Landing on planets

Hello, my first post here!
I only just found out about E: D last week (yes I've been living in a cave for the last year). I could not be more excited.....
One thing I was unclear on - one of the areas I found made Elite 2 and 3 stand out from other space sims by a mile was the ability to enter a planet's atmosphere (and probaby burn up the first 5 times until you master re-entry!).
Is this going to be a feature of E: D too? I really hope so!
Thanks in advance
 
Taken from kickstarted FAQ:
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Can I land on planets?

Yes, but not in the initial release. Our aim is to make planetary landings a much richer experience than ever before and that requires considerable development effort. To achieve this we'll focus on landing on planets after the initial release.
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I remember either reading or hearing DB talk about planetary landings and flight and it seemed he want to include full experience including fauna and flora, cities, eye candy sights and such.

Also, I wouldn't be surprised if they would include planet walking sometime down the line, since it seem they plan for walking around ships as well.
 
Hello, my first post here!
I only just found out about E: D last week (yes I've been living in a cave for the last year). I could not be more excited.....
One thing I was unclear on - one of the areas I found made Elite 2 and 3 stand out from other space sims by a mile was the ability to enter a planet's atmosphere (and probaby burn up the first 5 times until you master re-entry!).
Is this going to be a feature of E: D too? I really hope so!
Thanks in advance

There will be seamless landings on planets. However it will be part of special expansion due of amount of work required to make planets full with animal and plant life, and human cities, etc. If nothing has changed that will be done within year of initial release (2015 spring).

After that walking on planets will follow.
 
Yes, as an expansion possibly "within a year from the first release" according to a post the devs made way back. Being able to walk around inside your ship, on stations and planets, with all the potential gameplay that might mean, is also something that will come with time.

The reason it's being done as an expansion is that the scope of what they want to do is way beyond anything we ever seen in other games. Cloudscapes, vegetation, cityscapes even wildlife you could hunt has been mentioned. They really want to make these worlds come alive and therefore want to focus their attention to them fully as an expansion (pretty much a new game in itself).

Getting the expansion pack is highly recommended IMO! ;)

Edit: ninjad...that's what I get for typing this out on a phone. :p
 

nats

Banned
Well none of this has been confirmed. Its a pretty strong belief that planetary landings will appear in the game at some later stage as an expansion and it has been mentioned that also being able to move your character around ships/stations and possibly planets will be added at some point. But nobody really knows for certain about any of this stuff.

You can buy the game with the added option of including 'all future expansions' which will then add everything made in the future for free. Havent included this myself though because its all up in the air at the moment. I am getting the base digital game and will see what that is like before going any further purchase wise.

We dont even know at this point whether you will be able to see the insides of stations or whether it will purely be a series of text options like in Frontier when you dock. Personally I am not that bothered about such graphical embelishments as walking around stations etc, as long as the base game works well and you can do a good variety of ship orientated tasks in the game and they are fun that is all I want from the game - well other than the planetary landings that is, I DO want those because they are an essential part of the game for me! I was very disappointed when they said they werent doing those as part of the initial game. In fact its the most important thing that has dissuaded me from pledging until recently.

I am still not entirely certain exactly what kind of game Elite Dangerous is going to be yet (I dont think anyone knows yet actually), they seem to have an awfully long way to go yet to create a fully fledged game. The alpha is looking promising but that is only one small section of the gameplay. Still it will be interesting seeing it take shape over the next few months. I cant help thinking though that planetary landings will be many many years away yet, they still have a few good years of base game development ahead of them as far as I can see. I personally reckon we will not see the playable Gamma release until rather late into next year (most of this coming year will be base game development with associated alpha and beta testing), and then they will need a good year of further development throughout most of 2015 before the game is considered stable and fully featured enough to start work on an expansion. And the expansion we are talking about is so complex that it could easily take a full year to develop. So my reckoning is that we will see planetary landings sometime in late 2015 early 2016. Which is a long way off!
 
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Well none of this has been confirmed. Its a pretty strong beleif that planetary landings will appear in the game at some later stage as an expansion and it has been mentioned that also being able to move your character around ships/stations and possibly planets will be added at some point. But nobody really knows for certain about any of this stuff.

Wrong, planet landings has been confirmed during David's AMA during last year's KS, and several times by FD devs. Current line is "seamless landings will be delivered as expansion", but they now don't specify which one it will be - first or second, due of flexibility of development of course.

We dont even know at this point whether you will be able to see the insides of stations or whether it will purely be a series of text options like in Frontier when you dock. Personally I am not that bothered about such graphical embelishments as walking around stations etc, as long as the base game works well and you can do a good variety of ship orientated tasks in the game and they are fun that is all I want from the game - well other than the planetary landings that is, I DO want those because they are an essential part of the game for me! I was very disappointed when they said they wernt doing those as part of the initial game. In fact its the most important thing that has dissuaded me from pledging until recently. I am still not entirely certain waht kind of game Elite Dangerous is going to be yet, they seem to have an awefully long way to go yet to create a fully fledged game. The alpha is looking promising but that is only one small section of the gameplay. Still it will be interesting seeing it take shape over the next few months.

Again wrong, David has talked many times about seeing your ship in space station, when we eventually will walk around. Also last Newsletter #14 talks about post-release walking around in ship (therefore developing avatars already).
 
well other than the planetary landings that is, I DO want those because they are an essential part of the game for me! I was very disappointed when they said they wernt doing those as part of the initial game.

Funny you should say that. Even though I found it AWESOME back in the day to be able to fly to the moon and mars, I wouldn't want planetary landings in E:D if it looks ANYTHING like it did in Frontier. I want to see at least the level of detail that "No Man's Sky" is demoing right now (underwater is neat but unnecessary, and I do expect most landscapes to be rocky and barren, but so long as it's reminiscent of mars/venus/mercury I'm happy)

So their decision to dedicate their efforts to updating "Elite" first, and then doing a "Frontier" expansion pack later is perfect for me. I don't want to have a watered down Elite update made just so that we can have a mediocre planetary landing module... I want to see an awesome Elite update then a jaw dropping Frontier Planetary landing update released later.

Personally I'm sceptical that Planetary landings will look anywhere near as good as what our expectations are in this day and age. I don't think they can make it interesting enough to do the core game justice.

(He says fully expecting to be proven wrong)
 
Hello, my first post here!
I only just found out about E: D last week (yes I've been living in a cave for the last year). I could not be more excited.....
One thing I was unclear on - one of the areas I found made Elite 2 and 3 stand out from other space sims by a mile was the ability to enter a planet's atmosphere (and probaby burn up the first 5 times until you master re-entry!).
Is this going to be a feature of E: D too? I really hope so!
Thanks in advance

Low orbit combat is going to be amazing. :)
Shok.
 
We dont even know at this point whether you will be able to see the insides of stations or whether it will purely be a series of text options like in Frontier when you dock.
You won't be able to walk around until later, but you'll be able to see the inside of stations at launch as you fly your ship to a landing pad.
 

nats

Banned
Well 99% of the planets environment in the previous games was completely redundant to the gameplay. I cant really see it being much different in this game. But David obviously has some kind of plan.

I just dont want them to waste too much time on features that wont be a main focus of the game - which is mainly about travelling around in your spaceship. Yes I want to see planet surfaces, cities, starbases, fuelling vehicles, etc but I dont really feel the need to actually leave my ship and go hunting on planets, walking around cities or the insides of the starbases. I dont want to see this game heading into Privateer territory.
 
I just dont want them to waste too much time on features that wont be a main focus of the game - which is mainly about travelling around in your spaceship. Yes I want to see planet surfaces, cities, starbases, fuelling vehicles, etc but I dont really feel the need to actually leave my ship and go hunting on planets, walking around cities or the insides of the starbases. I dont want to see this game heading into Privateer territory.

Got to respectfully disagree with you there nats :p. This notion about Elite Dangerous being purely a space-based game doesn't sit right with me, and plenty of others who really can't wait for the expansions. Yes, initially the game is about space combat and trade, but the ambition DB has for it goes way beyond Spaceflight and combat. Its why they're dedicating so much finance, resources, and time into non spaceflight aspects - namely planetary exploration and walking.

I don't expect GTA5 levels of detail, but I'm sure FD are well capable of giving us plenty of content, missions, and reasons to land our ships on planets!

I'll re-post a my feeling on this from a previous thread.

I tend to disagree about Elite being primarily a space game. That's true at the moment, and is obviously true for the games history. But I'm sure if Braben and Bell had had the technologies today when they were writing the original Elite, they wouldn't have stopped at space, they would have given us the ability to visit these worlds and land on them. Braben did it in Frontier because it was the next evolutionary step in the series. And now the technology is here, the next evolutionary step in the series is to open the game up to the next stage - which in my opinion includes rich and rewarding planetary content. ED really is more than just a space sim. At least it will be given time.

But it has to be interesting and given that FD are going to put a years worth of development into this aspect alone I wouldn't be surprised to see some really high-end content and scenarios. If you look at the previous games Frontier Developments have made, The Outsider and Zoo Tycoon, you can see just how good the FPS engine they have is.

I would love to see some of the below scenarios being able to be played out once the planetary expansion is developed...


Exploration and prospecting.
Landing on an unsurveyed world, unloading your all terrain buggy, and setting off to explore this weird and wonderful landscape.
Here you are looking for flora and fauna specimens that are in high demand from NPC bio-tech companies back in the core systems.
You're also prospecting for mineral resources.
You're setting up scientific equipment (like seismometers and atmospheric condensers) to see if this world is viable for terraforming to suit human colonization.
There is money and prestige to be gained if the world you've discovered ticks all the right boxes.


Taking in the scenery.
The moon you just landed on is large enough to retain an atmosphere. It orbits a world that in turn orbits a red giant. And the view from the warm lakeside beach you're standing on was worth the trip alone...

qgy9.jpg


You stay a while and watch the dying sun set over the mountains...

The next world you visit is for more practicable reasons, from orbit your sensors detect a rare rock element that contains sought after metals from federation construction yards. Normally these minerals are found in minute quantities, so you head down to the surface to take a closer look - and there you find giant deposits beyond your wildest dreams! Jackpot!

cjj7.jpg


Now you're looking for some interesting sight seeing and beauty spots as you plan to start up your own luxury cruise liner business. You find the perfect world full of exotic rock formations, deep valleys, and huge desert plains and mountain ranges to take your holiday makers to...

9lpg.jpg



Missions.
You're tasked with a mission to land on a small moon orbiting a planet deep within a heavily defended pirate infested system. On that moon is an underground pirate installation that is so heavily defended attacking it from orbit will be suicide. So you need to go in under the radar. Stealthily landing your ship several kilometers away from its entrance, putting on your environment suit and heavy grav boots, you set off on foot armed with a satchel full of military grade super-high explosives. Your mission is to destroy the land defense systems around the installation and call in your friends or npc military to begin their aerial bombardment.
Your next mission is to fly to a settlement deep inside federation space, pick up and federation agent, and take him to an empire colony on a disputed border system. You don't need to know the details of his mission but you suspect he's there to ferment civil disorder. Best to drop him off a few kilometers outside the colony limit and out of the sight of prying eyes.


Smuggling.
You know the illegal cargo of Kirags you have on board will be confiscated the moment you dock at the spacestation ahead of you, but a guy in the seedy bar you spoke to at your last port of call gave you the co-ordinates of an 'out-of-the-way' settlement on the far side of the planet you're orbiting. No custom checks and no questions asked there. Do you risk landing and trying to off load your stuff at a place that is full of unsavory characters and where no law exists? Of course you do!


Big game hunting.
Just as DB himself mentioned, you want to go hunting weird and dangerous big game that has been recently discovered on a planet orbiting a frontier system. Frying them with beam lasers from low altitude as you skim the surface in your Sidewinder is fun, but no challenge. So now you get the courage to land on a cliff top overlooking the valley these critters are mulling around in. You get out of your ship, take up a sniper position and start picking a few off with your laser rifle. You feel a bit braver so you make your way down to the valley floor to get a closer look... what happens next? - you can fill that bit in yourself :p


Resupplying a fledgling colony.
Back in the Core systems you noticed an NPC prospecting corp is advertising via its bulletin board for pilots to take supplies to one of its new outlying colonies. There are no orbital structures online so the applicant will need a ship capable of atmospheric flight. Your job is to take medical supplies and computer hardware, land at the colony and drop it off, and pick up any personnel seeking transport back to civilized space. Just a simple courier and transport job.


The great scavenger hunt.
Rumours abound by in-game news feeds that the relics of an ancient alien civilization have been discovered by deep space telescopes. The world they're on is earth-like but very distant. It'll take you a day real time to reach it but the first pioneers to do so could be on the verge of the find of a lifetime.



I'm not sure we'll be able to build our own structures (like hangars), but I'm sure with trillions of worlds that will be generated there will be plenty of naturally occurring structures that players could find and use as a base of operations. A deep cavern in the side of a mountain for example, or a hollowed out asteroid hidden inside a dense ring system.
 
Got to respectfully disagree with you there nats :p. This notion about Elite Dangerous being purely a space-based game doesn't sit right with me, and plenty of others who really can't wait for the expansions. Yes, initially the game is about space combat and trade, but the ambition DB has for it goes way beyond Spaceflight and combat. Its why they're dedicating so much finance, resources, and time into non spaceflight aspects - namely planetary exploration and walking.

absolutely, and it would be quite disapointing to have a whole galaxy if all of that is merely a background decor for some in-space action.
 
Got to respectfully disagree with you there nats :p. This notion about Elite Dangerous being purely a space-based game doesn't sit right with me, and plenty of others who really can't wait for the expansions.

The last time I was looking forward to this level of immersion was with Battlecruiser 3000AD. Back then our imaginations exceeded what developers could deliver, and I expect nothing has changed.

I was one of the few people NOT disappointed with Spore simply because I took Wright's videos at face value... I didn't let his flowery words and my imagination get the better of me. What he showed is exactly what we got.

Will DB and FD exceed my expectations? YES! Will the exceed my imagination? Sadly, never.
 
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The last time I was looking forward to this level of immersion was with Battlecruiser 3000AD. Back then our imaginations exceeded what developers could deliver, and I expect nothing has changed.
Jesus, you got awfully close to saying his name there.

Don't do that, it brings him out the woodwork!
 
I'm fairly certain that planetary landings will materialise at some point, I imagine much will depend on the sales of the first iteration. Seamless planetary landings? The last time that question was asked, FD were pretty cagey about giving an answer.
 
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