hideout or place to go and hunt baddies.

I think there are uses for them, and in fact some of the moon/earth Lagrange points may already be in use as parking points for the space station around the earth. This may hold true of other systems with planet/moon/space station arrangements, that these space stations may actually be located at the Lagrange points. So I don't think it's a matter of them being ignored, but being used anyway without it being mentioned specifically.

For more info look up the L5 Society, I used to be a member of the Australian branch many years ago;

https://en.wikipedia.org/wiki/L5_Society

They have long promoted location a type of space stations called the Standford Torus at Lagrange Point 5 of the earth/moon system.



The L5 Society is now called the National Space Society, it wouldn't greatly surprise me if some members of FDEV were members of that society.
 
Is there any in-game station located at a lagrange point??

Not that I'm aware of, but the stellar forge does generate planets in the L4 and L5 points (the stable ones).

More in general, the stable L4 and L5 Lagrange points effectively act as a virtual gravity well due to the interactions between the main body and the other orbiting one. This causes things to effectively orbit them like a moon following a weird kidney bean shaped orbit, as well as gradually trapping things over time as stuff falls into the gravity well as gets caught in the dust clouds and other debris there. The simplest way to represent these points would be for them to have much greater concentrations of asteroid clusters and USSs, assuming there isn't an actual planetoid there already. The L4 and L5 would also be ideal points for things like ship graveyards, as ship hulks over the centuries will eventually either fall into one of these points or they will crash into a planet.

The other three points are all metastable - there is a pinpoint perfect position where an orbit will be stable but in practice stuff can't stay there and will instead fall into an elliptical orbit that is then destabilised by the other gravity wells in the system. It's basically like trying to balance on a pinhead, while the L4 and L5 points are like trying to "balance" inside a bucket. This lack of stability would make it impossible for naturally occurring objects to remain in them over cosmic periods, but they are generally stable enough that artificial structures can remain in them long enough to be useful with the occasional bit of stationkeeping (either with station-mounted thrusters or by weekly visits by some kind of tug).
 
Is there any in-game station located at a lagrange point??
I did submit a CG to have a station added within one of the lagrange clouds around Colonia (with a note saying that while I'd picked a specific system to comply with the CG rules, I really didn't care which system and cloud if they had a better one) ... so far no luck.
 
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