Launch Trailer Pipeline: Was it an in-house production?

Hey there!
I wanted to know who made the launch trailer.
-Was it an in-house production? (if so, wow where did you pull the time in for that?)
-Was it outsourced to a cinematics studio such as Blur?
-What was the main 3D production software?
-Rendering platform?
-Compositing?
-I see lots of matte paintings for those interior shots, super consistent. One artist?
-Where models built from scratch from basic proportion models or did they use the game models with some shader changes?
-How large of a team? And how was the time frame?

Sorry for prying the NDA lid, but you guys seem pretty open considering this game is crowd funded.
Just curious on how this video came together.
Considering doing a new reel with the skills I have acquired over the years and making a short is nagging at the back of my mind since I have yet to do one as usually that is an animator thing;
not a model, lighting, comp, FX generalist thing..
So these things interest the heck out of me.

Thanks
 
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