I've noticed that full credit goes to whoever gets the last hit on a wanted ship instead of to all player character parties who were involved in its destruction either proportionally or otherwise.
Officially, is this intentional? If so, why? I find this drives me away from playing with or around other people without explicitly being in a "wing" with them. I arrive at a RES, there's a few people there who don't want to party up, then I'm frankly better off going to another instance so we're not fighting over the last hits.
This latest bounty hunting community event that crams a bunch of strangers into a couple systems all fighting over last hitting criminals for credit is pretty frustrating. Seems counter intuitive to encourage people to start collecting around a given event or location and then not actually support their being in the same vicinity doing the same thing by only giving credit to whoever gets the last hit in.
So the positive of last hitting is what? Is it meant to encourage player hostility to one another? Don't like somebody fighting with you over your kill credit, so you deal with them yourself? I suppose that plays fine into people who want to be pirates, but probably most people don't want to deal with that hassle because they'll start getting chased off by security or other bounty hunters. I'd sooner try to find an isolated area than fight somebody over potential bounty credit.
Anyway, just wondering the design intent with a decision like this regarding bounty kill credit. Thanks.
Officially, is this intentional? If so, why? I find this drives me away from playing with or around other people without explicitly being in a "wing" with them. I arrive at a RES, there's a few people there who don't want to party up, then I'm frankly better off going to another instance so we're not fighting over the last hits.
This latest bounty hunting community event that crams a bunch of strangers into a couple systems all fighting over last hitting criminals for credit is pretty frustrating. Seems counter intuitive to encourage people to start collecting around a given event or location and then not actually support their being in the same vicinity doing the same thing by only giving credit to whoever gets the last hit in.
So the positive of last hitting is what? Is it meant to encourage player hostility to one another? Don't like somebody fighting with you over your kill credit, so you deal with them yourself? I suppose that plays fine into people who want to be pirates, but probably most people don't want to deal with that hassle because they'll start getting chased off by security or other bounty hunters. I'd sooner try to find an isolated area than fight somebody over potential bounty credit.
Anyway, just wondering the design intent with a decision like this regarding bounty kill credit. Thanks.