Quick Tip: Anyone going on YouTube with a Bow behind them is serious! :eek:

He makes some valid points :cool:

I would like to think that a ED player will choose to assume the role of a trader and then I will be able to escort the trader through dangerous regions of space (making the best profit) and protect from NPC/PvP pirates... the trader could then depending on a pre-agreement pay me 10% for little work or 20% for lot's of work?

Of course anyone can role change, hopefully requiring more than credits, would have work at reputation regain or assume role in a completely different area of space (especially if new role was a polar opposite) but it should be difficult to have effective multiple roles... could have something like Military and Bounty Hunter I suppose
 
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I subscribe to this guy.. not seen anything for a while but I would very much like the devs to take a listen to what hes saying.. it does pose interesting questions about game design and the players.. I've posted in the DDF, it is worth considering IMO.
 
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I subscribe to this guy.. not seen anything for a while but I would very much like the devs to take a listen to what hes saying.. it does pose interesting questions about game design and the players..

Get what your saying, but I don't think FD are going for the MMO crowd... A lot has been said about death no penalty or dead is dead, thinking back to Elite/FE2 you can load your previous commander... but that doesn't work with an online game, so they have to work with a death penalty which has to balanced and right in the middle, which I guess makes it cater for casual players and the hardcore alike...
 
I really think that the gaming industry isn't producing anything really innovative at present. Perhaps its because I am getting on a bit, but the last couple of times I thought wow this is really cool was with, WoW and then TSW.

Things seem to have dried up a lot of late. Perhaps its the effect that DB talked about; and the clinical way in which games are being funded; lets take something already out there ad a few bobs and whistles and charge more for it.
 
My response on his channel...

No doubt, that ESO will be for casual gamers, you only have to look at the difficulty level difference between Arena and Skyrim... fact is as games hit the mainstream the level of difficulty has been slowly dropping. Get the average CoD player to play PacMan, they'll get stuck on board one. It's all about the sales these days, games cost millions to make now you have to get good sales.. let them win they'll buy the sequel! I am not elitist just old enough to remember when games were a challenge!
 
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