Latest CG power plants NO experimental effect

just wondered if this was expected? we seem to be having this problem a lot lately being unable to add experimentals to CG gained modules.

There was a work around for most players for the CG FSD's that same work around does not work for the CG PP's from colonia bridge 4
 
They are not using normal engineering effects, so the game cannot find a modification to attach an experimental effect to.
 
Not like its allready been Posted Multi times in the CG topic or in the CG forum Oh wait it has... Like the OPs have been hit by 2x4 when yonger...
Not good enough to be hit with a nice brick... be a waste. ;)
 
They are not using normal engineering effects, so the game cannot find a modification to attach an experimental effect to.
incorrect they follow the same multiplier the multipliers have just been added at different rates
OC is equivalent to a grade 8 heat is equivalent to a grade 7 and integrity is equivalent to a grade 6
not being able to add an experimental hampers their use greatly
 
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Yep, would be very hard to employ these CG Power Plants in any ship or build... even if/after applying Thermal Spread, the Heat Efficiency will drop from 0.54% to 0.49% which won't do much of a difference.

Already did ping Zac to call his attention to it, but honestly I have no actual hope they would fix it.
 
Grade 3 went info the imperial eagle...
Grade 4 went right into the combat cobra mk3..
Grade 5 went instantly in to the Taxi Phantom...
All done...
Now what to do with the junk I took out... is the Question...
 
Grade 3 went info the imperial eagle...
Grade 4 went right into the combat cobra mk3..
Grade 5 went instantly in to the Taxi Phantom...
All done...
Now what to do with the junk I took out... is the Question...
ohhh you only have one of each.... how unfortunate
 
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