Hi FDev,
I believe, correct me if I am wrong, that previous discussions on your Q&A sessions have indicated that you have a plan to introduce more landable worlds in the future releases of the game. GREAT!
Might I suggest considering water worlds in the first instance. Why?
1) ease. A water world requires no potential population, but could, in the future, be populated. However, it could still be the location of outposts.
2) wildlife. You do not necessarily need to populate a water world with wildlife. It could be a porto-amoeba soup water world rather than having to programme in wildlife of any sort or the fluid (which may not neccesarily be H2O) does not support life e.g. methane, ammonia, etc.
3) URV - the underwater reconnaissance vehicle. Direct translation of the SRV to a URV. Simply drop down to a 'hover point' above the water surface and deploy the URV which offloads into the water and zips about like a ship in the depths. Call the ship back for a surface water dock when required to leave.
4) All water world movement variables directly replicate form a space navigation system. The 6 axis mode of movement.
5) Common. You already have quite a few water worlds in the universe so we know the planetary population already exists.
Ought to be easy right? Please say yes.[up]
I believe, correct me if I am wrong, that previous discussions on your Q&A sessions have indicated that you have a plan to introduce more landable worlds in the future releases of the game. GREAT!
Might I suggest considering water worlds in the first instance. Why?
1) ease. A water world requires no potential population, but could, in the future, be populated. However, it could still be the location of outposts.
2) wildlife. You do not necessarily need to populate a water world with wildlife. It could be a porto-amoeba soup water world rather than having to programme in wildlife of any sort or the fluid (which may not neccesarily be H2O) does not support life e.g. methane, ammonia, etc.
3) URV - the underwater reconnaissance vehicle. Direct translation of the SRV to a URV. Simply drop down to a 'hover point' above the water surface and deploy the URV which offloads into the water and zips about like a ship in the depths. Call the ship back for a surface water dock when required to leave.
4) All water world movement variables directly replicate form a space navigation system. The 6 axis mode of movement.
5) Common. You already have quite a few water worlds in the universe so we know the planetary population already exists.
Ought to be easy right? Please say yes.[up]
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