Newcomer / Intro Laser size and Thermal Vent

So, has anyone experimented with thermal vent lasers in regards to class? While it makes sense that a larger laser would have more capacity to transfer heat, it certainly wouldn't have to since the mod itself is pretty much science fantasy. I suppose I could try it out on my Python, but I happen to be out in the black when someone posed the question about their 'vette in a Discord channel.
 
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i got told:
thermal vent mod vents as much heat as the weapon would generate.

so just look up how much heat the weapon generates and get your answer.
that beeing said,
thermal vent + efficient mod only make the weapon not generate any heat
thermal vent + short range mod makes your weapon act as heatsink
 
Thermal Vent inverts the heat generation system. The bigger the hardpoint, the more heat it usually generates and so the more heat it vents with the experimental applied.

thermal vent + efficient mod only make the weapon not generate any heat

Do you have data to back this up? I'd be very surprised if FDev coded efficient to not receive the benefits of the experimental.
 
From experience, thermal vent beams, at least with the efficient mod (don't know about others), transfer more than their own heat away from the ship, effectively cooling it down and minimising its thermal profile (depending on the heat generation of other components of course). On a generally cool running ship I had my cockpit ice over when shooting the beams for more than a few seconds. I often use them to counteract the heat rails produce.
 
Thermal Vent inverts the heat generation system. The bigger the hardpoint, the more heat it usually generates and so the more heat it vents with the experimental applied.



Do you have data to back this up? I'd be very surprised if FDev coded efficient to not receive the benefits of the experimental.
wel, i was a bit overexaggerating when i said it will only remove the weapons own heat
but its probably a heat modifier.
so if weapon generates X heat, the thermal vent will remove 1.1*x from the ship. (don't know the exact number)

so 10% from almost nothing, is still nothing, but 10% from a huge number is much more.

From experience, thermal vent beams, at least with the efficient mod (don't know about others), transfer more than their own heat away from the ship, effectively cooling it down and minimising its thermal profile (depending on the heat generation of other components of course). On a generally cool running ship I had my cockpit ice over when shooting the beams for more than a few seconds. I often use them to counteract the heat rails produce.

i have two C4 grade 5 efficient thermal vent beams laser on my corvette - and i never got my ship to cool down significantly,
neither did my krait ever freeze over with the efficient C3 beam.

but when i told my friend that he should not put efficient beams on his chief, he reported a freezing cockpit in combat.
 
The thing with thermal vent is that you only cool while the weapon is hitting the target, which given the fixed weapons problem with time on target suggests that you would do far better with this experimental on a turret mounted system which limits the maximum size to Large hard points.
 
The thing with thermal vent is that you only cool while the weapon is hitting the target, which given the fixed weapons problem with time on target suggests that you would do far better with this experimental on a turret mounted system which limits the maximum size to Large hard points.

Turrets? Spend most of their time hitting the target? *chuckles*

10/10 trolling.
 
Ok, so in my experience, I've used both long range and efficient, and both will cause frost to form on my canopy, I'm just a bit too lazy to count the seconds.

On the other hand, the guy who asked also did some research and came back with this:

Had a good read on the way down and it looks like the heat dissipation of the TV beams is related to the Heat Per Second (HPS)
The TV beams vent 3x the HPS when connecting, which is how they can cool the ship. Eff. beams with low HPS are worse than other types like overcharged
The complicating factor is WEP cap. When the cap is full firing any weapon will generate 1x the weapon's HPS in heat. When the WEP cap is empty firing will add much more heat, not sure of the amount but somewhere like 2x or 3x the HPS of the weapon
SO to address the earlier suggestion about the effectiveness of small thermal vent turrets: if they are short range or OC they will have a small but noticeable effect - when they connect AND the WEP cap is full. If the turrets are small TV efficient, then no you probably won't notice this


So, yes, the larger lasers will vent more heat, especially when you have a fully charged WEP capacitor.
 
My turrets hit far more reliably and over a much greater arc than fixed, you are the one claiming I said most.

Turrets have abysmal tracking speed. Against any opponent skilled enough to actually, well, move, they will spend much longer than gimbals (or your ship turning) getting back on target.

I would be extremely cautious with thermal vent on a turret, because if you face off against a small opponent that is showing any kind of evasive skill, you'll be pumping heat into your ship more than venting it - and is firing constantly unless you control the turrets by changing fire group.

So please, make it clear first time that you mean your turrets - players that can use fixed weapons semi-reasonably well will get better results. I won't say the same for gimbals, though - gimballed weapons are still the most effective on average.


So, yes, the larger lasers will vent more heat, especially when you have a fully charged WEP capacitor.

Small clarification, it's not so much "fully charged" as "not empty". Don't let your WEP cap hit the point it's saying "thermal overload" and still keep holding the trigger.
 
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My turrets hit far more reliably and over a much greater arc than fixed, you are the one claiming I said most.

This propensity for referencing someone's post by quoting it and then totally misrepresenting it to provide a soap-box to postulate from is increasingly prevalent on these fora lately.
 
Turrets have abysmal tracking speed. Against any opponent skilled enough to actually, well, move, they will spend much longer than gimbals (or your ship turning) getting back on target.

Only if you use them entirely passively. Someone actually manuvering to bring them to bear can achieve impressive ToT with even a very sluggish vessel.
 
I have a lot of efficient thermal vent beams on many ships. Smaller ones like the vulture or the viper reach 1-2 degrees when firing, frost forming on the canopy.
 
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