Launched (Torque) Dual Direction Linear Syncronous Motor

I have a Problem with the "Dual Direction Linear Syncronous Motor" of the Torque Coaster.
First it launches backwards and it runs through the Station. But then, when it's coming back it's stopping in the Station. Is there any way to avoid the Brakes in the Station?

Because I want to build the Sky Scream from Holiday Park. [big grin]
 
Hmm. Interesting technique you're going for there. [big grin] It would be cool but sadly I think unless you can find another bug to help you out, it probably won't be possible. [sulk]
 
Hmm. Interesting technique you're going for there. [big grin] It would be cool but sadly I think unless you can find another bug to help you out, it probably won't be possible. [sulk]

Yeah, the Coaster is originally made like the Sky Scream from Premier Rides. The same model was build in Six Flags Discovery Kingdom the "Superman Ultimate Flight". I hope we can do this later :D

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Exactly like this: https://www.youtube.com/watch?v=h_lcZcBcQ0o
 
I have a Problem with the "Dual Direction Linear Syncronous Motor" of the Torque Coaster.
First it launches backwards and it runs through the Station. But then, when it's coming back it's stopping in the Station. Is there any way to avoid the Brakes in the Station?

Because I want to build the Sky Scream from Holiday Park. [big grin]
It's the same type of ride/manufacturer but the devs were probably basing the design off Full Throttle at SFMM which does its backwards launch in the middle of the track and doesn't go back through the station.
[video=youtube;BaHCyahkiAY]https://www.youtube.com/watch?v=BaHCyahkiAY[/video]
They probably didn't think about the Sky Loop rides when making it but it would be a cool thing to suggest as Full Throttle was just an evolution of those rides.
 
All we need for this, is the option to increase the ride cycles. 2 or 3 times should do it and i'm sure, this will come sometimes all the way down to november. [yesnod]
 
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