Lavian Brandy?

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Have been looking in google and on this forum but haven't found a thing.

I am currently in LAVE waiting for Lavian Brandy to spawn in the market but even after two hours there hasn't been a supply. How long do I have to wait and can paly another game in the meantime until I can buy a load again? I currently have only 14 but need 50 in total (Didi-di-thingy-dingy or how she's called).

Any clues? :)
 
Have been looking in google and on this forum but haven't found a thing.

I am currently in LAVE waiting for Lavian Brandy to spawn in the market but even after two hours there hasn't been a supply. How long do I have to wait and can paly another game in the meantime until I can buy a load again? I currently have only 14 but need 50 in total (Didi-di-thingy-dingy or how she's called).

Any clues? :)

You have your maximum quota of Lavian brandy.
 
Deliver these 14, then come back for more. And due to Lave being so close to Leesti, there is no point in Teabagging - it's faster to deliver the load than waiting for 10 minutes.
 
Why won't they spawn more? This doesn't make sense. "Oh you have a cargo capacity of 160 but we will only give you 14 at max. Just because." or what?

GG FD. Stop capping like - everything, thanks.

Or atleast tell the players ingame "We have limited the maximum amount of rare goods to avoid palyers progressing too fast."

I am sorry but there is no reason to limit something like this.
 
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Why won't they spawn more? This doesn't make sense. "Oh you have a cargo capacity of 160 but we will only give you 14 at max. Just because." or what?

GG FD. Stop capping like - everything, thanks.

Or atleast tell the players ingame "We have limited the maximum amount of rare goods to avoid palyers progressing too fast."

I am sorry but there is no reason to limit something like this.

They are rare, so you only get a few at a time, otherwise they wouldn't be rare goods.
 
They are rare, so you only get a few at a time, otherwise they wouldn't be rare goods.

A treasure is rare because it is hidden and there aren't as many locations to find one. Upon finding one you get lods of gold and whatnot. Not just 14 coins you have to dleiver to someone first and then come back to this location to get 14 more coins.
 
Why won't they spawn more? This doesn't make sense. "Oh you have a cargo capacity of 160 but we will only give you 14 at max. Just because." or what?

GG FD. Stop capping like - everything, thanks.

Or atleast tell the players ingame "We have limited the maximum amount of rare goods to avoid palyers progressing too fast."

I am sorry but there is no reason to limit something like this.

That is how ALL RARES work in Elite. How is it that you don't know this? You spend a fair amount of time on the forums.

I just did this lavian brandy thing last week. One of the easiest and quickest requirements of all the engineers to be quite honest.

Wait until you need 25 unknown fragments for Palin. Now that is a huge pain that makes you want to bash you head against the nearest wall.

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A treasure is rare because it is hidden and there aren't as many locations to find one. Upon finding one you get lods of gold and whatnot. Not just 14 coins you have to dleiver to someone first and then come back to this location to get 14 more coins.

Delivering 14 tons of lavian brandy 150 ly earns me a profit of about 165k credits. Now let's say I can buy as much as I want and I can have 400 tons of it in my Conda. That would make me a profit of 4.8 Million in about 10 minutes - one way trip. That is why rares are limited. Otherwise you would be here whining that they are worse than Robigo.
 
Yes, it's the way Rare spawning has always been. You get a quota. They know how much you have in your hold and refuse point blank to give you above your quota. Maybe they're all communists or something. This is another reason why they've been reluctant to give us cargo storage: they are worried that people would abuse the storage mechanic to stock up on vast quantities of Rares.

If you want more Rares than your quota allows so you can transport it all in one haul, you need to get co-operative with other CMDRs. Get someone else to go inside the station and pick some Rares up for you, while you wait outside. They come out and abandon their quota for you to scoop up. During rares-running CGs, players have formed groups specifically so they can do this; I believe the Teaka Elite Altruists Bagging Co-operative began this way.

Just remember, you end up with a hold full of valuable cargo, your team-mate gets nothing but the bill for having paid for all your brandy. So you'll have to come to some sort of arrangement where you either reciprocate for them in turn later, or recompense them by some other means.

Some less sociable players have two separate CMDR accounts so they can do this to themselves.
 
For a brief time around the time of the launch rares had no limit. FD patched it out fairly quickly after a large amount of drama and players in Pythons during the first week...
 
That is how ALL RARES work in Elite. How is it that you don't know this? You spend a fair amount of time on the forums.

I just did this lavian brandy thing last week. One of the easiest and quickest requirements of all the engineers to be quite honest.

Wait until you need 25 unknown fragments for Palin. Now that is a huge pain that makes you want to bash you head against the nearest wall.

- - - - - Additional Content Posted / Auto Merge - - - - -



Delivering 14 tons of lavian brandy 150 ly earns me a profit of about 165k credits. Now let's say I can buy as much as I want and I can have 400 tons of it in my Conda. That would make me a profit of 4.8 Million in about 10 minutes - one way trip. That is why rares are limited. Otherwise you would be here whining that they are worse than Robigo.


'Cause I only do the most efficient way of progress. Anything that falls below a certain requirement is ignored. This includes mining, trading, exploring, bounty hunting without PowerPlay rank 5, 90% of the "money making" missions.

The currently valid options are Powerplay rank 5 and Sothis/Robigo runs. Everything else falls below my personal credit/h - effort requirepent and will therefore be ignored.
Rare runs are now also below my minim requirement as the effort is too high (by effort is usually meant the active time needed at the PC to manouver your ship or simply do actions). Sothis for example allows for passive progressing as you would usually need to wait for new missions to pop up. This allows me to do something else in the mean time, reducing the total time needed to be active effectively. This active time is the ndevided by the total credit profit after the whole tasks has been done, if the result falls below my requirements such task will be ignored. As described above, this contains alot of credit sources in ED.

The minim requirements are calculated by the current assets plus the available resources in form of ships and modules and obviously time. The more resources I have, the higher my demands and therefore my requirements. Things have to scale up with my progress, otherwise I would have to repeat the same simple task 100 times demanding atleast 10 hours active playtime to achieve only a small percentage from what I need. For example if I am able to get 50k credits within an hour to buy a Viper MK III, I would need 3 hours to achieve that. If this rate drops siginificantly to let's say 20 hours, it will be ignored as the source doesn't scale. It should always be "in the line" so let's say I need 6 hours for a Vulture and then 12 for a Anaconda (not that I expect this to happen, these numbers are just examples).

FD designed this game in alot of areas to grind, significantly reducing the reward per time unit and forcing active playtime. Right now this content is ignored (Example: material grinding). By limiting rare goods this also drops the reward per time unit equation.

Anything that is unrealistically "balanced" is just a result of a lack of ideas and then stomped with the excuse "Design". An unrealistic way to balance game content is simply a bad way of design. If a certain decision can't be backed up with realistic arguments compared to whatever imagineable source it is simply bad design. Now if the station would only prodcue 10 brandy a day I would understand but then no palyer should be able to buy those. Right now I just asked soem random dude here to drop me some brandy so I have 50. I effectively avoided this limitation o' design. Again: bad design. It is unrealistic.


Same for the 1 million cr bounty cap. Who cares about bounty hunting?
 
Have been looking in google and on this forum but haven't found a thing.

I am currently in LAVE waiting for Lavian Brandy to spawn in the market but even after two hours there hasn't been a supply. How long do I have to wait and can paly another game in the meantime until I can buy a load again? I currently have only 14 but need 50 in total (Didi-di-thingy-dingy or how she's called).

Any clues? :)

That's really odd. I just picked up 6 units of Lavian brandy a few hours back!
 

rootsrat

Volunteer Moderator
'Cause I only do the most efficient way of progress. Anything that falls below a certain requirement is ignored. This includes mining, trading, exploring, bounty hunting without PowerPlay rank 5, 90% of the "money making" missions.

The currently valid options are Powerplay rank 5 and Sothis/Robigo runs. Everything else falls below my personal credit/h - effort requirepent and will therefore be ignored.
Rare runs are now also below my minim requirement as the effort is too high (by effort is usually meant the active time needed at the PC to manouver your ship or simply do actions). Sothis for example allows for passive progressing as you would usually need to wait for new missions to pop up. This allows me to do something else in the mean time, reducing the total time needed to be active effectively. This active time is the ndevided by the total credit profit after the whole tasks has been done, if the result falls below my requirements such task will be ignored. As described above, this contains alot of credit sources in ED.

The minim requirements are calculated by the current assets plus the available resources in form of ships and modules and obviously time. The more resources I have, the higher my demands and therefore my requirements. Things have to scale up with my progress, otherwise I would have to repeat the same simple task 100 times demanding atleast 10 hours active playtime to achieve only a small percentage from what I need. For example if I am able to get 50k credits within an hour to buy a Viper MK III, I would need 3 hours to achieve that. If this rate drops siginificantly to let's say 20 hours, it will be ignored as the source doesn't scale. It should always be "in the line" so let's say I need 6 hours for a Vulture and then 12 for a Anaconda (not that I expect this to happen, these numbers are just examples).

FD designed this game in alot of areas to grind, significantly reducing the reward per time unit and forcing active playtime. Right now this content is ignored (Example: material grinding). By limiting rare goods this also drops the reward per time unit equation.

Anything that is unrealistically "balanced" is just a result of a lack of ideas and then stomped with the excuse "Design". An unrealistic way to balance game content is simply a bad way of design. If a certain decision can't be backed up with realistic arguments compared to whatever imagineable source it is simply bad design. Now if the station would only prodcue 10 brandy a day I would understand but then no palyer should be able to buy those. Right now I just asked soem random dude here to drop me some brandy so I have 50. I effectively avoided this limitation o' design. Again: bad design. It is unrealistic.


Same for the 1 million cr bounty cap. Who cares about bounty hunting?

The grind is created by player, not the game. You want something NOW? You grind for it. Elite is a slow progress game, it's not an instant win. There are certain elements that allow for it (Reloggo/Sothis are a good example), but majority of the game is designed to be a slow progress.

You may like it or not, but that is the case.
 
The grind is created by player, not the game. You want something NOW? You grind for it. Elite is a slow progress game, it's not an instant win. There are certain elements that allow for it (Reloggo/Sothis are a good example), but majority of the game is designed to be a slow progress.

You may like it or not, but that is the case.

I disagree. It is just about waiting and finding the hidden sources. For example there have been missions rewarding you with 10m cr for shooting 3 ships (assassination Elite Anaconda, etc.) but then these got removed. Also Sothis/Robigo are good examples. They are probably just temporary. Also PP rank 5 is a good way of earning credits. It takes me 5 hours to farm ~5k merits meaning I get a 10m cr/h income plus the benefits of rank 5. This takes me an hour a day which is fairly okay and if I feel like it I farm in a RES also with 5-10 million per hour depending on the spawns. While trading requires alot more time and is capped. Exploring and mining are also really bad examples for good credit sources. They simply fall out of the line. In the example of mining it is IMO also because asteorids only drop up to 30 fragments ... that results in like 10-15 tonnes of ore and considering this giant rock is a lot heavier than 15T it is yet another example of bad design as the rock magically is depleted. It should drop alot more IMO. Atleast 100 fragments meaning if you find a really good rock whic his large and has a 30% Pianite portion you would have a good credit source. But this is not the case as of unrealistic limitations which I call bad design.

For 1 billion credits I worked around 10 weeks two hours a day, 5 days a week. So it took me 100 hours of grinding my way up to a billion credits which results in 10 million credits/hour. Everything that falls significantly below this value is usually a result of bad design and unrealistic limitantions. Hence mining is a rare occurrence unless one has a full mining Anaconda and alot of luck.
 
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Craith

Volunteer Moderator
I don't think that getting a maximum allocation is unrealistic.

Artificial scarcity or restricted export rates make sense of you have a rare good to keep the prices high and/or your supply healthy. Just think of oil (opec), or many luxury goods.

I don't care about credits/hour, but rares allow great cooperation between players, especially when a CG is involved. Teabagging as it was dubbed is great fun for all involved, but I guess it can't compete with sothis from a credit viewpoint. Don't know, tried it once and found it boring...
 
I don't think that getting a maximum allocation is unrealistic.

Artificial scarcity or restricted export rates make sense of you have a rare good to keep the prices high and/or your supply healthy. Just think of oil (opec), or many luxury goods.

I don't care about credits/hour, but rares allow great cooperation between players, especially when a CG is involved. Teabagging as it was dubbed is great fun for all involved, but I guess it can't compete with sothis from a credit viewpoint. Don't know, tried it once and found it boring...


I have to agree here but then again, it can be simply avoided by jumping in with a mate dropping all the rares for another one and getting the next laod. It is possible to avoid this limitation by usign arbitrary ways and as long as this is possible it is simply bad design so I say remove this limitation until a proper method has been found to realistically limit the rare goods.
 
If you want Lavian Brandy, you just have to wait and pick some up.

Mmmm, tasty!

NE0w4aN.jpg
 
Yes, it's the way Rare spawning has always been. You get a quota. They know how much you have in your hold and refuse point blank to give you above your quota. Maybe they're all communists or something. This is another reason why they've been reluctant to give us cargo storage: they are worried that people would abuse the storage mechanic to stock up on vast quantities of Rares.

If you want more Rares than your quota allows so you can transport it all in one haul, you need to get co-operative with other CMDRs. Get someone else to go inside the station and pick some Rares up for you, while you wait outside. They come out and abandon their quota for you to scoop up. During rares-running CGs, players have formed groups specifically so they can do this; I believe the Teaka Elite Altruists Bagging Co-operative began this way.

Just remember, you end up with a hold full of valuable cargo, your team-mate gets nothing but the bill for having paid for all your brandy. So you'll have to come to some sort of arrangement where you either reciprocate for them in turn later, or recompense them by some other means.

Some less sociable players have two separate CMDR accounts so they can do this to themselves.

The game can just easily check what is in your cargo storage and not give you more rares than your quota. No different than now.
 

Craith

Volunteer Moderator
I have to agree here but then again, it can be simply avoided by jumping in with a mate dropping all the rares for another one and getting the next laod. It is possible to avoid this limitation by usign arbitrary ways and as long as this is possible it is simply bad design so I say remove this limitation until a proper method has been found to realistically limit the rare goods.

I respectfully disagree here, for me it is great that cooperating is supported, and the result is greater than the sum of its parts.

Even with a mate you have to juggle respawn timers and avoid losing cans to deterioration or can limit. There are many gameplay options that open up, from outfitting to maneuvering, decisions to be taken and the option to scale with more players.

You can btw get at least 20+ allocation on your own - with a bit of risk involved. Just drop them outside the station, after atleast 10 minutes have passed since you bought the lat Bauch, accept the fine, keep one can targeted, dock, buy new batch, collect old ones (preferably with limpets). Repeat. Works while you have up to 20 in your hold, then any excess explode when dropping them. Make sure you land empty, otherwise results can be wonky.
 
The grind is created by player, not the game. You want something NOW? You grind for it. Elite is a slow progress game, it's not an instant win. There are certain elements that allow for it (Reloggo/Sothis are a good example), but majority of the game is designed to be a slow progress.

You may like it or not, but that is the case.

That's non true at all. Many things in Elite are not obtainable unless you specifically go looking for them.
Just one example....
How many unknown fragments have you found without specifically looking for them?
 
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