As it stands, we have essentially two types of station landing pads: Ones inside a coriolis-type port, and external ones. Indoor and open-air, if you like. These pads require a specific facing to complete your landing, notably with the raised "arrow pads" as they appear behind you. Once you prepare for takeoff, the pad rotates 180 degrees (if it hasn't already by virtue of you going into the hangar) before releasing the docking clamps.
Within an interior station this is a handy feature, as it removes the need to flip around and face the exit.
On an exterior pad...it is an infuriating waste of time.
On an indoor pad, you have one and only one exit; you can't possibly be facing the wrong direction flying in the mail slot, so it makes sense to face you toward the exit when it's time to leave. For outdoor pads, there is no need for this at all. When you consider that, a vast majority of the time, unless you fly around your target station/planet to purposely align yourself with your landing pad, you're going to end up turning around just to LAND, then the fact that the pad then spins you BACK around before you can leave is, quite frankly, insulting. It ensures that, one way or another, you're going to spin 360 degrees for every landing, either before, during, or after.
I ask you, commanders and devs alike: what is the point of this? When every pad in the game is VTOL and there is nothing keeping you from flying off in any direction, WHY do exterior pads bother to rotate us AFTER they were so picky about which direction we landed? Who in their right mind would design a landing pad to do this in this situation? It's a complete waste of time and energy. It's even more of an aggravation when I see just how much leniency there is in your ship's alignment and angle on landing--I've seen tilts of almost 40 degrees "corrected" by the ship simply sliding into place, yet we have to circle the pad before landing and then get spun around to face the same direction we came in from to begin with? It's absurd. Some parts of landing are almost surgically picky, while others just go "ahh it's okay we'll just defy physics for a sec, aaaaand perfect landing, yaaaay you!" It's patronizing, aggravating and totally unnecessary. It's a time sink that benefits no one and I firmly believe no one would complain if it was corrected.
Within an interior station this is a handy feature, as it removes the need to flip around and face the exit.
On an exterior pad...it is an infuriating waste of time.
On an indoor pad, you have one and only one exit; you can't possibly be facing the wrong direction flying in the mail slot, so it makes sense to face you toward the exit when it's time to leave. For outdoor pads, there is no need for this at all. When you consider that, a vast majority of the time, unless you fly around your target station/planet to purposely align yourself with your landing pad, you're going to end up turning around just to LAND, then the fact that the pad then spins you BACK around before you can leave is, quite frankly, insulting. It ensures that, one way or another, you're going to spin 360 degrees for every landing, either before, during, or after.
I ask you, commanders and devs alike: what is the point of this? When every pad in the game is VTOL and there is nothing keeping you from flying off in any direction, WHY do exterior pads bother to rotate us AFTER they were so picky about which direction we landed? Who in their right mind would design a landing pad to do this in this situation? It's a complete waste of time and energy. It's even more of an aggravation when I see just how much leniency there is in your ship's alignment and angle on landing--I've seen tilts of almost 40 degrees "corrected" by the ship simply sliding into place, yet we have to circle the pad before landing and then get spun around to face the same direction we came in from to begin with? It's absurd. Some parts of landing are almost surgically picky, while others just go "ahh it's okay we'll just defy physics for a sec, aaaaand perfect landing, yaaaay you!" It's patronizing, aggravating and totally unnecessary. It's a time sink that benefits no one and I firmly believe no one would complain if it was corrected.