Large Multicannon Spool Time

So lately I've been playing with a fixed Multicannon build on my gunship that specifically uses 1 large MC and 4 medium MCs modded with overcharge and incindiary, combined with 2 small scats, one with corrosive and one with drag munitions.

What I am noticing is that by the time I've expended all my medium MC ammo, I still have roughly 1500 rounds left in my large cannon, despite them all starting off with slightly more than 2000 rounds.

The thing about running fixed weaponry is that you don't want to continue spraying when your target makes a sudden maneuver. This results in a series of short bursts each time things line up well.

The problem I'm seeing is that the large cannon never fires. It spends all its time spooling up and down.

This isn't much of a problem when facing anaconda's slapped with drag rounds, but most combat isn't against such targets.

I can only conclude from this that for fixed systems, medium Multi-cannons are better than large. IMO, at least for fixed, these should get a spool buff.
 
Yeah right now you need to anticipate your moment and get on the trigger early. Tapping the trigger to keep them spinning sometimes works too.
 
I know what you guys mean but it's not ideal. The problem is that the mediums will just spit rounds off the moment I try to ready the large. They retain their spool and fire instantly while the large un-spools right away. The large is using 75% less ammo because of this mechanic's contribution.

In order to keep it spooled, I have to waste ammo with the mediums, which makes them run out, which makes them reload, overheats my ship and drains my cap needlessly. It's not worth it.

What I could do is run it on a separate fire trigger and creatively spool it up more often, but then this complicates my usage of the scat-cats and requires frequent group swapping.

In the end still, the slight damage loss of running a medium MC in the large spot is being largely outweighed by it's fire response time and I think that deserves addressing. I don't mind the spool mechanic in general, but the disparity between the large and all the others is a little crazy for fixed weapons.
 
I think that is one of the trade offs for the large MC, longer spool time. So maybe go with a pulse instead or something to keep order.
 
It's not so much how long it takes to run up but that it doesn't stay spooled as long as small and mediums. Plus there isn't anything really being traded off. The damage increase is fairly linear going from medium to large to huge, but huge has no spool time.

I would like it if it stayed spooled for an extra second.
 
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