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Kudos for them for making it with that tech this early. Though it doesn't quite make it to 'breakthrough' for me
Yeah...pushing it back to add a camera? Really? Come on HTC, I think the ripping seams around their mobile business is starting to show and spread.
This is something that probably should have been optional and modular. When I can just lift the unit a little to see my room, the camera just doesn't seem to add a whole lot...though I could be wrong.
Originatly i wanted a Vive, but the push back for such a reason IMO was not worth it and they lost me for it, i will pre-order the rift tommorow.
Yeah...pushing it back to add a camera? Really? Come on HTC, I think the ripping seams around their mobile business is starting to show and spread.
This is something that probably should have been optional and modular. When I can just lift the unit a little to see my room, the camera just doesn't seem to add a whole lot...though I could be wrong.
If it can do some sort of Kinect style shinannegans and visually represent your hands, it might be able to solve the issue of not being able to use the keyboard inside VR.
At EGX I played a Dungeon MAster style game called Crystal Rift. I love DM style games so was really looking forward to it till I had a go and realised they'd removed stuff like sleep, the DM style spell casting system, moving character positions and anything that was even slightly complex, they'd even added a 3 lives mechanism.
When I asked why it was so "dumbed down" (asked more politely) they said it due to the inability to use keyboard inside VR, meaning they had to simplify everything for it to work.
This put me off VR somewhat, I wasn't too keen on the idea of whole game genres being dumbing down due to the requirement of a simplified control system.
If this camera addition can solve that and make the keyboard useable it suddenly means VR games can become a whole lot more complex, which I think is awesome.![]()
If it can do some sort of Kinect style shinannegans and visually represent your hands, it might be able to solve the issue of not being able to use the keyboard inside VR.
At EGX I played a Dungeon MAster style game called Crystal Rift. I love DM style games so was really looking forward to it till I had a go and realised they'd removed stuff like sleep, the DM style spell casting system, moving character positions and anything that was even slightly complex, they'd even added a 3 lives mechanism.
When I asked why it was so "dumbed down" (asked more politely) they said it due to the inability to use keyboard inside VR, meaning they had to simplify everything for it to work.
This put me off VR somewhat, I wasn't too keen on the idea of whole game genres being dumbing down due to the requirement of a simplified control system.
If this camera addition can solve that and make the keyboard useable it suddenly means VR games can become a whole lot more complex, which I think is awesome.![]()
Very little other than this camera being the reason for delaying to April. Certainly AR would be possible, and I'd think their API would allow devs to take advantage of it for whatever purpose be it AR or otherwise.Has there been anything said if this camera would enable AR?
Im a KS backer of Crystal Rift and from my time observing the games development I think they approached this with a baby steps mindset to make sure they took small but correct moves. Certainly there's been nothing to suggest they would develop it with the cool DM gameplay that you touched upon there. The game has the DM style but lets be honest we all want to see that, I reckon they were clued into that. Its a pretty straight forward game beyond that. Cool to play though very well done.
Anyway, I wouldnt worry about dumbing down in vr games based on Crystal Rift, that was my point![]()
I'm even more impressed with the Vive... http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html