Lavian Brandy

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DeletedUser191218

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Ok so this is really just me venting - When someone in FD came up with the great idea of requiring 50t of Lavian brandy for an engineer but you can only carry 12t at a time, did no-one pipe up to suggest that perhaps making players make 4 trips unnecessarily, repeating the same monotonous task over and over, just to get access to more grind, is perhaps a really bad idea for gameplay?

They can get stuff really right. But there's still a lot of stuff that's really bad.
 

Deleted member 110222

D
Lavian Brandy is the easy one.

Wait until you need to unlock Lori...
 
Just do it when you are passing, you don't have to do it all in one session. I do think more could be done with the engineer unlocks, they have the potential to be more engaging custom designed quests that show ED in it's best light.

The military rank promotion missions could be tweaked too, I remember being promoted to Admiral for delivering a letter :)
 
Ok so this is really just me venting - When someone in FD came up with the great idea of requiring 50t of Lavian brandy for an engineer but you can only carry 12t at a time, did no-one pipe up to suggest that perhaps making players make 4 trips unnecessarily, repeating the same monotonous task over and over, just to get access to more grind, is perhaps a really bad idea for gameplay?

They can get stuff really right. But there's still a lot of stuff that's really bad.

Actually, it's fairly likely that someone piped up and said that 100T was too much, and it was lowered to 50T.

It really doesn't take that long. Really.

Riôt
 
Ok so this is really just me venting - When someone in FD came up with the great idea of requiring 50t of Lavian brandy for an engineer but you can only carry 12t at a time, did no-one pipe up to suggest that perhaps making players make 4 trips unnecessarily, repeating the same monotonous task over and over, just to get access to more grind, is perhaps a really bad idea for gameplay?

They can get stuff really right. But there's still a lot of stuff that's really bad.

Wait until Selene Jean or Bill Turner.

If you need a straight razor, you can borrow mine.
 
Rare goods hauling for engineers is one of the more annoying grinds on principle, simply because it's artificially grindy on purpose. It doesn't just take a lot of trips because there's a lot to haul or for some other consequential reason--nonono. It takes multiple trips because the devs just don't want you to get it all in one trip. Not because of your cargo space or the cost of goods; not because of pirate spawns or limited supplies; not because of rank permissions, system state, other players buying them up or any other logical reason that would naturally prevent you from doing so, but just because *they* *damn* *well* *said* *so.*

THAT's what irks me. It takes multiple trips "because we said so."

The real slap in the face is that you can circumvent the whole thing by waiting outside the station and having a friend just buy it up, dump it out near you and go back for more. It respawns the stockpile once your hold is empty again WHICH MAKES NO SENSE BY THE WAY but completely defeats the point of even implementing that little bit of code in the first place, making it all the more stupid.

I like ED, I really do, but I want to LOVE it. Which I can't. Because of nonsense like this.
 
For real... This is some top tier quality game play from Frontier. Don't understand why anybody wouldn't find this heaps of fun.
 
I really don't understand why anyone complains about Didi's unlock. She's right next to Lave. It's one jump to haul the stuff there and back with any ship that has a decent jump range.
Now, Broo Tarquin's 50t of Fujin Tea, with a 10t limit and a 120ish light year distance to travel, that's a pain.
 
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I really don't understand why anyone complains about Didi's unlock. She's right next to Lave. It's one jump to haul the stuff there and back with any ship that has a decent jump range.
Now, Broo Tarquin's 50t of Fujin Tea, with a 10t limit and a 120ish light year distance to travel, that's a pain.

Nah man. Just take it nice and slow. Haul 10T a day. Better yet 10T per week. Even better don't do it at all. Then it becomes real painless. It's only a pain if you force yourself. Ask the experts on the forum. They're ALWAYS right.
 
I really don't understand why anyone complains about Didi's unlock. She's right next to Lave. It's one jump to haul the stuff there and back with any ship that has a decent jump range.
Now, Broo Tarquin's 50t of Fujin Tea, with a 10t limit and a 120ish light year distance to travel, that's a pain.

Hahaha, yeah I remember that one. He's a useful engineer too. I did make it fun though, putting together a little Type-6 in the striped paint job and engineering the FSD on it to give it a great jump range. Yeah the engineer unlocks aren't that bad, I don't know, I had fun even with some of them.
 
Actually, it's fairly likely that someone piped up and said that 100T was too much, and it was lowered to 50T.

It really doesn't take that long. Really.

Riôt

If memory serves originally you needed 200 for most of them. I've always thought that was evidence of loach madness. :) But yeah, find a friend willing to load you up with all 50 for one trip. I've even done it for strangers.
 
Rare Goods, and their acquisition quotas, were in the game long before Engineers were. Adding Rares to Engineering prerequisites was as much about increasing awareness of the existence of Rares as it was about gating the Engineers behind some busywork.

And I keep saying: the Engineers requirements are different because not everyone finds the same gameplay enjoyable; conversely, not everyone finds the same gameplay "grindy". You aren't supposed to unlock all the Engineers, only the ones that suit your gameplay style. Personally, I love flying my ship back and forth all over the Bubble, so such a requirement is not "grindy", "stupid" or "boring" for me. If it is for you, then don't do it, and forfeit that engineering advantage.
 
You aren't supposed to unlock all the Engineers, only the ones that suit your gameplay style.

Then why is the only way to get the Lightweight mod for the Life module from years of combat grinding when it's clearly a exploration mod?
 
You aren't supposed to unlock all the Engineers, only the ones that suit your gameplay style.

I did. It wasn't hard or even that time consuming. I just did the things I normally do.

Here's the thing, and it annoys me to no end: people complain "Oh, hauling all these cigars or brandy or whatever is just so grindy..." No, it's not. You're lazy. Elite is a game about flying your ship around. You'll spend hundreds of hours flying back and forth between Sothis and Ceos to wrack up credits, and then whine when you have to fly back and forth between Lave and... wherever. It's the same thing.

You'll spend hours flying around in some ring, shooting at ships, back and forth to some station to rearm, repair and turn in vouchers - it's the same thing.

At the end of the day, every single thing we do winds up being the same thing. There might be some minor differences - but it's still a vanilla cupcake, with baker's icing. You just put different sprinkles on it, but it's still just more of the same thing.

Dozens of trips back and forth to haul power play commodities? Same thing.

Visit 10,000 star systems to scan planets? Yep, same thing.

It's all the same thing over and over. Your so-called "grind"? All in your head.
 
Wait until Selene Jean or Bill Turner.

If you need a straight razor, you can borrow mine.




I done these two in a Keelback, yup, the sexy little beast with 32 tonnes of cargo and a sexy little fighter.
It wasn't a straight razor I needed, I got through about 4 liters of tequila in the 10-12 days it took me to complete.
 
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Wait until Selene Jean or Bill Turner.

If you need a straight razor, you can borrow mine.

Just mine 10T a day, take it slow. Stay sane, helps you from becoming suicidal. There is no need for self inflicted pain. These engineers are not going anywhere. They'll be still there in 50 days. They'll sure as hell not going to move out of their comfort zone and get their hands dirty. Slooooow quality game play, the only fun way.
 
I really don't understand why anyone complains about Didi's unlock. She's right next to Lave. It's one jump to haul the stuff there and back with any ship that has a decent jump range.
Now, Broo Tarquin's 50t of Fujin Tea, with a 10t limit and a 120ish light year distance to travel, that's a pain.

They're both stupid, just one is more stupid then the other. The developers would have to be insane to think either of these are 'fun.'

And I keep saying: the Engineers requirements are different because not everyone finds the same gameplay enjoyable; conversely, not everyone finds the same gameplay "grindy". You aren't supposed to unlock all the Engineers, only the ones that suit your gameplay style.

Man, this would be so nice if it was actually true. Unfortunately, it's not.

I like to do combat.. assassination missions, bounty hunting, etc. Dirty Drives really help with that.. well guess what? I have to be an explorer to do that.
Upgraded Shield Boosters.. another huge plus.. oh, guess what? You need to mine 50T of ore first!


Are you an explorer by chance? Want to lower the weight on your Life Support so you can maximize jump range? Well.. better be a Dangerous combat pilot!

I could go on and on.. but the bottom line is that Engineering is now and always has been counter to the whole 'play your way' philosophy. You cannot play the way you want and also engineer your ship to your play style.. Frontier has made sure that's completely impossible.
 
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