I've been pootling around the station CZs in a FAS relatively happily armed with 2x Mod Plasmas and 2x Mod Shards. But I'm itching for a little more firepower and have had some lag issues recently making hitting Scouts with the Plasma's a little frustrating. I could whack a single C3 EAX MC on the FAS and switch all the below hardpoints to Mod Shards and that would probably work: "easy mode" for whittling Scouts and 50% more 'umph' for clobbering Cyclopsi. I'd miss my Mod Plasmas but - TBH - I think the Shards might be more use against Interceptors, despite the annoying reload!
But I saw someone mentioned an AX Cutter in another thread ... now, I got burned trying an AX Corvette and not being able to outrun a couple of Interceptors who hyperdicted me but the Cutter is much faster so perhaps this is an option with merit?
I think the weapon loadout mentioned was 2x C2 EAX MCs on the wings, a Huge TV Beam and then 4x C2 Mod Shards. Well ... aside from the C7 FSD and other enormous things a Cutter needs, I have the parts to do that. I'd imagine the huge TV Beam and EAX MCs will make short work of Scouts and 4x C2 Mod Shards would pack a serious punch against Interceptors. But I'm unsure on the convergence of the underside C2s and the top C3s having never used a Cutter for combat before?
Alternatively, I could go for two C3 EAX MCs up top and then 3x C2 Mod Shards underneath - which I think would have much better convergence. That also only requires using the C3 Stabiliser, meaning more C5 HRPs for better protection. But I could get that weapon loadout on a Krait Mk II ... so that seems like a wasted opportunity!
And then there's the shields question ... for medium ships (and even a brief dalliance with a Viper MkIV - which was awesome so along as I was only fighting Scouts!), I've found shieldless to be more convenient against Thargoids: easy access to Silent Running for burning off caustic without losing protection and less "pip juggling". But would a 8C Bi-Weave and a single cell bank be worthwhile on a Cutter? If so - I'd assume decontamination limpets would be sensible to avoid dropping shields?
And then I started wondering if an Anaconda would make more sense?!
So - anyone with some Large Ship AX Experience who can offer some thoughts?
o7
But I saw someone mentioned an AX Cutter in another thread ... now, I got burned trying an AX Corvette and not being able to outrun a couple of Interceptors who hyperdicted me but the Cutter is much faster so perhaps this is an option with merit?
I think the weapon loadout mentioned was 2x C2 EAX MCs on the wings, a Huge TV Beam and then 4x C2 Mod Shards. Well ... aside from the C7 FSD and other enormous things a Cutter needs, I have the parts to do that. I'd imagine the huge TV Beam and EAX MCs will make short work of Scouts and 4x C2 Mod Shards would pack a serious punch against Interceptors. But I'm unsure on the convergence of the underside C2s and the top C3s having never used a Cutter for combat before?
Alternatively, I could go for two C3 EAX MCs up top and then 3x C2 Mod Shards underneath - which I think would have much better convergence. That also only requires using the C3 Stabiliser, meaning more C5 HRPs for better protection. But I could get that weapon loadout on a Krait Mk II ... so that seems like a wasted opportunity!
And then there's the shields question ... for medium ships (and even a brief dalliance with a Viper MkIV - which was awesome so along as I was only fighting Scouts!), I've found shieldless to be more convenient against Thargoids: easy access to Silent Running for burning off caustic without losing protection and less "pip juggling". But would a 8C Bi-Weave and a single cell bank be worthwhile on a Cutter? If so - I'd assume decontamination limpets would be sensible to avoid dropping shields?
And then I started wondering if an Anaconda would make more sense?!
So - anyone with some Large Ship AX Experience who can offer some thoughts?
o7