Yeah, so- it's been said already, but here I am bringing this issue back to light, because it's still a pretty big problem.
As it stands, large habitats in which you want animals to be able to disperse throughout the habitat with feeders in multiple locations, etc is... completely unsustainable. Animals end up starving to death because the keepers take literally forever to reach all the feeders, and the path they take is usually wildly inefficient.
We need a way to make feeding different groups of animals within a large habitat sustainable- and I propose: multiple habitat staff entrances. There is really no good reason why we should only be allowed one single entrance, especially for a massive habitat that, for example, may have feeders on opposite ends.
I tend to have multiple species in a large, zoo-sized habitat. I tend to mix herbivores and predators, and like to keep their populations somewhat "separate", in that the wolves' den is in one spot, as is all their feeders, and the bison are across the river, where their feeders and whatnot are. This works to keep the populations within their own general range- they still explore and cross paths, but you can notice that they do tend to frequent the area their feeders are placed, and it looks nice and is fun to watch the animals being "wild". The problem is, however, that a lot of the time, the animals begin to starve, because the keepers can't efficiently get to all the feeders in a timely manner- because they wait until animals are already "hungry" to even START feeding, and by the time the keeper reaches the last feeder, animals are starving. And this isn't just a problem with wildlife park builds, but ANY build in which large habitats are utilized.
We need a way to allow keepers to be able to enter the exhibit through multiple access points to get to feeders as efficiently as possible, AND more than one keeper should be able to feed at a time. Hell, it'd even be much simpler and less frustrating to deal with if you could specifically designate certain keepers to feed certain species within a habitat, so that MULTIPLE keepers could spread out to feed their respective assigned species. One keeper feeds the wolves, the other feeds the bison, another feeds the sheep, whatever.
As for the multiple access points- if there is a specific reason why there can only be one main exhibit entrance gate, then there should be another, extra type of gate that can be placed that staff will actively use as an entrance point, and it should be possible to assign certain staff members to ONLY enter through a particular gate, along with using a particular feeding station, etc for optimal feeding efficiency.
Staff member one is assigned to the northern habitat entrance, assigned species is bison, uses the keeper hut etc on the northern side. Keeper always enters through that entrance and goes right to feeding the bison at their respective feeders.
Staff member two is assigned to the southern habitat entrance, assigned species is wolves, uses southern keeper hut. Keeper always enters through that entrance and goes right to feeding wolves at their respective feeders.
This would be 10x more efficient and less aggravating to deal with than the current system and would solve a LOT of problems.
As it stands, large habitats in which you want animals to be able to disperse throughout the habitat with feeders in multiple locations, etc is... completely unsustainable. Animals end up starving to death because the keepers take literally forever to reach all the feeders, and the path they take is usually wildly inefficient.
We need a way to make feeding different groups of animals within a large habitat sustainable- and I propose: multiple habitat staff entrances. There is really no good reason why we should only be allowed one single entrance, especially for a massive habitat that, for example, may have feeders on opposite ends.
I tend to have multiple species in a large, zoo-sized habitat. I tend to mix herbivores and predators, and like to keep their populations somewhat "separate", in that the wolves' den is in one spot, as is all their feeders, and the bison are across the river, where their feeders and whatnot are. This works to keep the populations within their own general range- they still explore and cross paths, but you can notice that they do tend to frequent the area their feeders are placed, and it looks nice and is fun to watch the animals being "wild". The problem is, however, that a lot of the time, the animals begin to starve, because the keepers can't efficiently get to all the feeders in a timely manner- because they wait until animals are already "hungry" to even START feeding, and by the time the keeper reaches the last feeder, animals are starving. And this isn't just a problem with wildlife park builds, but ANY build in which large habitats are utilized.
We need a way to allow keepers to be able to enter the exhibit through multiple access points to get to feeders as efficiently as possible, AND more than one keeper should be able to feed at a time. Hell, it'd even be much simpler and less frustrating to deal with if you could specifically designate certain keepers to feed certain species within a habitat, so that MULTIPLE keepers could spread out to feed their respective assigned species. One keeper feeds the wolves, the other feeds the bison, another feeds the sheep, whatever.
As for the multiple access points- if there is a specific reason why there can only be one main exhibit entrance gate, then there should be another, extra type of gate that can be placed that staff will actively use as an entrance point, and it should be possible to assign certain staff members to ONLY enter through a particular gate, along with using a particular feeding station, etc for optimal feeding efficiency.
Staff member one is assigned to the northern habitat entrance, assigned species is bison, uses the keeper hut etc on the northern side. Keeper always enters through that entrance and goes right to feeding the bison at their respective feeders.
Staff member two is assigned to the southern habitat entrance, assigned species is wolves, uses southern keeper hut. Keeper always enters through that entrance and goes right to feeding wolves at their respective feeders.
This would be 10x more efficient and less aggravating to deal with than the current system and would solve a LOT of problems.