Landing is "a sort of supecruise"

Danger! This is a positive thread!

I'm excited about Horizons but I'm a bit confused by some of the descriptions of the actual landing process.

In the stream David said something about going into a sort of supercruise, selecting your landing area and.... landing. And there was something else about flying in a low orbit which made me wonder if you actually had free-flight up until you touched down, or if there was some sort of automated process. I'm hoping that if I spot a large crevasse or suitable overhang big enough, I can make an on the spot decision and park the ship where I want.

Any clues about this, Commanders?
 
To me it seems like another assited flight model, like super cruise.

In my head, I see it as entering orbital cruise. It is a quick way to get around the object and then you can descend from it once you are over your landing target.

There is likely a frame shift transition from super cruise to orbital cruise and then another from orbital cruise to surface flight
 
From the twitch stream I got the impression you could fly about at will near the surface but your speed would be limited so it will actually take ages to fly round a moon. A faster low orbit mode makes sense so you can move about quicker before dropping down.

Obviously I am just making this up...
 
Landing on/in a station is a great part of the game, I hope they do not mess this one up. I want to have a whole planet/moons worth of landing choice sites in 1:1
 
Sounds like an easy way to transition between ED mode and EH mode in a way that doesn't make it weird how one player can fly down to the planet while the other can't.
 
It really sounds like pressing a button and being able to slow down a lot more than the current 30 km/s speed and flying whilst in supercruise near the surface then exiting supercruise once your a couple of kilometers above the surface.
 
If it works like "a sort of supercruise" then my guess is that means that the interesting content might be inside the planetary equivalent of "Signal Sources"; and you fly around in orbital cruise looking for signals to investigate.

If it works that way, my guess would be that you would still be able to "drop out" / land out of orbital cruise anywhere you like on the planet (just like you can drop out of supercruise anywhere you like in a system), being able to freely explore the terrain. But the pirate bases and ship crash sites and stuff will be inside "signal sources".

So if it does work in a similar way to signal sources, I really hope they can do something about persistence, so if I find a crash site at a particular location, I will be able to return to it later, and others will be able to find the exact same crash site, without the "signal source" area "collapsing" as soon as it has zero players in it..

That's my wild speculation anyway! :)
 
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