Pulse lasers hurt my ears
Burst lasers hurt my ears and eyes XD
Beam lasers for the win.
Seriously though, I too have been thinking about this. With big ships and turrets you need to think about enemy approach vectors. I haven't had a really good look at the hardpoints yet, but I expect the optimal pve configuration will be efficient pulse lasers all around with one long range corrosive multicannon (medium ideally, NEVER large) in the belly, and one on the roof. I vaguely remember 'knowing' (lol) that burst lasers have better armor pen, but that could totally be in my head.
I don't know if anyone else mentioned this yet, but
ordnance (flying physical projectiles, not lasers) turrets set to fire at will, tend to open fire at half the max range of the weapon, which is also worth bearing in mind when choosing engineering (and also sensible, kudos FD).
P.S. To be crystal clear, I seriously doubt the cap will be available to have 4 pips to shields and also fire beams, so simply forget them unless going for some silly 1v1mebro build
