Okay, I know I'm gonna get slammed for this because it's not canon, but bear with me.
From a scientific and just overall coolness factor, would it be game breaking to require all jumps begin and end in a system "LaGrange" point or "Jump Point". The idea being that the Frame Relay drive is very sensitive to gravity wells, and an actual extrasystem jump can't be performed unless the gravity in that system is cancelled out.
Independence War and Independence War 2 did this brilliantly. You could still navigate to any system that you had fuel for but you had to initiate and terminate your jumps at specific LaGrange points. Also there was an Entrance and Exit to the point. It wasn't something super cheesey like a "star gate" or any of that nonsense, but was simply a specific point of space that was representated by two adjoining wireframe funnels side by side in your HUD to signify the entrance and exit...A hud item you could turn off if you wanted to. If you entered the jump point from the correct side and in the correct direction you jumped. If you were on the wrong side, people might jump into you and instantly kill you.
Now in Elite as it stands, we all have basically an "exit" jump point. We always exit really close to the sun (which I don't fully understand except that's how it was done in the original game). From a a physics stand point, it appears that it would be easier to perform wormhole creation and navigation away from other gravity wells, hence using a LaGrange point).
I just am not a big fan of being able to basically warp, or hyperspace, or open a wormhole, or whatever fiction you choose so close to a system station or a planetary system, I would think that would cause massive space time and gravity fluxuations close to large celestial bodies. (yes I just saw Interstellar, so bear with me).
If you read The Dark Wheel, every one had to navigate to the Farway jump point to enter "witchspace" or to perform a system jump. This is how Alex's dad notices the Cobra behind him before the jump. So in theory the original game's novella also mentioned the need for a specific jump point and not being able to simply jump out of a system willy nilly after you clear mass lock.
I had always assumed the lack of a true jump point a limitation of the original game. (Just one more object to plot). Elite Dangerous does not have this limitation.
I would love to have everyone have to supercruise to a jump point and then jump. Yes, it's a great place for pirates and murderers to pick their targets. But IW2 fixed this by putting patrol craft around the LaGrange point. It was like station space. If you wanted to start a fight at a jump point, you had to be able to take on the cops as well. However, you could pick your target at the jump point, follow them into supercruise and interdict them out later.
I know that Elite is not Iwar2, and I can always boot up Iwar 2 if I want to, but I was just wondering if anyone else likes the idea of jump points or is that just too far out of the original game design to be considered?
Thanks for your time.
From a scientific and just overall coolness factor, would it be game breaking to require all jumps begin and end in a system "LaGrange" point or "Jump Point". The idea being that the Frame Relay drive is very sensitive to gravity wells, and an actual extrasystem jump can't be performed unless the gravity in that system is cancelled out.
Independence War and Independence War 2 did this brilliantly. You could still navigate to any system that you had fuel for but you had to initiate and terminate your jumps at specific LaGrange points. Also there was an Entrance and Exit to the point. It wasn't something super cheesey like a "star gate" or any of that nonsense, but was simply a specific point of space that was representated by two adjoining wireframe funnels side by side in your HUD to signify the entrance and exit...A hud item you could turn off if you wanted to. If you entered the jump point from the correct side and in the correct direction you jumped. If you were on the wrong side, people might jump into you and instantly kill you.
Now in Elite as it stands, we all have basically an "exit" jump point. We always exit really close to the sun (which I don't fully understand except that's how it was done in the original game). From a a physics stand point, it appears that it would be easier to perform wormhole creation and navigation away from other gravity wells, hence using a LaGrange point).
I just am not a big fan of being able to basically warp, or hyperspace, or open a wormhole, or whatever fiction you choose so close to a system station or a planetary system, I would think that would cause massive space time and gravity fluxuations close to large celestial bodies. (yes I just saw Interstellar, so bear with me).
If you read The Dark Wheel, every one had to navigate to the Farway jump point to enter "witchspace" or to perform a system jump. This is how Alex's dad notices the Cobra behind him before the jump. So in theory the original game's novella also mentioned the need for a specific jump point and not being able to simply jump out of a system willy nilly after you clear mass lock.
I had always assumed the lack of a true jump point a limitation of the original game. (Just one more object to plot). Elite Dangerous does not have this limitation.
I would love to have everyone have to supercruise to a jump point and then jump. Yes, it's a great place for pirates and murderers to pick their targets. But IW2 fixed this by putting patrol craft around the LaGrange point. It was like station space. If you wanted to start a fight at a jump point, you had to be able to take on the cops as well. However, you could pick your target at the jump point, follow them into supercruise and interdict them out later.
I know that Elite is not Iwar2, and I can always boot up Iwar 2 if I want to, but I was just wondering if anyone else likes the idea of jump points or is that just too far out of the original game design to be considered?
Thanks for your time.
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